pmd-sky/include/dungeon_ai_leader.h
2025-10-23 23:46:53 -04:00

13 lines
515 B
C

#ifndef PMDSKY_DUNGEON_AI_LEADER_H
#define PMDSKY_DUNGEON_AI_LEADER_H
#include "dungeon_mode.h"
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
bool8 EntityIsValid__0230827C(struct entity *entity);
// Checks if the monster should follow the leader. Always returns false for enemy monsters.
// This function may actually be should monster target leader position.
bool8 ShouldMonsterFollowLeader(struct entity *monster);
#endif //PMDSKY_DUNGEON_AI_LEADER_H