pmd-sky/asm/overlay_29_022F9744.s
2025-10-22 21:19:20 -04:00

1088 lines
20 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022F9744.inc"
.text
arm_func_start TryActivateConversion2
TryActivateConversion2: ; 0x022F9744
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
mov r6, r1
mov r4, r2
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
bl EntityIsValid__022F7364
cmp r0, #0
cmpne r7, r6
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
ldr r5, [r6, #0xb4]
mov r0, r6
bl Conversion2IsActive
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r7
mov r1, r4
bl GetMoveTypeForMonster
bl GetConversion2ConvertToType
movs r4, r0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
bl ov29_02307CE0
mov r0, r6
strb r4, [r5, #0x5e]
mov r1, #0
strb r1, [r5, #0x5f]
bl ov29_022E4160
mov r0, #0
mov r1, r6
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r4
mov r0, #0
bl SetPreprocessorArgsIdVal
mov r0, r7
mov r1, r6
ldr r2, _022F97EC ; =0x00000C16
bl LogMessageByIdWithPopupCheckUserTarget
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
#ifdef JAPAN
_022F97EC: .word 0x00000955
#else
_022F97EC: .word 0x00000C16
#endif
arm_func_end TryActivateConversion2
arm_func_start TryActivateTruant
TryActivateTruant: ; 0x022F97F0
stmdb sp!, {r4, lr}
sub sp, sp, #8
mov r4, r0
bl EntityIsValid__022F7364
cmp r0, #0
beq _022F9838
mov r0, r4
mov r1, #0x2a
bl AbilityIsActiveVeneer
cmp r0, #0
beq _022F9838
mov r2, #0
str r2, [sp]
mov r0, r4
mov r1, r4
mov r3, #1
str r2, [sp, #4]
bl TryInflictPausedStatus
_022F9838:
add sp, sp, #8
ldmia sp!, {r4, pc}
arm_func_end TryActivateTruant
arm_func_start ov29_022F9840
ov29_022F9840: ; 0x022F9840
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, #0
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, [r5]
cmp r0, #1
bne _022F987C
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #6]
cmp r0, #0
moveq r0, #1
movne r0, r4
and r4, r0, #0xff
_022F987C:
bl sub_0204AEF0
cmp r0, #0
moveq r4, #0
cmp r4, #0
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r5
bl ShouldDisplayEntityWrapper
cmp r0, #0
ldmneia sp!, {r3, r4, r5, pc}
mov r1, #1
mov r0, r5
mov r2, r1
bl TryPointCameraToMonster
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_022F9840
arm_func_start TryPointCameraToMonster
TryPointCameraToMonster: ; 0x022F98B4
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r6, r0
mov r5, r1
mov r4, r2
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r6]
cmp r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, _022F9968 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x1a000
#ifdef JAPAN
ldr r0, [r0, #0x188]
#else
ldr r0, [r0, #0x22c]
#endif
cmp r0, r6
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #0
beq _022F9928
mov r0, #1
bl AnimationDelayOrSomething
mov r7, #0x34
ldr r5, _022F9968 ; =DUNGEON_PTR
b _022F9918
_022F9910:
mov r0, r7
bl AdvanceFrame
_022F9918:
ldr r0, [r5]
ldrsh r0, [r0, #0x1c]
cmp r0, #0x3c
blt _022F9910
_022F9928:
mov r0, #4
mov r1, #0x44
bl ov29_022EA370
mov r0, r6
mov r1, r4
bl PointCameraToMonster
cmp r4, #0
beq _022F9950
add r0, r6, #4
bl DiscoverMinimap
_022F9950:
ldr r0, _022F9968 ; =DUNGEON_PTR
mov r1, #0
ldr r0, [r0]
strh r1, [r0, #0x1c]
bl ov29_022E81F8
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022F9968: .word DUNGEON_PTR
arm_func_end TryPointCameraToMonster
arm_func_start ov29_022F996C
ov29_022F996C: ; 0x022F996C
bx lr
arm_func_end ov29_022F996C
arm_func_start ReevaluateSnatchMonster
ReevaluateSnatchMonster: ; 0x022F9970
#ifdef JAPAN
#define OV29_022F9970_OFFSET -0xA4
#else
#define OV29_022F9970_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, lr}
mov r4, #0
ldr r6, _022F99E8 ; =DUNGEON_PTR
b _022F99DC
_022F9980:
ldr r0, [r6]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
ldr r5, [r0, #0xb78 + OV29_022F9970_OFFSET]
mov r0, r5
bl EntityIsValid__022F7364
cmp r0, #0
beq _022F99D8
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #0xd8]
cmp r0, #3
bne _022F99D8
ldr r1, _022F99E8 ; =DUNGEON_PTR
ldr r0, [r1]
add r0, r0, #0x19000
str r5, [r0, #0x904 + OV29_022F9970_OFFSET]
ldr r2, [r5, #0xb4]
ldr r0, [r1]
ldr r1, [r2, #0xb0]
add r0, r0, #0x19000
str r1, [r0, #0x90c + OV29_022F9970_OFFSET]
ldmia sp!, {r4, r5, r6, pc}
_022F99D8:
add r4, r4, #1
_022F99DC:
cmp r4, #0x14
blt _022F9980
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022F99E8: .word DUNGEON_PTR
arm_func_end ReevaluateSnatchMonster
arm_func_start GetRandomExplorerMazeMonster
GetRandomExplorerMazeMonster: ; 0x022F99EC
stmdb sp!, {r4, r5, r6, r7, r8, lr}
sub sp, sp, #0x40
mov r4, #0
ldr r6, _022F9A70 ; =DUNGEON_PTR
mov r5, r4
add r7, sp, #0
_022F9A04:
ldr r0, [r6]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xa94]
#else
ldr r8, [r0, #0xb38]
#endif
mov r0, r8
bl EntityIsValid__022F7364
cmp r0, #0
beq _022F9A40
ldr r0, [r8, #0xb4]
ldrb r0, [r0, #0xbc]
cmp r0, #0xb
blo _022F9A40
cmp r0, #0xe
strls r8, [r7, r4, lsl #2]
addls r4, r4, #1
_022F9A40:
add r5, r5, #1
cmp r5, #0x10
blt _022F9A04
cmp r4, #0
movle r0, #0
ble _022F9A68
mov r0, r4
bl DungeonRandInt
add r1, sp, #0
ldr r0, [r1, r0, lsl #2]
_022F9A68:
add sp, sp, #0x40
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022F9A70: .word DUNGEON_PTR
arm_func_end GetRandomExplorerMazeMonster
arm_func_start RestorePpAllMovesSetFlags
RestorePpAllMovesSetFlags: ; 0x022F9A74
stmdb sp!, {r4, r5, r6, r7, r8, lr}
ldr r0, [r0, #0xb4]
mov r7, #0
#ifdef JAPAN
add r6, r0, #0x120
#else
add r6, r0, #0x124
#endif
mov r4, r7
mov r5, #1
_022F9A8C:
ldrb r0, [r6, r7, lsl #3]
add r8, r6, r7, lsl #3
tst r0, #1
movne r0, r5
moveq r0, r4
tst r0, #0xff
beq _022F9AE4
ldrh r1, [r8, #2]
mov r0, r8
bic r1, r1, #8
strh r1, [r8, #2]
ldrh r1, [r8, #2]
bic r1, r1, #0x10
strh r1, [r8, #2]
ldrh r1, [r8, #2]
bic r1, r1, #0x40
strh r1, [r8, #2]
ldrh r1, [r8, #2]
orr r1, r1, #4
strh r1, [r8, #2]
bl GetMaxPpWrapper
strb r0, [r8, #6]
_022F9AE4:
add r7, r7, #1
cmp r7, #4
blt _022F9A8C
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end RestorePpAllMovesSetFlags
arm_func_start ov29_022F9AF4
ov29_022F9AF4: ; 0x022F9AF4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov sb, r0
ldr r1, [sb, #0xb4]
mov r5, #0
ldrb r8, [r1, #6]
bl ov29_022F87C0
cmp r0, #0
moveq r0, r5
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
mvn r7, #0
mov r4, r7
_022F9B20:
mov r6, r4
_022F9B24:
ldrsh r0, [sb, #4]
ldrsh r1, [sb, #6]
add r0, r0, r6
add r1, r1, r7
bl GetTileSafe
ldr r1, [r0, #0xc]
cmp r1, #0
beq _022F9B60
ldr r0, [r1]
cmp r0, #1
bne _022F9B60
ldr r0, [r1, #0xb4]
ldrb r0, [r0, #6]
cmp r8, r0
addne r5, r5, #1
_022F9B60:
add r6, r6, #1
cmp r6, #1
ble _022F9B24
add r7, r7, #1
cmp r7, #1
ble _022F9B20
cmp r5, #2
movge r0, #1
movlt r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
arm_func_end ov29_022F9AF4
arm_func_start ov29_022F9B8C
ov29_022F9B8C: ; 0x022F9B8C
stmdb sp!, {r3, r4, lr}
sub sp, sp, #0x4c
mov r2, #0
mov r1, #1
mov r4, r0
strb r2, [sp, #4]
strb r1, [sp, #5]
str r2, [sp]
ldrsh r1, [r4, #2]
add r0, sp, #8
add r3, sp, #4
bl sub_02052E2C
ldrsh r0, [r4, #2]
mov r1, #0
mov r2, #6
strh r0, [sp, #0xc]
ldrb r0, [r4, #0xa]
strb r0, [sp, #9]
ldrsh r0, [r4, #0xe]
strh r0, [sp, #0x10]
ldrb r0, [r4, #0x1a]
strb r0, [sp, #0x14]
ldrb r0, [r4, #0x1c]
strb r0, [sp, #0x16]
ldrb r0, [r4, #0x48]
strb r0, [sp, #0xa]
ldrb r0, [r4, #0x49]
strb r0, [sp, #0xb]
add r0, sp, #8
_022F9C00:
mla lr, r1, r2, r0
add r3, r4, r1, lsl #3
#ifdef JAPAN
ldrb ip, [r3, #0x120]
#else
ldrb ip, [r3, #0x124]
#endif
add r3, r3, #0x100
add r1, r1, #1
strb ip, [lr, #0x22]
#ifdef JAPAN
ldrh r3, [r3, #0x24]
#else
ldrh r3, [r3, #0x28]
#endif
cmp r1, #4
strh r3, [lr, #0x24]
blt _022F9C00
bl GetMonsterEvoStatus
add sp, sp, #0x4c
ldmia sp!, {r3, r4, pc}
arm_func_end ov29_022F9B8C
arm_func_start ov29_022F9C34
ov29_022F9C34: ; 0x022F9C34
ldr ip, _022F9C3C ; =sub_02056228
bx ip
.align 2, 0
_022F9C3C: .word sub_02056228
arm_func_end ov29_022F9C34
arm_func_start CheckTeamMemberIdxVeneer
CheckTeamMemberIdxVeneer: ; 0x022F9C40
ldr ip, _022F9C48 ; =CheckTeamMemberIdx
bx ip
.align 2, 0
_022F9C48: .word CheckTeamMemberIdx
arm_func_end CheckTeamMemberIdxVeneer
arm_func_start ov29_022F9C4C
ov29_022F9C4C: ; 0x022F9C4C
stmdb sp!, {r3, lr}
ldr r0, [r0, #0xb4]
ldrsh r0, [r0, #0xc]
bl GetActiveTeamMember
ldrsh r0, [r0, #8]
bl CheckTeamMemberIdx
ldmia sp!, {r3, pc}
arm_func_end ov29_022F9C4C
arm_func_start IsMonsterIdInNormalRangeVeneer
IsMonsterIdInNormalRangeVeneer: ; 0x022F9C68
ldr ip, _022F9C70 ; =IsMonsterIdInNormalRange
bx ip
.align 2, 0
_022F9C70: .word IsMonsterIdInNormalRange
arm_func_end IsMonsterIdInNormalRangeVeneer
arm_func_start ov29_022F9C74
ov29_022F9C74: ; 0x022F9C74
#ifdef JAPAN
#define OV29_022F9C74_OFFSET -4
#else
#define OV29_022F9C74_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, lr}
sub sp, sp, #0xc
mov r6, r0
bl EntityIsValid__022F7364
#ifndef JAPAN
cmp r0, #0
beq _022F9E80
ldr r5, [r6, #0xb4]
ldrb r0, [r5, #0x103]
#endif
cmp r0, #0
beq _022F9E78
mov r0, r6
bl GetTileAtEntity
ldrh r0, [r0]
and r0, r0, #3
cmp r0, #2
bne _022F9D50
ldr r0, _022F9E88 ; =DUNGEON_PTR
ldr r1, _022F9E8C ; =SECONDARY_TERRAIN_TYPES
ldr r0, [r0]
#ifdef JAPAN
ldr r4, [r6, #0xb4]
add r0, r0, #0x4000
ldrsh r0, [r0, #0x30]
#else
add r0, r0, #0x4000
ldrsh r0, [r0, #0xd4]
#endif
ldrb r0, [r1, r0]
cmp r0, #1
bne _022F9D34
#ifdef JAPAN
ldrb r0, [r4, #0xc4]
#else
ldrb r0, [r5, #0xc4]
#endif
cmp r0, #1
bne _022F9CF0
mov r0, r6
mov r1, r6
mov r2, #1
bl EndFrozenClassStatus
_022F9CF0:
#ifdef JAPAN
ldrsh r0, [r4, #2]
bl GetMobilityType
cmp r0, #4
ldrnesh r1, [r4, #2]
#else
ldrsh r0, [r5, #2]
bl GetMobilityType
cmp r0, #4
ldrnesh r1, [r5, #2]
#endif
ldrne r0, _022F9E90 ; =0x00000115
cmpne r1, r0
cmpne r1, #0x92
#ifdef JAPAN
ldrneb r0, [r4, #0xbf]
#else
ldrneb r0, [r5, #0xbf]
#endif
cmpne r0, #1
beq _022F9E78
mov r3, #0
mov r0, r6
mov r1, r6
mov r2, #1
str r3, [sp]
bl TryInflictBurnStatus
b _022F9E78
_022F9D34:
#ifdef JAPAN
ldrb r0, [r4, #0xbf]
#else
ldrb r0, [r5, #0xbf]
#endif
cmp r0, #1
bne _022F9E78
mov r0, r6
mov r1, r6
bl EndBurnClassStatus
b _022F9E78
_022F9D50:
cmp r0, #0
bne _022F9E78
#ifdef JAPAN
ldr r5, [r6, #0xb4]
#endif
ldrb r0, [r5, #7]
cmp r0, #0
beq _022F9E78
add r0, r5, #0x100
ldrh r1, [r0, #0x48 + OV29_022F9C74_OFFSET]
ldrh r4, [r0, #0x46 + OV29_022F9C74_OFFSET]
sub r3, sp, #4
strh r1, [sp, #0xa]
mov r0, r1
strh r4, [r3]
strh r0, [r3, #2]
ldr r1, _022F9E94 ; =BELLY_DRAIN_IN_WALLS_INT
ldr r0, [r3]
ldrh r2, [r1]
strh r4, [sp, #8]
strh r2, [r3]
ldrh r1, [r1, #2]
strh r1, [r3, #2]
ldr r1, [r3]
bl SubFixedPoint
strh r0, [sp, #4]
mov r0, r0, lsr #0x10
strh r0, [sp, #6]
ldrh r1, [sp, #4]
add r0, r5, #0x100
ldrh r3, [sp, #6]
strh r1, [r0, #0x46 + OV29_022F9C74_OFFSET]
ldrh r2, [sp, #8]
strh r3, [r0, #0x48 + OV29_022F9C74_OFFSET]
sub r0, sp, #4
ldrh r1, [sp, #0xa]
strh r2, [r0]
mov r4, #0
strh r1, [r0, #2]
ldr r0, [r0]
bl CeilFixedPoint
cmp r0, #0x14
blt _022F9E18
add r0, r5, #0x100
ldrh r1, [r0, #0x46 + OV29_022F9C74_OFFSET]
sub r2, sp, #4
strh r1, [r2]
ldrh r0, [r0, #0x48 + OV29_022F9C74_OFFSET]
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
cmp r0, #0x14
ldrlt r4, _022F9E98 ; =0x00000C1A
_022F9E18:
ldrh r1, [sp, #8]
ldrh r0, [sp, #0xa]
sub r2, sp, #4
strh r1, [r2]
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
cmp r0, #0xa
blt _022F9E64
add r0, r5, #0x100
ldrh r1, [r0, #0x46 + OV29_022F9C74_OFFSET]
sub r2, sp, #4
strh r1, [r2]
ldrh r0, [r0, #0x48 + OV29_022F9C74_OFFSET]
strh r0, [r2, #2]
ldr r0, [r2]
bl CeilFixedPoint
cmp r0, #0xa
ldrlt r4, _022F9E9C ; =0x00000C1B
_022F9E64:
cmp r4, #0
beq _022F9E78
mov r0, r6
mov r1, r4
bl LogMessageByIdWithPopupCheckUser
_022F9E78:
#ifndef JAPAN
mov r0, #0
strb r0, [r5, #0x103]
_022F9E80:
#endif
add sp, sp, #0xc
ldmia sp!, {r3, r4, r5, r6, pc}
.align 2, 0
_022F9E88: .word DUNGEON_PTR
_022F9E8C: .word SECONDARY_TERRAIN_TYPES
_022F9E90: .word 0x00000115
_022F9E94: .word BELLY_DRAIN_IN_WALLS_INT
#ifdef JAPAN
_022F9E98: .word 0x00000959
_022F9E9C: .word 0x0000095A
#else
_022F9E98: .word 0x00000C1A
_022F9E9C: .word 0x00000C1B
#endif
arm_func_end ov29_022F9C74
arm_func_start ov29_022F9EA0
ov29_022F9EA0: ; 0x022F9EA0
#ifdef JAPAN
#define OV29_022F9EA0_OFFSET -4
#else
#define OV29_022F9EA0_OFFSET 0
#endif
stmdb sp!, {r4, r5, lr}
sub sp, sp, #0xc
mov r5, r0
mov r1, #0x6f
ldr r4, [r5, #0xb4]
bl AbilityIsActiveVeneer
cmp r0, #0
bne _022F9FEC
ldrb r0, [r4, #7]
cmp r0, #0
bne _022F9FBC
mov r0, r5
mov r1, #0x11
bl HasHeldItem
cmp r0, #0
bne _022F9EF4
mov r0, r5
mov r1, #0x32
bl HasHeldItem
cmp r0, #0
beq _022F9F60
_022F9EF4:
mov r0, #0xa
bl sub_02050FF8
add r1, r4, #0x100
ldrh r2, [r1, #0x46 + OV29_022F9EA0_OFFSET]
sub r3, sp, #4
strh r0, [sp, #8]
strh r2, [r3]
ldrh r1, [r1, #0x48 + OV29_022F9EA0_OFFSET]
mov r0, r0, lsr #0x10
strh r0, [sp, #0xa]
strh r1, [r3, #2]
ldrh r2, [sp, #8]
ldr r0, [r3]
ldrh r1, [sp, #0xa]
strh r2, [r3]
strh r1, [r3, #2]
ldr r1, [r3]
bl SubFixedPoint
strh r0, [sp, #4]
mov r0, r0, lsr #0x10
strh r0, [sp, #6]
ldrh r2, [sp, #4]
add r0, r4, #0x100
ldrh r1, [sp, #6]
strh r2, [r0, #0x46 + OV29_022F9EA0_OFFSET]
strh r1, [r0, #0x48 + OV29_022F9EA0_OFFSET]
b _022F9F9C
_022F9F60:
mov r0, r5
mov r1, #0x22
bl HasHeldItem
cmp r0, #0
beq _022F9F9C
mov r0, #0
bl sub_02050FF8
strh r0, [sp]
mov r0, r0, lsr #0x10
strh r0, [sp, #2]
ldrh r2, [sp]
add r0, r4, #0x100
ldrh r1, [sp, #2]
strh r2, [r0, #0x46 + OV29_022F9EA0_OFFSET]
strh r1, [r0, #0x48 + OV29_022F9EA0_OFFSET]
_022F9F9C:
ldr r0, _022FA028 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x78d]
cmp r0, #0
beq _022F9FEC
mov r0, r5
bl UpdateStatusIconFlags
b _022F9FEC
_022F9FBC:
ldrsh r1, [r4, #0x66]
ldrsh r0, [r4, #0x68]
cmp r0, r1
beq _022F9FEC
cmp r1, #0x18
cmpne r0, #0x18
cmpne r1, #0xe
cmpne r0, #0xe
bne _022F9FEC
mov r0, #1
bl UpdateCamera
bl UpdateMinimap
_022F9FEC:
ldrsh r1, [r4, #0x68]
ldrsh r0, [r4, #0x66]
cmp r1, r0
beq _022FA000
bl ov29_02307DD0
_022FA000:
ldrb r0, [r4, #0x62]
tst r0, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
ldrnesh r0, [r4, #0x66]
moveq r0, #0
strh r0, [r4, #0x68]
add sp, sp, #0xc
ldmia sp!, {r4, r5, pc}
.align 2, 0
_022FA028: .word DUNGEON_PTR
arm_func_end ov29_022F9EA0
arm_func_start ov29_022FA02C
ov29_022FA02C: ; 0x022FA02C
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x90
mov sl, r0
mov r3, r1
ldrsh r1, [sl, #2]
mov sb, r2
add r0, sp, #4
mov r2, r3
bl GetLearnableIqSkills
mov r6, r0
ldrsh r1, [sl, #2]
ldrsh r2, [sl, #0xe]
add r0, sp, #0x49
bl GetLearnableIqSkills
mov r7, r0
bl GetMessageLogPreprocessorArgs
mov r1, #0
mov r2, sl
mov r3, r1
str r1, [sp]
bl SetPreprocessorArgsStringToName
mov r8, #1
add r5, sp, #4
mov r4, r8
mov fp, #0
_022FA090:
mov r1, #0
mov r2, r1
mov r3, r1
b _022FA0B4
_022FA0A0:
ldrb r0, [r5, r3]
cmp r0, r8
moveq r1, r4
beq _022FA0BC
add r3, r3, #1
_022FA0B4:
cmp r3, r6
blt _022FA0A0
_022FA0BC:
mov r3, fp
b _022FA0DC
_022FA0C4:
add r0, r5, r3
ldrb r0, [r0, #0x45]
cmp r8, r0
moveq r2, #1
beq _022FA0E4
add r3, r3, #1
_022FA0DC:
cmp r3, r7
blt _022FA0C4
_022FA0E4:
cmp r1, r2
beq _022FA12C
add r0, sl, #0x90
and r1, r8, #0xff
bl EnableIqSkill
add r0, sl, #0x9c
and r1, r8, #0xff
bl EnableIqSkill
cmp sb, #0
bne _022FA12C
mov r0, #4
bl sub_02017C50
mov r0, #0
and r1, r8, #0xff
bl SetPreprocessorArgsIdVal
ldr r1, _022FA140 ; =0x00000C1C
mov r0, #0
bl LogMessageByIdWithPopup
_022FA12C:
add r8, r8, #1
cmp r8, #0x45
blt _022FA090
add sp, sp, #0x90
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
_022FA140: .word 0x0000095B
#else
_022FA140: .word 0x00000C1C
#endif
arm_func_end ov29_022FA02C
arm_func_start BoostIQ
BoostIQ: ; 0x022FA144
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r0
ldr r5, [r7, #0xb4]
ldr r0, _022FA1CC ; =0x000003E7
ldrsh r4, [r5, #0xe]
mov r6, r2
add r1, r4, r1
strh r1, [r5, #0xe]
ldrsh r1, [r5, #0xe]
cmp r1, r0
strgth r0, [r5, #0xe]
cmp r6, #0
bne _022FA1B0
mov r0, #0
mov r1, r7
mov r2, r0
bl SubstitutePlaceholderStringTags
ldrsh r0, [r5, #0xe]
cmp r4, r0
bne _022FA1A4
ldr r1, _022FA1D0 ; =0x00000C27
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
b _022FA1B0
_022FA1A4:
ldr r1, _022FA1D4 ; =0x00000C26
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
_022FA1B0:
mov r0, r5
mov r1, r4
mov r2, r6
bl ov29_022FA02C
mov r0, r7
bl ov29_023021F0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FA1CC: .word 0x000003E7
#ifdef JAPAN
_022FA1D0: .word 0x00000966
_022FA1D4: .word 0x00000965
#else
_022FA1D0: .word 0x00000C27
_022FA1D4: .word 0x00000C26
#endif
arm_func_end BoostIQ
arm_func_start ov29_022FA1D8
ov29_022FA1D8: ; 0x022FA1D8
#ifdef JAPAN
#define OV29_022FA1D8_OFFSET -4
#else
#define OV29_022FA1D8_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
ldr r4, [r6, #0xb4]
mov r5, r1
ldrb r1, [r4, #7]
cmp r1, #0
beq _022FA210
ldrsh r1, [r6, #4]
add r0, r4, #0x100
strh r1, [r0, #0x7e + OV29_022FA1D8_OFFSET]
ldrsh r1, [r6, #6]
add r1, r1, #1
strh r1, [r0, #0x80 + OV29_022FA1D8_OFFSET]
b _022FA27C
_022FA210:
ldrb r1, [r4, #0x16a + OV29_022FA1D8_OFFSET]
cmp r1, #0xff
beq _022FA274
ldrsh r1, [r4, #2]
add r0, r4, #0x4a
bl SetActionPassTurnOrWalk
ldrb r2, [r4, #0x16a + OV29_022FA1D8_OFFSET]
ldr r1, _022FA2E8 ; =DIRECTIONS_XY
add r0, r4, #0x100
strb r2, [r4, #0x4c]
mov r2, r2, lsl #2
ldrsh r3, [r1, r2]
ldrsh ip, [r6, #4]
ldr r2, _022FA2EC ; =DIRECTIONS_XY + 2
mov r1, #0xff
add r3, ip, r3
strh r3, [r0, #0x7e + OV29_022FA1D8_OFFSET]
ldrb r3, [r4, #0x4c]
ldrsh ip, [r6, #6]
mov r3, r3, lsl #2
ldrsh r2, [r2, r3]
add r2, ip, r2
strh r2, [r0, #0x80 + OV29_022FA1D8_OFFSET]
strb r1, [r4, #0x16a + OV29_022FA1D8_OFFSET]
b _022FA27C
_022FA274:
mov r1, r2
bl AiMovement
_022FA27C:
add r0, r4, #0x100
ldrsh r1, [r0, #0x7e + OV29_022FA1D8_OFFSET]
cmp r1, #0
ldreqsh r0, [r0, #0x80 + OV29_022FA1D8_OFFSET]
cmpeq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
mov r0, r6
mov r1, #1
bl CheckVariousStatuses2__02301244
cmp r0, #0
beq _022FA2B8
mov r0, r6
bl CheckVariousStatuses__023016DC
cmp r0, #0
ldmneia sp!, {r4, r5, r6, pc}
_022FA2B8:
add r1, r4, #0x7e + OV29_022FA1D8_OFFSET
add r0, r6, #4
add r1, r1, #0x100
bl GetDirectionTowardsPosition
mov r1, r0
and r0, r1, #7
strb r0, [r4, #0x4c]
cmp r5, #0
ldmeqia sp!, {r4, r5, r6, pc}
mov r0, r6
bl ov29_02304A48
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022FA2E8: .word DIRECTIONS_XY
_022FA2EC: .word DIRECTIONS_XY + 2
arm_func_end ov29_022FA1D8
arm_func_start ov29_022FA2F0
ov29_022FA2F0: ; 0x022FA2F0
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
ldr sb, _022FA35C ; =DUNGEON_PTR
mov r8, r0
mov r7, r1
mov r6, r2
mov r5, #0
_022FA308:
ldr r0, [sb]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r4, [r0, #0xad4]
#else
ldr r4, [r0, #0xb78]
#endif
mov r0, r4
bl EntityIsValid__022F7364
cmp r0, #0
beq _022FA34C
cmp r7, #0
ldrne r0, [r4, #0xb4]
ldrneb r0, [r0, #0xbc]
cmpne r0, #7
bne _022FA34C
mov r0, r4
mov r1, r8
mov r2, r6
bl ov29_022FA1D8
_022FA34C:
add r5, r5, #1
cmp r5, #0x14
blt _022FA308
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022FA35C: .word DUNGEON_PTR
arm_func_end ov29_022FA2F0
arm_func_start ov29_022FA360
ov29_022FA360: ; 0x022FA360
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
ldr r4, [r6, #0xb4]
and r1, r5, #7
mov r0, r6
strb r1, [r4, #0x4c]
bl GetIdleAnimationId
mov r1, r0
ldrb r2, [r4, #0x4c]
mov r0, r6
bl ChangeMonsterAnimation
ldmia sp!, {r4, r5, r6, pc}
arm_func_end ov29_022FA360
arm_func_start ov29_022FA3A0
ov29_022FA3A0: ; 0x022FA3A0
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
bl EntityIsValid__022F7364
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
mov r1, r4
add r0, r5, #4
bl GetDirectionTowardsPosition
and r1, r0, #0xff
mov r0, r5
bl ov29_022FA360
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_022FA3A0
arm_func_start ov29_022FA3D4
ov29_022FA3D4: ; 0x022FA3D4
stmdb sp!, {r4, r5, r6, lr}
ldr r1, _022FA414 ; =DUNGEON_PTR
mov r4, r0
ldr r0, [r1]
mov r6, #0
#ifdef JAPAN
add r0, r0, #0x284
#else
add r0, r0, #0x328
#endif
add r5, r0, #0x12800
_022FA3F0:
ldr r0, [r5, r6, lsl #2]
mov r1, r4
bl ov29_022FA3A0
add r0, r6, #1
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
cmp r6, #4
blt _022FA3F0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022FA414: .word DUNGEON_PTR
arm_func_end ov29_022FA3D4
arm_func_start ov29_022FA418
ov29_022FA418: ; 0x022FA418
stmdb sp!, {r3, lr}
bl IsFullFloorFixedRoom
cmp r0, #0
ldmeqia sp!, {r3, pc}
bl ov29_022EF938
ldmia sp!, {r3, pc}
arm_func_end ov29_022FA418