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16 lines
688 B
C
16 lines
688 B
C
#ifndef PMDSKY_OVERLAY_29_02311BF8_H
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#define PMDSKY_OVERLAY_29_02311BF8_H
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#include "dungeon_mode.h"
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// Checks if a defender has an active ability that isn't disabled by an attacker's Mold Breaker.
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#ifdef JAPAN
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bool8 DefenderAbilityIsActive__02311B94(struct entity *attacker, struct entity *defender, enum ability_id ability_id);
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#else
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bool8 DefenderAbilityIsActive__02311B94(struct entity *attacker, struct entity *defender, enum ability_id ability_id, bool8 attacker_ability_enabled);
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#endif
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// Checks if a monster is holding a certain item that isn't disabled by Klutz.
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bool8 ItemIsActive__02311BF8(struct entity *entity, enum item_id item_id);
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#endif //PMDSKY_OVERLAY_29_02311BF8_H
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