pmd-sky/asm/overlay_29_02324698.s
2024-12-27 23:59:57 -06:00

1199 lines
21 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_02324698.inc"
.text
arm_func_start ov29_02324698
ov29_02324698: ; 0x02324698
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x140
mov r6, #0
ldr fp, _02324740 ; =DUNGEON_PTR
mov r7, r6
add r4, sp, #0
_023246B0:
ldr r0, [fp]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xad4]
#else
ldr sb, [r0, #0xb78]
#endif
mov r0, sb
bl EntityIsValid__02321438
cmp r0, #0
beq _0232470C
ldr r0, [sb, #0xb4]
mov r8, #0
#ifdef JAPAN
add r5, r0, #0x120
#else
add r5, r0, #0x124
#endif
_023246DC:
add sl, r5, r8, lsl #3
mov r0, sb
mov r1, sl
bl ov29_02324748
cmp r0, #0
beq _02324700
cmp r6, #0x50
strlt sl, [r4, r6, lsl #2]
addlt r6, r6, #1
_02324700:
add r8, r8, #1
cmp r8, #4
blt _023246DC
_0232470C:
add r7, r7, #1
cmp r7, #0x14
blt _023246B0
cmp r6, #0
ldreq r0, _02324744 ; =0x00000163
beq _02324738
mov r0, r6
bl DungeonRandInt
add r1, sp, #0
ldr r0, [r1, r0, lsl #2]
ldrh r0, [r0, #4]
_02324738:
add sp, sp, #0x140
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02324740: .word DUNGEON_PTR
_02324744: .word 0x00000163
arm_func_end ov29_02324698
arm_func_start ov29_02324748
ov29_02324748: ; 0x02324748
stmdb sp!, {r4, lr}
mov r4, r1
ldrb r1, [r4]
tst r1, #1
movne r1, #1
moveq r1, #0
tst r1, #0xff
beq _02324788
ldrh r1, [r4, #4]
bl ov29_02324D60
cmp r0, #0
bne _02324788
ldrh r0, [r4, #4]
bl IsCopyingMove
cmp r0, #0
beq _02324790
_02324788:
mov r0, #0
ldmia sp!, {r4, pc}
_02324790:
mov r0, #1
ldmia sp!, {r4, pc}
arm_func_end ov29_02324748
arm_func_start HasMaxGinsengBoost99
HasMaxGinsengBoost99: ; 0x02324798
stmdb sp!, {r3, lr}
bl GetMoveMaxGinsengBoost
cmp r0, #0x63
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end HasMaxGinsengBoost99
arm_func_start ov29_023247B4
ov29_023247B4: ; 0x023247B4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #8
mov r8, r0
ldr r0, [r8, #0xb4]
mov r7, #0
mov r6, r7
#ifdef JAPAN
add r5, r0, #0x120
#else
add r5, r0, #0x124
#endif
add r4, sp, #0
_023247D4:
add sb, r5, r6, lsl #3
mov r0, r8
mov r1, sb
bl ov29_02324748
cmp r0, #0
beq _02324814
mov r0, sb
bl HasMaxGinsengBoost99
cmp r0, #0
beq _02324814
ldrh r2, [sb, #4]
add r0, r7, #1
mov r1, r7, lsl #1
mov r0, r0, lsl #0x10
strh r2, [r4, r1]
mov r7, r0, asr #0x10
_02324814:
add r0, r6, #1
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
cmp r6, #4
blt _023247D4
cmp r7, #0
movle r0, #0
ble _0232484C
mov r0, r7
bl DungeonRandInt
mov r0, r0, lsl #0x10
add r1, sp, #0
mov r0, r0, asr #0xf
ldrh r0, [r1, r0]
_0232484C:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
arm_func_end ov29_023247B4
arm_func_start TwoTurnMoveForcedMiss
TwoTurnMoveForcedMiss: ; 0x02324854
stmdb sp!, {r3, lr}
ldr r2, [r0, #0xb4]
#ifdef JAPAN
ldrb r0, [r2, #0x10a]
#else
ldrb r0, [r2, #0x10b]
#endif
cmp r0, #1
bne _023248A4
ldrh r0, [r1, #4]
cmp r0, #0x88
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0xa2
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x39
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x40
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
_023248A4:
cmp r0, #2
bne _02324928
ldrb r0, [r2, #0xd2]
cmp r0, #9
bne _023248D8
ldrh r0, [r1, #4]
cmp r0, #0x20
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0xdb
bne _02324920
mov r0, #0
ldmia sp!, {r3, pc}
_023248D8:
cmp r0, #0xa
bne _02324920
ldrh r0, [r1, #4]
cmp r0, #0x76
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x128
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x77
bne _02324920
bl GetNaturePowerVariant
ldr r1, _02324930 ; =NATURE_POWER_TABLE
mov r0, r0, lsl #3
ldrh r0, [r1, r0]
cmp r0, #0x76
moveq r0, #0
ldmeqia sp!, {r3, pc}
_02324920:
mov r0, #1
ldmia sp!, {r3, pc}
_02324928:
mov r0, #0
ldmia sp!, {r3, pc}
.align 2, 0
_02324930: .word NATURE_POWER_TABLE
arm_func_end TwoTurnMoveForcedMiss
arm_func_start DungeonRandOutcomeUserTargetInteraction
DungeonRandOutcomeUserTargetInteraction: ; 0x02324934
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
mov r4, r2
bl IsFloorOver
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
mov r0, r6
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
mov r0, r5
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
ldr r1, [r5, #0xb4]
#ifdef JAPAN
ldrb r0, [r1, #0x15e]
#else
ldrb r0, [r1, #0x162]
#endif
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
ldrsh r0, [r1, #0x10]
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
cmp r4, #0
beq _023249DC
mov r0, r6
mov r1, #0x26
bl AbilityIsActiveVeneer
cmp r0, #0
beq _023249CC
mov r0, r4, lsl #1
bl DungeonRandOutcome__022EAB50
mov r4, r0
b _023249E0
_023249CC:
mov r0, r4
bl DungeonRandOutcome__022EAB50
mov r4, r0
b _023249E0
_023249DC:
mov r4, #1
_023249E0:
cmp r4, #0
cmpne r6, r5
beq _02324A18
mov r0, r6
mov r1, r5
mov r2, #0x4c
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
beq _02324A18
mov r0, r5
bl ov29_022E65A8
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
_02324A18:
mov r0, r4
ldmia sp!, {r4, r5, r6, pc}
arm_func_end DungeonRandOutcomeUserTargetInteraction
arm_func_start DungeonRandOutcomeUserAction
DungeonRandOutcomeUserAction: ; 0x02324A20
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
cmp r4, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r5
mov r1, #0x26
bl AbilityIsActiveVeneer
cmp r0, #0
beq _02324A68
mov r0, r4, lsl #1
bl DungeonRandOutcome__022EAB50
ldmia sp!, {r3, r4, r5, pc}
_02324A68:
mov r0, r4
bl DungeonRandOutcome__022EAB50
ldmia sp!, {r3, r4, r5, pc}
arm_func_end DungeonRandOutcomeUserAction
arm_func_start CanAiUseMove
CanAiUseMove: ; 0x02324A74
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r6, r0
ldr r3, [r6, #0xb4]
mov r5, r2
#ifdef JAPAN
add r0, r3, #0x120
#else
add r0, r3, #0x124
#endif
ldrb r2, [r0, r1, lsl #3]
add r4, r0, r1, lsl #3
tst r2, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
tst r2, #2
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
tst r2, #0x20
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
ldrh r0, [r4, #2]
tst r0, #1
movne r0, #0
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
mov r8, #0
#ifdef JAPAN
add r7, r3, #0x140
#else
add r7, r3, #0x144
#endif
b _02324B14
_02324ADC:
mov r0, r6
mov r1, r4
mov r2, r5
bl CanMonsterUseMove
cmp r0, #0
movne r0, #1
ldmneia sp!, {r4, r5, r6, r7, r8, pc}
add r4, r4, #8
cmp r4, r7
bhs _02324B1C
ldrb r0, [r4]
tst r0, #2
beq _02324B1C
add r8, r8, #1
_02324B14:
cmp r8, #4
blt _02324ADC
_02324B1C:
mov r0, #0
ldmia sp!, {r4, r5, r6, r7, r8, pc}
arm_func_end CanAiUseMove
arm_func_start CanMonsterUseMove
CanMonsterUseMove: ; 0x02324B24
stmdb sp!, {r3, r4, r5, lr}
mov r5, r1
ldrh r3, [r5, #4]
ldr r1, _02324BE4 ; =0x00000163
ldr r4, [r0, #0xb4]
cmp r3, r1
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r5]
tst r0, #0x20
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldrh r0, [r5, #2]
tst r0, #1
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
cmp r2, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r5, #6]
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r4, #0xd0]
cmp r0, #5
bne _02324BA0
mov r0, r5
bl IsAffectedByTaunt
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
_02324BA0:
ldrb r0, [r4, #0xd0]
cmp r0, #6
bne _02324BDC
ldrh r0, [r5, #4]
cmp r0, #0x160
bne _02324BCC
#ifdef JAPAN
ldrb r0, [r4, #0x140]
#else
ldrb r0, [r4, #0x144]
#endif
tst r0, #0x10
bne _02324BDC
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
_02324BCC:
ldrb r0, [r5]
tst r0, #0x10
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
_02324BDC:
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02324BE4: .word 0x00000163
arm_func_end CanMonsterUseMove
arm_func_start ov29_02324BE8
ov29_02324BE8: ; 0x02324BE8
stmdb sp!, {r3, r4, r5, lr}
mov r5, r1
ldrh r3, [r5, #4]
ldr r1, _02324C98 ; =0x00000163
ldr r4, [r0, #0xb4]
cmp r3, r1
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r5]
tst r0, #0x20
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldrh r0, [r5, #2]
tst r0, #1
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
cmp r2, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r4, #0xd0]
cmp r0, #5
bne _02324C54
mov r0, r5
bl IsAffectedByTaunt
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
_02324C54:
ldrb r0, [r4, #0xd0]
cmp r0, #6
bne _02324C90
ldrh r0, [r5, #4]
cmp r0, #0x160
bne _02324C80
#ifdef JAPAN
ldrb r0, [r4, #0x140]
#else
ldrb r0, [r4, #0x144]
#endif
tst r0, #0x10
bne _02324C90
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
_02324C80:
ldrb r0, [r5]
tst r0, #0x10
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
_02324C90:
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02324C98: .word 0x00000163
arm_func_end ov29_02324BE8
arm_func_start ov29_02324C9C
ov29_02324C9C: ; 0x02324C9C
stmdb sp!, {lr}
sub sp, sp, #0x104
mov ip, #0
mov lr, ip
add r2, sp, #0
b _02324CDC
_02324CB4:
ldr r3, [r0, lr, lsl #2]
cmp r3, #0
beq _02324CE4
cmp r3, r1
beq _02324CD8
cmp ip, #0x40
bge _02324CE4
str r3, [r2, ip, lsl #2]
add ip, ip, #1
_02324CD8:
add lr, lr, #1
_02324CDC:
cmp lr, #0x41
blt _02324CB4
_02324CE4:
mov lr, #0
add r2, sp, #0
b _02324D18
_02324CF0:
ldr r3, [r0, lr, lsl #2]
cmp r3, #0
beq _02324D20
cmp r3, r1
bne _02324D14
cmp ip, #0x40
bge _02324D20
str r3, [r2, ip, lsl #2]
add ip, ip, #1
_02324D14:
add lr, lr, #1
_02324D18:
cmp lr, #0x41
blt _02324CF0
_02324D20:
mov r2, #0
add r1, sp, #0
b _02324D34
_02324D2C:
str r2, [r1, ip, lsl #2]
add ip, ip, #1
_02324D34:
cmp ip, #0x41
blt _02324D2C
mov r3, #0
add r2, sp, #0
_02324D44:
ldr r1, [r2, r3, lsl #2]
str r1, [r0, r3, lsl #2]
add r3, r3, #1
cmp r3, #0x41
blt _02324D44
add sp, sp, #0x104
ldmia sp!, {pc}
arm_func_end ov29_02324C9C
arm_func_start ov29_02324D60
ov29_02324D60: ; 0x02324D60
stmdb sp!, {r4, lr}
mov r4, r1
cmp r4, #0x97
bne _02324D80
bl GetApparentWeather
cmp r0, #1
moveq r0, #0
ldmeqia sp!, {r4, pc}
_02324D80:
mov r0, r4
bl Is2TurnsMove
ldmia sp!, {r4, pc}
arm_func_end ov29_02324D60
arm_func_start UpdateMovePp
UpdateMovePp: ; 0x02324D8C
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
bl EntityIsValid__02321438
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, [r5, #0xb4]
mov r1, #0
_02324DAC:
#ifdef JAPAN
add r2, r0, #0x120
#else
add r2, r0, #0x124
#endif
ldrb r3, [r2, r1, lsl #3]
add r2, r2, r1, lsl #3
tst r3, #1
movne r3, #1
moveq r3, #0
tst r3, #0xff
beq _02324E34
ldrh r3, [r2, #2]
mov lr, #1
tst r3, #0x10
bicne r3, r3, #0x10
strneh r3, [r2, #2]
ldrh r3, [r2, #2]
movne lr, #2
tst r3, #0x40
bicne r3, r3, #0x40
strneh r3, [r2, #2]
ldrh r3, [r2, #2]
movne lr, #4
tst r3, #8
bicne r3, r3, #8
strneh r3, [r2, #2]
cmpne r4, #0
beq _02324E34
mov ip, #0
b _02324E2C
_02324E18:
ldrb r3, [r2, #6]
add ip, ip, #1
cmp r3, #0
subne r3, r3, #1
strneb r3, [r2, #6]
_02324E2C:
cmp ip, lr
blt _02324E18
_02324E34:
add r1, r1, #1
cmp r1, #4
blt _02324DAC
ldmia sp!, {r3, r4, r5, pc}
arm_func_end UpdateMovePp
arm_func_start GetDamageSourceWrapper
GetDamageSourceWrapper: ; 0x02324E44
stmdb sp!, {r4, lr}
mov r4, r0
mov r0, r1
bl LowerSshort
mov r1, r0
ldrh r0, [r4, #4]
bl GetDamageSource
ldmia sp!, {r4, pc}
arm_func_end GetDamageSourceWrapper
arm_func_start LowerSshort
LowerSshort: ; 0x02324E64
cmp r0, #0
moveq r0, #0
movne r0, r0, lsl #0x10
movne r0, r0, asr #0x10
bx lr
arm_func_end LowerSshort
arm_func_start ov29_02324E78
ov29_02324E78: ; 0x02324E78
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x14
mov r7, r0
mov r6, r1
mov r8, r2
bl ShouldMovePlayAlternativeAnimation
mov r4, r0
mov r0, r7
bl GetApparentWeather
mov r1, r0
ldrh r0, [r6, #4]
mov r2, r4
bl GetMoveAnimationId
bl ov10_022BFD58
mov sl, r0
mov r0, r7
bl GetApparentWeather
mov r1, r0
ldrh r0, [r6, #4]
mov r2, r4
bl GetMoveAnimationId
bl GetMoveAnimation
ldrsh r5, [r0]
mov r0, r7
bl ShouldDisplayEntityAdvanced
cmp r0, #0
moveq r0, sl
beq _023250C8
mov r0, r7
mov r1, r6
bl ov29_02325D20
cmp r0, #0
movne r0, sl
bne _023250C8
cmp r8, #0
moveq r0, sl
beq _023250C8
cmp r5, #0
beq _023250C4
mov r0, r7
bl GetApparentWeather
mov r1, r0
ldrh r0, [r6, #4]
mov r2, r4
bl GetMoveAnimationId
mov r4, r0
ldrh r0, [r6, #4]
ldr r5, [r7, #0xb4]
bl ov10_022BFD8C
mov sb, r0
mov r0, r7
bl GetApparentWeather
mov r1, r0
ldrh r0, [r6, #4]
mov r2, #1
bl GetMoveAnimationId
mov r1, r0
ldrsh r0, [r5, #4]
bl ov10_022BF01C
mov r2, r0
mvn r0, #0
cmp r2, r0
ldreq r0, _023250D0 ; =ov29_02352AD8
ldreqh r1, [r0, #8]
streqh r1, [sp, #8]
ldreqh r0, [r0, #0xa]
streqh r0, [sp, #0xa]
beq _02324F98
add r0, sp, #8
add r1, r7, #0x2c
and r2, r2, #0xff
bl sub_0201CF90
_02324F98:
strh r4, [sp]
ldrsh r1, [r5, #4]
add r0, sp, #0
mov r2, #0
strh r1, [sp, #2]
ldr r3, [r7, #0xc]
mov r1, #1
mov r3, r3, asr #8
strh r3, [sp, #4]
ldr r3, [r7, #0x10]
mov r3, r3, asr #8
strh r3, [sp, #6]
ldrb r3, [r5, #0x4c]
str r3, [sp, #0xc]
str r2, [sp, #0x10]
bl ov29_02325D7C
mov r0, #0x58
bl AdvanceFrame
add r0, sp, #0
bl ov10_022BFAA8
mov r1, r7
mov r2, #5
mov r8, r0
bl ov29_022E6D68
mov r0, #1
bl ov29_022DE5F0
mov r7, r0
cmp sb, #0
bne _0232506C
ldrh r0, [r6, #4]
bl ov10_022BFDEC
cmp r0, #0
beq _0232506C
mov r6, #0
bl ov29_022ED0C4
mov r5, r0
mov r0, #1
bl ov29_022E3560
mov r4, #0xff
mov fp, #1
b _02325064
_0232503C:
add r0, r5, #0x20
mov r0, r0, lsl #0x10
mov r5, r0, asr #0x10
cmp r5, #0xff
movgt r5, r4
mov r0, r5
movgt r6, fp
bl ov29_022ED0D4
mov r0, #0x26
bl AdvanceFrame
_02325064:
cmp r6, #0
beq _0232503C
_0232506C:
mov r0, r8, lsl #0x10
mov r4, r0, asr #0x10
mov r8, #0
mov r6, #1
mov r5, #0x26
b _023250B0
_02325084:
beq _023250A8
cmp r7, #0x20
subgt r7, r7, #0x20
movle r7, r8
mov r0, r7, lsl #0x10
mov r1, r6
mov r0, r0, asr #0x10
movle sb, r8
bl ov29_022DE5D8
_023250A8:
mov r0, r5
bl AdvanceFrame
_023250B0:
mov r0, r4
bl AnimationHasMoreFrames
cmp r0, #0
cmpne sb, #0
bne _02325084
_023250C4:
mov r0, sl
_023250C8:
add sp, sp, #0x14
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023250D0: .word ov29_02352AD8
arm_func_end ov29_02324E78
arm_func_start ov29_023250D4
ov29_023250D4: ; 0x023250D4
#ifdef JAPAN
#define OV29_023250D4_OFFSET -0xA4
#else
#define OV29_023250D4_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x18
mov sl, r0
mov sb, r1
bl ShouldMovePlayAlternativeAnimation
mov r8, r0
ldr r7, [sl, #0xb4]
mov r1, #0
mov r0, sl
str r1, [sp]
bl GetApparentWeather
mov r1, r0
ldrh r0, [sb, #4]
mov r2, r8
bl GetMoveAnimationId
mov r1, r0
ldrsh r0, [r7, #4]
bl ov10_022BFA3C
mov r4, r0
mov r0, sl
ldr r6, [sl, #0xb4]
bl GetApparentWeather
mov r1, r0
ldrh r0, [sb, #4]
mov r2, r8
bl GetMoveAnimationId
mov r5, r0
bl GetMoveAnimation
ldrsh r0, [r0, #2]
cmp r0, #0
beq _023251E0
mov r0, sl
bl GetApparentWeather
mov r1, r0
ldrh r0, [sb, #4]
mov r2, r8
bl GetMoveAnimationId
mov r1, r0
ldrsh r0, [r6, #4]
bl ov10_022BF01C
mov r2, r0
mvn r0, #0
cmp r2, r0
ldreq r0, _02325608 ; =ov29_02352AD8
ldreqh r1, [r0, #4]
streqh r1, [sp, #0xc]
ldreqh r0, [r0, #6]
streqh r0, [sp, #0xe]
beq _023251A8
add r0, sp, #0xc
add r1, sl, #0x2c
and r2, r2, #0xff
bl sub_0201CF90
_023251A8:
strh r5, [sp, #4]
ldrsh r1, [r6, #4]
mov r0, #0
strh r1, [sp, #6]
ldr r1, [sl, #0xc]
mov r1, r1, asr #8
strh r1, [sp, #8]
ldr r1, [sl, #0x10]
mov r1, r1, asr #8
strh r1, [sp, #0xa]
ldrb r1, [r6, #0x4c]
str r1, [sp, #0x10]
str r0, [sp, #0x14]
b _023251E8
_023251E0:
mov r0, #0
strh r0, [sp, #4]
_023251E8:
add r0, sp, #4
mov r1, #1
bl ov10_022BF1FC
cmp r0, #0
ldrne r0, _0232560C ; =DUNGEON_PTR
ldrne r0, [r0]
addne r0, r0, #0x1a000
ldrne r5, [r0, #0x22c + OV29_023250D4_OFFSET]
bne _02325228
ldrh r0, [sb, #4]
cmp r0, #0x52
ldreq r0, _0232560C ; =DUNGEON_PTR
ldreq r0, [r0]
addeq r0, r0, #0x1a000
ldreq r5, [r0, #0x22c + OV29_023250D4_OFFSET]
movne r5, sl
_02325228:
mov r0, r5
bl EntityIsValid__02325620
cmp r0, #0
moveq r5, sl
ldr r1, [r5, #0xc]
mov r0, r5
mov r1, r1, asr #8
strh r1, [sp, #8]
ldr r1, [r5, #0x10]
mov r1, r1, asr #8
strh r1, [sp, #0xa]
bl ShouldDisplayEntityAdvanced
cmp r0, #0
beq _02325600
mov r0, sl
mov r1, sb
bl ov29_02325D20
cmp r0, #0
bne _02325600
ldrh r0, [sb, #4]
cmp r0, #0x128
bne _023252E4
mov r0, #7
bl DungeonRandInt
ldr r1, _0232560C ; =DUNGEON_PTR
ldr r6, _02325610 ; =ov29_02352B1C
ldr r3, [r1]
ldr r2, _02325614 ; =ov29_0237CA84
ldr r6, [r6, r0, lsl #2]
str r0, [r2]
add r0, r3, #0x1a000
str r6, [r0, #0x234 + OV29_023250D4_OFFSET]
ldr r1, [r1]
mov r0, #0
add r1, r1, #0x1a000
ldr r3, [r1, #0x234 + OV29_023250D4_OFFSET]
str r3, [r1, #0x238 + OV29_023250D4_OFFSET]
ldr r1, [r2]
add r1, r1, #4
bl ov29_0234B09C
ldr r1, _02325618 ; =0x00000EAA
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, r5
mov r1, #0x214
bl ov29_022E56A0
b _0232531C
_023252E4:
cmp r0, #0x76
bne _0232531C
ldr r2, _0232560C ; =DUNGEON_PTR
mov r3, #0xc
ldr r1, [r2]
mov r0, r5
add r1, r1, #0x1a000
str r3, [r1, #0x234 + OV29_023250D4_OFFSET]
ldr r2, [r2]
mov r1, #0x214
add r2, r2, #0x1a000
ldr r3, [r2, #0x234 + OV29_023250D4_OFFSET]
str r3, [r2, #0x238 + OV29_023250D4_OFFSET]
bl ov29_022E56A0
_0232531C:
mov r0, sl
bl GetApparentWeather
mov r1, r0
ldrh r0, [sb, #4]
mov r2, r8
bl GetMoveAnimationId
mov r1, r0
ldrsh r0, [r7, #4]
bl ov10_022BF0F4
cmp r0, #0x3f00
beq _02325354
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
bl ov29_022EACCC
_02325354:
cmp r4, #0x63
bne _023253C8
mov r0, r5
bl ShouldDisplayEntityAdvanced
cmp r0, #0
beq _02325600
mov r3, r8
add r0, sp, #4
mov r1, sl
mov r2, sb
ldrb r8, [r7, #0x4c]
bl ov29_02325644
mov r7, #0
mov r6, r7
mov r5, #2
mov r4, #0x15
_02325394:
sub r0, r8, #1
and r8, r0, #7
mov r0, sl
mov r1, r6
mov r2, r8
bl ChangeMonsterAnimation
mov r0, r5
mov r1, r4
bl ov29_022EA370
add r7, r7, #1
cmp r7, #8
blt _02325394
b _02325600
_023253C8:
cmp r4, #0x62
bne _0232543C
mov r0, r5
bl ShouldDisplayEntityAdvanced
cmp r0, #0
beq _02325600
add r0, sp, #4
mov r1, sl
mov r2, sb
mov r3, r8
ldrb r7, [r7, #0x4c]
bl ov29_02325644
mov r8, #0
mov r6, r8
mov r5, #2
mov r4, #0x15
_02325408:
and r7, r7, #7
mov r0, sl
mov r1, r6
mov r2, r7
bl ChangeMonsterAnimation
mov r0, r5
mov r1, r4
bl ov29_022EA370
add r8, r8, #1
cmp r8, #8
add r7, r7, #1
ble _02325408
b _02325600
_0232543C:
ldrb r0, [r7, #0xd8]
mov fp, #0
cmp r0, #2
moveq fp, #1
beq _02325470
ldr r0, _0232560C ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x1a000
ldr r1, [r0, #0x22c + OV29_023250D4_OFFSET]
cmp r1, sl
ldrneb r0, [r0, #0x245 + OV29_023250D4_OFFSET]
cmpne r0, #0
movne fp, #1
_02325470:
ldrb r0, [sl, #0x28]
cmp r0, #0
bne _02325524
mov r5, #0
_02325480:
ldr r0, _0232560C ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
ldr r6, [r0, #0xb78 + OV29_023250D4_OFFSET]
mov r0, r6
bl EntityIsValid__02325620
cmp r0, #0
cmpne r6, sl
ldrneb r0, [r6, #0x28]
cmpne r0, #0
beq _023254C8
ldr r1, [r6, #0xb4]
mov r0, r6
ldrb r1, [r1, #0x4c]
bl ov29_02304A48
mov r0, #0
strb r0, [r6, #0x28]
_023254C8:
add r5, r5, #1
cmp r5, #0x14
blt _02325480
mov r0, #0x59
bl AdvanceFrame
cmp fp, #0
beq _02325500
ldr r0, _0232561C ; =0x00000229
bl GetSpriteIndex__02052708
mov r1, r0
mov r0, #1
bl SetAndLoadCurrentAttackAnimation
mov r5, r0
b _02325530
_02325500:
ldrsh r0, [r7, #4]
bl GetSpriteIndex__02052708
mov r1, r0
mov r0, #1
bl SetAndLoadCurrentAttackAnimation
mov r1, #0xff
mov r5, r0
strb r1, [sl, #0xaf]
b _02325530
_02325524:
mov r0, #0x59
bl AdvanceFrame
ldrsh r5, [sl, #0xa8]
_02325530:
ldrb r2, [r7, #0x4c]
mov r0, sl
mov r1, r4
bl ChangeMonsterAnimation
ldrb r1, [sl, #0xae]
mov r0, r5
bl WanTableSpriteHasAnimationGroup
cmp r0, #0
movne r0, #1
moveq r0, #0
strb r0, [sl, #0x28]
mov r7, #0
strb r7, [sl, #0x21]
mov r5, #0x59
add fp, sp, #4
b _023255D8
_02325570:
mov r0, r5
bl AdvanceFrame
add r0, sl, #0x2c
bl sub_0201D1D4
cmp r4, #0
cmpne r4, #7
mov r6, r0
cmpne r4, #9
orreq r6, r6, #2
tst r6, #2
beq _023255C4
ldr r0, [sp]
cmp r0, #0
bne _023255C4
mov r0, fp
mov r1, sl
mov r2, sb
mov r3, r8
bl ov29_02325644
mov r0, #1
str r0, [sp]
_023255C4:
tst r6, #1
ldreqb r0, [sl, #0x21]
cmpeq r0, #0
bne _023255E0
add r7, r7, #1
_023255D8:
cmp r7, #0x78
blt _02325570
_023255E0:
mov r0, #0
strb r0, [sl, #0x21]
ldrh r0, [sb, #4]
bl ov10_022BFDCC
cmp r0, #0
beq _02325600
mov r0, #1
bl AnimationDelayOrSomething
_02325600:
add sp, sp, #0x18
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02325608: .word ov29_02352AD8
_0232560C: .word DUNGEON_PTR
_02325610: .word ov29_02352B1C
_02325614: .word ov29_0237CA84
#ifdef JAPAN
_02325618: .word 0x00000BEC
#else
_02325618: .word 0x00000EAA
#endif
_0232561C: .word 0x00000229
arm_func_end ov29_023250D4