pmd-sky/asm/overlay_29_0230E914.s
2023-11-11 16:13:07 -05:00

498 lines
8.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_0230E914.inc"
.text
arm_func_start ov29_0230E914
ov29_0230E914: ; 0x0230E914
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x50
mov sl, r0
ldr r7, [sl, #0xb4]
bl ov29_02300B40
cmp r0, #0
movne r0, #0
strneb r0, [r7, #0x109]
bne _0230ED98
ldrb r0, [r7, #0x109]
cmp r0, #0
beq _0230EAF0
ldrb r0, [r7, #0x62]
tst r0, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
beq _0230ED98
ldrsh r0, [r7, #0x66]
bl GetItemCategoryVeneer
cmp r0, #0
bne _0230EA08
mov r0, sl
add r2, r7, #0x62
mov r1, #2
mov r3, #1
bl ov29_0230EDB0
mov r4, #0
ldr r6, _0230EDA0 ; =ov29_0237C9D8
ldr r5, _0230EDA4 ; =ov29_023536FC
b _0230E9DC
_0230E990:
ldr r0, [r6, r4, lsl #2]
bl DungeonRandOutcome__022EAB20
cmp r0, #0
beq _0230E9D8
add r0, r7, #0x4a
mov r1, #0x24
bl SetMonsterActionFields
mov r0, #0x81
strb r0, [r7, #0x4e]
ldrsh r1, [sl, #4]
ldr r0, _0230EDA8 ; =ov29_0237C9F8
strh r1, [r7, #0x50]
ldrsh r1, [sl, #6]
strh r1, [r7, #0x52]
ldr r0, [r0, r4, lsl #2]
and r0, r0, #7
strb r0, [r7, #0x4c]
b _0230E9E8
_0230E9D8:
add r4, r4, #1
_0230E9DC:
ldr r0, [r5]
cmp r4, r0
blt _0230E990
_0230E9E8:
ldr r0, _0230EDA4 ; =ov29_023536FC
ldr r0, [r0]
cmp r4, r0
bne _0230ED98
add r0, r7, #0x4a
mov r1, #0x39
bl SetMonsterActionFields
b _0230ED98
_0230EA08:
cmp r0, #1
bne _0230EAAC
add r2, sp, #0
mov r0, sl
add r1, r7, #0x62
mov r3, #1
bl ov29_0230F02C
ldr r0, _0230EDA4 ; =ov29_023536FC
ldr r1, [r0]
cmp r1, #0
beq _0230EA9C
ldr r0, [r0]
bl DungeonRandInt
mov r4, r0
add r0, r7, #0x4a
mov r1, #0x24
bl SetMonsterActionFields
mov r0, #0x81
strb r0, [r7, #0x4e]
ldrsh r2, [sl, #4]
add r1, sp, #0
add r0, sl, #4
strh r2, [r7, #0x50]
ldrsh r2, [sl, #6]
add r1, r1, r4, lsl #2
strh r2, [r7, #0x52]
bl GetDirectionTowardsPosition
and r0, r0, #7
strb r0, [r7, #0x4c]
add r1, sp, #0
mov r0, r4, lsl #2
ldrh r0, [r1, r0]
add r1, r1, r4, lsl #2
strh r0, [r7, #0x5a]
ldrh r0, [r1, #2]
strh r0, [r7, #0x5c]
b _0230ED98
_0230EA9C:
add r0, r7, #0x4a
mov r1, #0x39
bl SetMonsterActionFields
b _0230ED98
_0230EAAC:
add r0, r0, #0xfe
and r0, r0, #0xff
cmp r0, #1
add r0, r7, #0x4a
bhi _0230EAE4
mov r1, #0x23
bl SetMonsterActionFields
mov r0, #0x81
strb r0, [r7, #0x4e]
ldrsh r0, [sl, #4]
strh r0, [r7, #0x50]
ldrsh r0, [sl, #6]
strh r0, [r7, #0x52]
b _0230ED98
_0230EAE4:
mov r1, #0x39
bl SetMonsterActionFields
b _0230ED98
_0230EAF0:
mov r0, sl
mov r1, #0x16
bl IqSkillIsEnabled
cmp r0, #0
beq _0230ED98
mov r5, #1
b _0230ED90
_0230EB0C:
cmp r5, #1
addeq r8, r7, #0x62
moveq r6, #0x81
beq _0230EB84
cmp r5, #0
bne _0230EB58
ldrsh r0, [sl, #4]
ldrsh r1, [sl, #6]
bl GetTile
ldr r0, [r0, #0x10]
cmp r0, #0
beq _0230ED8C
ldr r1, [r0]
cmp r1, #3
bne _0230ED8C
bl GetItemInfo
mov r8, r0
mov r6, #0x80
b _0230EB84
_0230EB58:
ldrb r0, [r7, #7]
cmp r0, #0
beq _0230ED98
ldr r0, _0230EDAC ; =BAG_ITEMS_PTR_MIRROR
sub r1, r5, #1
ldr r0, [r0]
sub r2, r5, #2
ldr r3, [r0, #0x384]
mov r0, #6
mla r8, r2, r0, r3
and r6, r1, #0xff
_0230EB84:
ldrb r1, [r8]
tst r1, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
beq _0230ED8C
ldrb r0, [r8]
tst r0, #2
bne _0230ED8C
tst r1, #8
movne r0, #1
moveq r0, #0
tst r0, #0xff
bne _0230ED8C
ldrsh r0, [r8, #4]
mov r1, #0
bl TestItemAiFlag
cmp r0, #0
beq _0230EC4C
mov r0, sl
mov r1, r8
mov r2, #2
bl ov29_0231E05C
movs r4, r0
beq _0230EC4C
ldrsh r0, [r8, #4]
bl GetItemCategoryVeneer
mov sb, r0
cmp sb, #9
ldreqb r0, [r7, #6]
cmpeq r0, #0
beq _0230EC4C
mov r0, r4
bl DungeonRandOutcome__022EAB20
cmp r0, #0
beq _0230EC4C
cmp sb, #9
add r0, r7, #0x4a
bne _0230EC2C
mov r1, #0x31
bl SetMonsterActionFields
b _0230EC34
_0230EC2C:
mov r1, #0x23
bl SetMonsterActionFields
_0230EC34:
strb r6, [r7, #0x4e]
ldrsh r0, [sl, #4]
strh r0, [r7, #0x50]
ldrsh r0, [sl, #6]
strh r0, [r7, #0x52]
b _0230ED98
_0230EC4C:
mov r0, r7
bl ov29_02302368
cmp r0, #0
beq _0230ED8C
mov r4, #1
ldr fp, _0230EDA4 ; =ov29_023536FC
b _0230ED84
_0230EC68:
ldrsh r0, [r8, #4]
mov r1, r4
bl TestItemAiFlag
cmp r0, #0
beq _0230ED80
ldrsh r0, [r8, #4]
bl GetItemCategoryVeneer
cmp r0, #1
mov r0, sl
mov r3, #0
bne _0230ED14
mov r1, r8
add r2, sp, #0
bl ov29_0230F02C
ldr r0, [fp]
cmp r0, #0
beq _0230ED80
ldr r0, _0230EDA4 ; =ov29_023536FC
ldr r0, [r0]
bl DungeonRandInt
mov r4, r0
add r0, r7, #0x4a
mov r1, #0x24
bl SetMonsterActionFields
strb r6, [r7, #0x4e]
ldrsh r2, [sl, #4]
add r1, sp, #0
add r0, sl, #4
strh r2, [r7, #0x50]
ldrsh r2, [sl, #6]
add r1, r1, r4, lsl #2
strh r2, [r7, #0x52]
bl GetDirectionTowardsPosition
and r0, r0, #7
strb r0, [r7, #0x4c]
add r1, sp, #0
mov r0, r4, lsl #2
ldrh r0, [r1, r0]
add r1, r1, r4, lsl #2
strh r0, [r7, #0x5a]
ldrh r0, [r1, #2]
strh r0, [r7, #0x5c]
b _0230ED98
_0230ED14:
mov r1, r4
mov r2, r8
bl ov29_0230EDB0
mov sb, #0
b _0230ED74
_0230ED28:
ldr r0, _0230EDA0 ; =ov29_0237C9D8
ldr r0, [r0, sb, lsl #2]
bl DungeonRandOutcome__022EAB20
cmp r0, #0
beq _0230ED70
add r0, r7, #0x4a
mov r1, #0x24
bl SetMonsterActionFields
strb r6, [r7, #0x4e]
ldrsh r1, [sl, #4]
ldr r0, _0230EDA8 ; =ov29_0237C9F8
strh r1, [r7, #0x50]
ldrsh r1, [sl, #6]
strh r1, [r7, #0x52]
ldr r0, [r0, sb, lsl #2]
and r0, r0, #7
strb r0, [r7, #0x4c]
b _0230ED98
_0230ED70:
add sb, sb, #1
_0230ED74:
ldr r0, [fp]
cmp sb, r0
blt _0230ED28
_0230ED80:
add r4, r4, #1
_0230ED84:
cmp r4, #3
blt _0230EC68
_0230ED8C:
add r5, r5, #1
_0230ED90:
cmp r5, #0x34
blt _0230EB0C
_0230ED98:
add sp, sp, #0x50
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_0230EDA0: .word ov29_0237C9D8
_0230EDA4: .word ov29_023536FC
_0230EDA8: .word ov29_0237C9F8
_0230EDAC: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_0230E914
arm_func_start ov29_0230EDB0
ov29_0230EDB0: ; 0x0230EDB0
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x14
ldr r4, _0230EFF4 ; =ov29_023536FC
mov r5, #0
mov sl, r0
str r3, [sp, #8]
ldr r0, _0230EFF8 ; =ov29_0237C9D0
str r1, [sp]
str r2, [sp, #4]
str r5, [r4]
mov fp, r5
_0230EDDC:
strb fp, [r0, r5]
add r5, r5, #1
cmp r5, #8
blt _0230EDDC
mvn r0, #0
str r0, [sp, #0x10]
_0230EDF4:
ldr r0, _0230EFFC ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, fp, lsl #2
add r0, r0, #0x12000
ldr r4, [r0, #0xb78]
mov r0, r4
bl EntityIsValid__0230F008
cmp r0, #0
cmpne sl, r4
beq _0230EFE0
ldr r0, [sp]
mov r2, #0
cmp r0, #1
mov r0, sl
mov r1, r4
bne _0230EE50
mov r3, r2
bl ov29_0230175C
cmp r0, #0
bne _0230EFE0
mov r0, #3
str r0, [sp, #0xc]
b _0230EE68
_0230EE50:
mov r3, #1
bl ov29_0230175C
cmp r0, #1
bne _0230EFE0
mov r0, #1
str r0, [sp, #0xc]
_0230EE68:
mov r0, sl
mov r1, r4
bl CanSeeTarget
cmp r0, #0
beq _0230EFE0
ldrsh r6, [r4, #4]
ldrsh r7, [sl, #4]
sub r0, r7, r6
bl abs
mov r5, r0
ldrsh r8, [r4, #6]
ldrsh sb, [sl, #6]
sub r0, sb, r8
bl abs
ldr r1, [sl, #0xb4]
ldrb r1, [r1, #0xee]
cmp r1, #0
bne _0230EEC4
cmp r5, r0
movgt r1, r5
movle r1, r0
cmp r1, #0xa
bgt _0230EFE0
_0230EEC4:
cmp r5, r0
ldr r5, [sp, #0x10]
bne _0230EF08
cmp r7, r6
cmplt sb, r8
movlt r5, #1
blt _0230EF54
cmp r7, r6
bge _0230EEF4
cmp sb, r8
movgt r5, #3
bgt _0230EF54
_0230EEF4:
cmp r7, r6
cmpgt sb, r8
movgt r5, #5
movle r5, #7
b _0230EF54
_0230EF08:
cmp r7, r6
bne _0230EF1C
cmp sb, r8
movlt r5, #0
blt _0230EF54
_0230EF1C:
cmp r7, r6
bge _0230EF30
cmp sb, r8
moveq r5, #2
beq _0230EF54
_0230EF30:
cmp r7, r6
bne _0230EF44
cmp sb, r8
movgt r5, #4
bgt _0230EF54
_0230EF44:
cmp r7, r6
ble _0230EF54
cmp sb, r8
moveq r5, #6
_0230EF54:
cmp r5, #0
blt _0230EFE0
ldr r0, _0230EFF8 ; =ov29_0237C9D0
ldrb r0, [r0, r5]
cmp r0, #0
bne _0230EFE0
mov r0, sl
mov r1, r4
mov r2, r5
mov r3, #0xa
bl IsTargetInRange
cmp r0, #0
beq _0230EFE0
ldr r0, _0230EFF8 ; =ov29_0237C9D0
mov r1, #1
strb r1, [r0, r5]
ldr r0, [sp, #8]
cmp r0, #0
ldr r0, _0230EFF4 ; =ov29_023536FC
ldr r1, [r0]
ldr r0, _0230F000 ; =ov29_0237C9F8
str r5, [r0, r1, lsl #2]
movne r0, #0x64
bne _0230EFC4
ldr r2, [sp, #0xc]
ldr r1, [sp, #4]
mov r0, r4
bl ov29_0231E05C
_0230EFC4:
ldr r1, _0230EFF4 ; =ov29_023536FC
ldr r2, [r1]
ldr r1, _0230F004 ; =ov29_0237C9D8
str r0, [r1, r2, lsl #2]
ldr r0, _0230EFF4 ; =ov29_023536FC
add r1, r2, #1
str r1, [r0]
_0230EFE0:
add fp, fp, #1
cmp fp, #0x14
blt _0230EDF4
add sp, sp, #0x14
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_0230EFF4: .word ov29_023536FC
_0230EFF8: .word ov29_0237C9D0
_0230EFFC: .word DUNGEON_PTR
_0230F000: .word ov29_0237C9F8
_0230F004: .word ov29_0237C9D8
arm_func_end ov29_0230EDB0