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17 lines
579 B
C
17 lines
579 B
C
#ifndef PMDSKY_MOVE_ORB_EFFECTS_H
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#define PMDSKY_MOVE_ORB_EFFECTS_H
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#include "dungeon_mode.h"
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enum flash_fire_status {
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FLASH_FIRE_STATUS_NONE = 0,
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FLASH_FIRE_STATUS_MAXED = 1,
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FLASH_FIRE_STATUS_NOT_MAXED = 2
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};
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// Checks whether Flash Fire should activate, assuming the defender is being hit by a Fire-type move.
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// This checks that the defender is valid and Flash Fire is active, and that Normalize isn't active on the attacker.
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enum flash_fire_status FlashFireShouldActivate(struct entity *attacker, struct entity *defender);
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#endif //PMDSKY_MOVE_ORB_EFFECTS_H
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