pmd-sky/include/overlay_29_02318A4C.h
AnonymousRandomPerson 6ac55770bd Decomped IsFloating
2025-05-31 23:05:31 -04:00

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332 B
C

#ifndef PMDSKY_OVERLAY_29_02318A4C_H
#define PMDSKY_OVERLAY_29_02318A4C_H
#include "dungeon_mode.h"
// Checks if a monster is currently floating for reasons other than its typing or ability.
// In particular, this checks for Gravity and Magnet Rise.
bool8 IsFloating(struct entity *entity);
#endif //PMDSKY_OVERLAY_29_02318A4C_H