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21 lines
609 B
C
21 lines
609 B
C
#ifndef PMDSKY_MOVES_3_H
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#define PMDSKY_MOVES_3_H
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#include "move.h"
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#include "util.h"
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#include "dungeon_mode.h"
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bool8 IsThawingMove(struct move *move);
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// Returns true if the given move can be used while the user is affected by Taunt, or false if the move cannot be used while taunted.
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bool8 IsUsableWhileTaunted(struct move *move);
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u16 GetMoveRangeId(struct move *move);
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s32 GetMoveActualAccuracy(s32 move_id);
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s16 GetMoveBasePowerFromId(s32 move_id);
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bool32 IsMoveRangeStringUser(struct move *move);
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u8 *GetMoveMessageFromId(s32 move_id);
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s32 GetNbMoves(struct moves *moves);
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#endif //PMDSKY_MOVES_3_H
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