pmd-sky/asm/overlay_29_023498A0.s
2026-01-31 22:26:26 -05:00

1751 lines
32 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_023498A0.inc"
.text
arm_func_start GenerateMissionEggMonster
GenerateMissionEggMonster: ; 0x023498A0
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x18
str r0, [sp]
ldrb r0, [r0, #0x16]
cmp r0, #5
bne _02349A54
bl GetRandomSpawnMonsterID
mov sb, r0
#ifndef JAPAN
bl IsCastform
cmp r0, #0
mov r0, sb
beq _023498E4
bl GetMonsterGenderVeneer
cmp r0, #1
ldreq sb, _02349A5C ; =0x0000017B
ldrne sb, _02349A60 ; =0x000003D3
b _02349904
_023498E4:
bl IsCherrim
cmp r0, #0
beq _02349904
mov r0, sb
bl GetMonsterGenderVeneer
cmp r0, #1
moveq sb, #0x1cc
ldrne sb, _02349A64 ; =0x00000424
_02349904:
#endif
ldr r0, _02349A68 ; =0x000001C1
sub r0, r0, #2
str r0, [sp, #8]
ldr r0, _02349A6C ; =0x00000418
sub r0, r0, #1
str r0, [sp, #4]
ldr r0, _02349A68 ; =0x000001C1
add r7, r0, #0x10
ldr r0, _02349A6C ; =0x00000418
add r6, r0, #0x10
add r5, r0, #0x11
ldr r0, _02349A68 ; =0x000001C1
add r4, r0, #1
add fp, r0, #2
add r0, r0, #4
str r0, [sp, #0xc]
ldr r0, _02349A68 ; =0x000001C1
add r8, r0, #6
_0234994C:
cmp sb, r8
ldreq r0, _02349A6C ; =0x00000418
addeq sl, r0, #6
beq _02349A44
cmp sb, #0x1d0
ldreq r0, _02349A68 ; =0x000001C1
addeq sl, r0, #0xd
beq _02349A44
cmp sb, r7
ldreq r0, _02349A68 ; =0x000001C1
addeq sl, r0, #0xe
beq _02349A44
cmp sb, r6
ldreq r0, _02349A6C ; =0x00000418
addeq sl, r0, #0xe
beq _02349A44
cmp sb, r5
ldreq r0, _02349A6C ; =0x00000418
addeq sl, r0, #0xf
beq _02349A44
cmp sb, r4
ldreq sl, [sp, #4]
beq _02349A44
cmp sb, fp
ldreq sl, _02349A6C ; =0x00000418
beq _02349A44
cmp sb, #0x1c4
ldreq r0, _02349A68 ; =0x000001C1
addeq sl, r0, #0x258
beq _02349A44
ldr r0, [sp, #0xc]
cmp sb, r0
bne _023499F4
mov r0, #3
bl DungeonRandInt
cmp r0, #0
ldreq sl, [sp, #8]
beq _02349A44
cmp r0, #1
moveq sl, #0x1c0
ldrne sl, _02349A68 ; =0x000001C1
b _02349A44
_023499F4:
mov r0, sb
bl GetMonsterPreEvolution
mov sl, r0
add r0, sp, #0x10
mov r1, sb
bl GetEvoParameters
ldrh r0, [sp, #0x16]
cmp r0, #0xa
bne _02349A28
mov r0, sl
bl FemaleToMaleForm
mov sl, r0
b _02349A3C
_02349A28:
cmp r0, #0xb
bne _02349A3C
mov r0, sl
bl GetSecondFormIfValid
mov sl, r0
_02349A3C:
cmp sl, #0
beq _02349A4C
_02349A44:
mov sb, sl
b _0234994C
_02349A4C:
ldr r0, [sp]
strh sb, [r0, #0x18]
_02349A54:
add sp, sp, #0x18
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifndef JAPAN
_02349A5C: .word 0x0000017B
_02349A60: .word 0x000003D3
_02349A64: .word 0x00000424
#endif
_02349A68: .word 0x000001C1
_02349A6C: .word 0x00000418
arm_func_end GenerateMissionEggMonster
arm_func_start ov29_02349A70
ov29_02349A70: ; 0x02349A70
stmdb sp!, {r4, r5, r6, lr}
mov r5, #0
ldr r4, _02349AD0 ; =DUNGEON_PTR
b _02349AC0
_02349A80:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r6, [r0, #0xa84]
#else
ldr r6, [r0, #0xb28]
#endif
mov r0, r6
bl EntityIsValid__0234987C
cmp r0, #0
beq _02349AB4
ldr r0, [r6, #0xb4]
bl IsExperienceLocked
cmp r0, #0
movne r0, r6
ldmneia sp!, {r4, r5, r6, pc}
_02349AB4:
add r0, r5, #1
mov r0, r0, lsl #0x10
mov r5, r0, asr #0x10
_02349AC0:
cmp r5, #4
blt _02349A80
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02349AD0: .word DUNGEON_PTR
arm_func_end ov29_02349A70
arm_func_start ov29_02349AD4
ov29_02349AD4: ; 0x02349AD4
stmdb sp!, {r3, r4, r5, lr}
ldr r2, _02349C80 ; =DUNGEON_PTR
mov r5, r0
ldr r2, [r2]
mov r4, r1
ldrb r0, [r2, #0x760]
add r1, r2, #0x760
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldrsb r0, [r1, #3]
bl GetAcceptedMission
ldrb r1, [r0]
cmp r1, #5
bne _02349C78
ldrb r1, [r0, #1]
cmp r1, #0
cmpne r1, #7
cmpne r1, #2
cmpne r1, #1
cmpne r1, #8
bne _02349B3C
ldrsh r1, [r0, #0x10]
cmp r5, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349B3C:
cmp r1, #6
cmpne r1, #4
bne _02349B5C
ldrsh r1, [r0, #0x14]
cmp r4, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349B5C:
cmp r1, #9
bne _02349B90
ldrsh r1, [r0, #0x10]
cmp r5, r1
moveq r1, #7
streqb r1, [r0]
beq _02349C60
cmp r5, #0
ldreqsh r1, [r0, #0x14]
cmpeq r4, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349B90:
cmp r1, #3
bne _02349BE8
ldrb r1, [r0, #2]
cmp r1, #0
moveq r1, #7
streqb r1, [r0]
beq _02349C60
cmp r1, #1
bne _02349BC8
ldrsh r1, [r0, #0x14]
cmp r4, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349BC8:
cmp r1, #2
moveq r1, #7
streqb r1, [r0]
beq _02349C60
cmp r1, #3
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349BE8:
cmp r1, #4
bne _02349C04
ldrsh r1, [r0, #0x14]
cmp r4, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349C04:
cmp r1, #5
moveq r1, #7
streqb r1, [r0]
beq _02349C60
cmp r1, #0xa
bne _02349C30
ldrsh r1, [r0, #0x10]
cmp r5, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349C30:
cmp r1, #0xb
bne _02349C4C
ldrsh r1, [r0, #0xe]
cmp r5, r1
moveq r1, #7
streqb r1, [r0]
b _02349C60
_02349C4C:
cmp r1, #0xc
ldreqsh r1, [r0, #0x14]
cmpeq r4, r1
moveq r1, #7
streqb r1, [r0]
_02349C60:
ldrb r1, [r0]
cmp r1, #7
ldreqb r1, [r0, #0x16]
cmpeq r1, #5
bne _02349C78
bl GenerateMissionEggMonster
_02349C78:
bl ov29_022E8244
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02349C80: .word DUNGEON_PTR
arm_func_end ov29_02349AD4
arm_func_start ov29_02349C84
ov29_02349C84: ; 0x02349C84
stmdb sp!, {r3, r4, r5, lr}
sub sp, sp, #0xa0
bl IsDestinationFloor
cmp r0, #0
moveq r0, #0
beq _0234A1F8
bl GetMissionDestination
ldr r1, _0234A200 ; =ov29_023537C8
mov r2, #0
mov r4, r0
str r2, [r1]
bl GetTargetMonsterNotFoundFlag
cmp r0, #0
beq _02349CD4
bl ov29_022EAC8C
ldr r1, _0234A204 ; =0x00000E11
mov r0, #0
mov r2, #1
bl DisplayMessage
b _0234A1D4
_02349CD4:
ldrb r0, [r4, #1]
cmp r0, #0xe
addls pc, pc, r0, lsl #2
b _0234A1D4
_02349CE4: ; jump table
b _02349D20 ; case 0
b _02349D20 ; case 1
b _02349D20 ; case 2
b _02349D38 ; case 3
b _02349D20 ; case 4
b _02349E6C ; case 5
b _02349D20 ; case 6
b _02349D20 ; case 7
b _02349D20 ; case 8
b _0234A1A4 ; case 9
b _0234A134 ; case 10
b _02349F1C ; case 11
b _0234A120 ; case 12
b _0234A1D4 ; case 13
b _0234A1D4 ; case 14
_02349D20:
bl ov29_022EAC8C
ldr r1, _0234A208 ; =0x00000E04
mov r0, #0
mov r2, #1
bl DisplayMessage
b _0234A1D4
_02349D38:
ldrb r0, [r4, #2]
cmp r0, #3
beq _0234A1D4
bl ov29_022EAC8C
ldr r1, _0234A208 ; =0x00000E04
mov r0, #0
mov r2, #1
bl DisplayMessage
ldrb r0, [r4, #2]
cmp r0, #2
bne _02349DC8
bl ov29_023491B8
mov r1, r0
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
ldr r1, _0234A20C ; =0x00000E34
mov r0, #0
mov r2, #1
bl DisplayMessage
ldrsh r5, [r4, #0xa]
add r0, sp, #0x10
mov r2, #0
mov r1, r5
bl InitPortraitDungeon
mov r1, r5
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A210 ; =0x00000E35
add r0, sp, #0x10
mov r2, #1
bl DisplayMessage
ldrsh r0, [r4, #0xa]
mov r1, #0
bl ov29_02348888
b _0234A1D4
_02349DC8:
cmp r0, #0
bne _0234A1D4
bl ov29_023491B8
mov r5, r0
mov r1, r5
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
#ifdef JAPAN
ldr r1, _0234B4B4 ; =0x00000B71
mov r0, #0
#else
mov r0, #0
mov r1, #0xe30
#endif
mov r2, #1
bl DisplayMessage
ldrsh r4, [r4, #0xa]
add r0, sp, #0
mov r2, #0
mov r1, r4
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A214 ; =0x00000E31
add r0, sp, #0
mov r2, #1
bl DisplayMessage
ldr r1, _0234A218 ; =0x00000E32
mov r0, #0
mov r2, #1
bl DisplayMessage
ldr r0, [r5, #0xb4]
mov r1, #0
ldrsh r0, [r0, #2]
bl ov29_02348888
ldr r2, _0234A21C ; =DUNGEON_PTR
ldr r3, _0234A220 ; =0x00000E33
ldr r2, [r2]
mov r0, r5
add r2, r2, #0x348
mov r1, #0
add r2, r2, #0x400
bl ov29_0234AF34
b _0234A1D4
_02349E6C:
bl ov29_022EAC8C
ldr r1, _0234A208 ; =0x00000E04
mov r0, #0
mov r2, #1
bl DisplayMessage
bl ov29_023491B8
mov r5, r0
mov r0, #1
mov r1, r5
mov r2, #0
bl SubstitutePlaceholderStringTags
#ifdef JAPAN
ldr r1, _0234B4B4 ; =0x00000B71
mov r0, #0
#else
mov r0, #0
mov r1, #0xe30
#endif
mov r2, #1
bl DisplayMessage
ldrsh r4, [r4, #0xa]
add r0, sp, #0x20
mov r2, #0
mov r1, r4
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A214 ; =0x00000E31
add r0, sp, #0x20
mov r2, #1
bl DisplayMessage
ldr r1, _0234A218 ; =0x00000E32
mov r0, #0
mov r2, #1
bl DisplayMessage
ldr r0, [r5, #0xb4]
mov r1, #0
ldrsh r0, [r0, #2]
bl ov29_02348888
ldr r2, _0234A21C ; =DUNGEON_PTR
ldr r3, _0234A220 ; =0x00000E33
ldr r2, [r2]
mov r0, r5
add r2, r2, #0x348
mov r1, #0
add r2, r2, #0x400
bl ov29_0234AF34
b _0234A1D4
_02349F1C:
mov r0, #4
bl FindMonsterWithBehavior
add r0, r0, #4
bl ov29_022FA3D4
mov r0, #1
bl ov29_022EAF34
bl GetMissionTargetEnemy
mov r1, r0
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
mov r0, #0
ldr r1, _0234A224 ; =0x00000E0A
mov r2, #1
bl DisplayMessage
ldrb r0, [r4, #2]
cmp r0, #0
bne _02349FA4
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x80
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x80
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A228 ; =0x00000E0B
add r0, sp, #0x80
mov r2, #1
bl DisplayMessage
b _0234A1D4
_02349FA4:
cmp r0, #1
bne _02349FF0
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x70
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x70
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A22C ; =0x00000E0C
add r0, sp, #0x70
mov r2, #1
bl DisplayMessage
b _0234A1D4
_02349FF0:
cmp r0, #2
bne _0234A03C
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x60
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x60
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A230 ; =0x00000E0D
add r0, sp, #0x60
mov r2, #1
bl DisplayMessage
b _0234A1D4
_0234A03C:
cmp r0, #3
bne _0234A088
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x50
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x50
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A234 ; =0x00000E0E
add r0, sp, #0x50
mov r2, #1
bl DisplayMessage
b _0234A1D4
_0234A088:
cmp r0, #4
bne _0234A0D4
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x40
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x40
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
#ifdef JAPAN
add r0, sp, #0x40
mov r1, #0xb50
#else
ldr r1, _0234A238 ; =0x00000E0F
add r0, sp, #0x40
#endif
mov r2, #1
bl DisplayMessage
b _0234A1D4
_0234A0D4:
cmp r0, #5
bne _0234A1D4
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x30
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
add r0, sp, #0x30
mov r1, #0x12
bl SetPortraitLayout
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
#ifdef JAPAN
ldr r1, _0234B4DC_2 ; =0x00000B51
add r0, sp, #0x30
#else
add r0, sp, #0x30
mov r1, #0xe10
#endif
mov r2, #1
bl DisplayMessage
b _0234A1D4
_0234A120:
ldr r1, _0234A23C ; =0x00000E09
mov r0, #0
mov r2, #1
bl DisplayMessage
b _0234A1D4
_0234A134:
ldrb r0, [r4, #2]
cmp r0, #5
bne _0234A148
bl ov29_0234AE40
b _0234A1D4
_0234A148:
cmp r0, #7
bne _0234A198
mov r0, #1
bl ov29_0234ADCC
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0x90
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A240 ; =0x00000E07
add r0, sp, #0x90
mov r2, #1
bl DisplayMessage
mov r0, #2
bl ov29_022EAF34
b _0234A1D4
_0234A198:
mov r0, #0
bl ov29_0234ADCC
b _0234A1D4
_0234A1A4:
ldrb r0, [r4, #2]
cmp r0, #2
bne _0234A1B8
bl ov29_0234AE40
b _0234A1D4
_0234A1B8:
cmp r0, #1
bne _0234A1CC
mov r0, #3
bl ov29_0234ADCC
b _0234A1D4
_0234A1CC:
mov r0, #0
bl ov29_0234ADCC
_0234A1D4:
mov r0, #0
mov r1, r0
bl ov29_022EA428
ldr r0, _0234A200 ; =ov29_023537C8
ldr r0, [r0]
cmp r0, #0
beq _0234A1F4
blx r0
_0234A1F4:
mov r0, #1
_0234A1F8:
add sp, sp, #0xa0
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_02349C84_OFFSET -0x2BF
#else
#define OV29_02349C84_OFFSET 0
#endif
_0234A200: .word ov29_023537C8
_0234A204: .word 0x00000E11 + OV29_02349C84_OFFSET
_0234A208: .word 0x00000E04 + OV29_02349C84_OFFSET
_0234A20C: .word 0x00000E34 + OV29_02349C84_OFFSET
_0234A210: .word 0x00000E35 + OV29_02349C84_OFFSET
#ifdef JAPAN
_0234B4B4: .word 0x00000B71
#endif
_0234A214: .word 0x00000E31 + OV29_02349C84_OFFSET
_0234A218: .word 0x00000E32 + OV29_02349C84_OFFSET
_0234A21C: .word DUNGEON_PTR
_0234A220: .word 0x00000E33 + OV29_02349C84_OFFSET
_0234A224: .word 0x00000E0A + OV29_02349C84_OFFSET
_0234A228: .word 0x00000E0B + OV29_02349C84_OFFSET
_0234A22C: .word 0x00000E0C + OV29_02349C84_OFFSET
_0234A230: .word 0x00000E0D + OV29_02349C84_OFFSET
_0234A234: .word 0x00000E0E + OV29_02349C84_OFFSET
#ifdef JAPAN
_0234B4DC_2: .word 0x00000B51
#else
_0234A238: .word 0x00000E0F
#endif
_0234A23C: .word 0x00000E09 + OV29_02349C84_OFFSET
_0234A240: .word 0x00000E07 + OV29_02349C84_OFFSET
arm_func_end ov29_02349C84
arm_func_start ov29_0234A244
ov29_0234A244: ; 0x0234A244
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl ov29_023491B8
movs r4, r0
bne _0234A26C
ldr r1, _0234A2C8 ; =0x00000E2D
mov r0, #0
mov r2, #1
bl DisplayMessage2
ldmia sp!, {r3, r4, r5, pc}
_0234A26C:
mov r1, r4
mov r0, #2
mov r2, #0
bl SubstitutePlaceholderStringTags
mov r0, r4
bl ov29_023009CC
cmp r0, #0
bne _0234A2A0
#ifdef JAPAN
mov r0, #0
mov r1, #0xb70
#else
ldr r1, _0234A2CC ; =0x00000E2F
mov r0, #0
#endif
mov r2, #1
bl DisplayMessage2
ldmia sp!, {r3, r4, r5, pc}
_0234A2A0:
mov r0, r5
mov r1, r4
bl CanSeeTarget
cmp r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldr r1, _0234A2D0 ; =0x00000E2C
mov r0, #0
mov r2, #1
bl DisplayMessage2
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
_0234A2C8: .word 0x00000B6E
_0234A2D0: .word 0x00000B6D
#else
_0234A2C8: .word 0x00000E2D
_0234A2CC: .word 0x00000E2F
_0234A2D0: .word 0x00000E2C
#endif
arm_func_end ov29_0234A244
arm_func_start ov29_0234A2D4
ov29_0234A2D4: ; 0x0234A2D4
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x24
mov sl, r0
ldr sb, [sl, #0xb4]
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, sl
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
mov r0, sl
bl ov29_023009CC
cmp r0, #0
bne _0234A32C
ldr r1, _0234A5B0 ; =0x00000E27
mov r0, #0
mov r2, #1
bl DisplayMessage2
b _0234A5A8
_0234A32C:
mov r0, #7
bl IsCurrentMissionType
cmp r0, #0
mov r0, #0
mov r3, #1
beq _0234A504
ldr r1, _0234A5B4 ; =0x00000E21
mov r2, r0
str r0, [sp]
bl YesNoMenu
cmp r0, #1
bne _0234A5A8
mov r7, #0
mov fp, r7
mov r6, #1
ldr r5, _0234A5B8 ; =BAG_ITEMS_PTR_MIRROR
mov r4, #6
b _0234A3D8
_0234A374:
mul r0, r7, r4
ldr r1, [r5]
ldr r1, [r1, #0x384]
ldrb r2, [r1, r0]
add r8, r1, r0
tst r2, #1
movne r0, r6
moveq r0, fp
tst r0, #0xff
beq _0234A3D4
ldrb r0, [r8]
tst r0, #2
bne _0234A3D4
tst r0, #0x10
beq _0234A3C4
tst r2, #8
movne r0, #1
moveq r0, #0
tst r0, #0xff
bne _0234A3D4
_0234A3C4:
bl GetItemToDeliver
ldrsh r1, [r8, #4]
cmp r1, r0
beq _0234A3E0
_0234A3D4:
add r7, r7, #1
_0234A3D8:
cmp r7, #0x32
blt _0234A374
_0234A3E0:
cmp r7, #0x32
bne _0234A40C
bl GetItemToDeliver
mov r1, r0
mov r0, #0
bl ov29_02344B9C
ldr r1, _0234A5BC ; =0x00000E26
mov r0, #0
mov r2, #1
bl DisplayMessage2
b _0234A5A8
_0234A40C:
mov r0, #6
ldr r1, _0234A5B8 ; =BAG_ITEMS_PTR_MIRROR
mul r4, r7, r0
ldr r0, [r1]
ldr r0, [r0, #0x384]
add r0, r0, r4
ldrb r1, [r0, #1]
cmp r1, #0
beq _0234A47C
ldr r0, _0234A5C0 ; =DUNGEON_PTR
sub r1, r1, #1
ldr r0, [r0]
add r0, r0, r1, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r1, [r0, #0xa84]
#else
ldr r1, [r0, #0xb28]
#endif
cmp r1, #0
moveq r0, #0
beq _0234A468
ldr r0, [r1]
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
_0234A468:
cmp r0, #0
beq _0234A47C
ldr r0, [r1, #0xb4]
add r0, r0, #0x62
bl ItemZInit
_0234A47C:
ldr r0, _0234A5B8 ; =BAG_ITEMS_PTR_MIRROR
ldr r0, [r0]
ldr r0, [r0, #0x384]
add r0, r0, r4
bl ItemZInit
bl RemoveEmptyItemsInBagWrapper
ldr r1, _0234A5C4 ; =0x00000E1D
mov r0, #0
mov r2, #1
bl DisplayMessage
ldr r1, _0234A5B8 ; =BAG_ITEMS_PTR_MIRROR
mov r0, #0
ldr r1, [r1]
ldr r1, [r1, #0x384]
add r1, r1, r4
bl PrepareItemForPrinting__02345728
ldrsh r4, [sb, #4]
add r0, sp, #0x14
mov r2, #0
mov r1, r4
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A5C8 ; =0x00000E1E
add r0, sp, #0x14
mov r2, #1
bl DisplayMessage
#ifdef JAPAN
mov r0, #0
mov r1, #0xb60
#else
ldr r1, _0234A5CC ; =0x00000E1F
mov r0, #0
#endif
mov r2, #1
bl DisplayMessage
ldr r4, _0234A5D0 ; =0x00000E44
b _0234A570
_0234A504:
#ifdef JAPAN
ldr r1, _0234B870 ; =0x00000B61
mov r2, r0
#else
mov r2, r0
mov r1, #0xe20
#endif
str r0, [sp]
bl YesNoMenu
cmp r0, #1
bne _0234A5A8
ldr r1, _0234A5D4 ; =0x00000E1A
mov r0, #0
mov r2, #1
bl DisplayMessage
ldrsh r4, [sb, #4]
add r0, sp, #4
mov r2, #0
mov r1, r4
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A5D8 ; =0x00000E1B
add r0, sp, #4
mov r2, #1
bl DisplayMessage
ldr r1, _0234A5DC ; =0x00000E1C
mov r0, #0
mov r2, #1
bl DisplayMessage
ldr r4, _0234A5E0 ; =0x00000E23
_0234A570:
ldrsh r0, [sb, #2]
mov r1, #0
bl ov29_02348888
ldr r1, _0234A5C0 ; =DUNGEON_PTR
mov r0, sl
ldr r1, [r1]
mov r3, r4
add r1, r1, #0x348
add r2, r1, #0x400
mov r1, #0
bl ov29_0234AF34
mov r0, #0
mov r1, r0
bl ov29_022EA428
_0234A5A8:
add sp, sp, #0x24
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0234A2D4_OFFSET -0x2BF
#else
#define OV29_0234A2D4_OFFSET 0
#endif
_0234A5B0: .word 0x00000E27 + OV29_0234A2D4_OFFSET
_0234A5B4: .word 0x00000E21 + OV29_0234A2D4_OFFSET
_0234A5B8: .word BAG_ITEMS_PTR_MIRROR
_0234A5BC: .word 0x00000E26 + OV29_0234A2D4_OFFSET
_0234A5C0: .word DUNGEON_PTR
_0234A5C4: .word 0x00000E1D + OV29_0234A2D4_OFFSET
_0234A5C8: .word 0x00000E1E + OV29_0234A2D4_OFFSET
#ifndef JAPAN
_0234A5CC: .word 0x00000E1F
#endif
_0234A5D0: .word 0x00000E44 + OV29_0234A2D4_OFFSET
#ifdef JAPAN
_0234B870: .word 0x00000B61
#endif
_0234A5D4: .word 0x00000E1A + OV29_0234A2D4_OFFSET
_0234A5D8: .word 0x00000E1B + OV29_0234A2D4_OFFSET
_0234A5DC: .word 0x00000E1C + OV29_0234A2D4_OFFSET
_0234A5E0: .word 0x00000E23 + OV29_0234A2D4_OFFSET
arm_func_end ov29_0234A2D4
arm_func_start ov29_0234A5E4
ov29_0234A5E4: ; 0x0234A5E4
stmdb sp!, {r3, r4, r5, r6, r7, lr}
sub sp, sp, #0x10
mov r7, r0
ldr r6, [r7, #0xb4]
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r7
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
mov r0, r7
bl ov29_023009CC
cmp r0, #0
bne _0234A63C
ldr r1, _0234A740 ; =0x00000E2E
mov r0, #0
mov r2, #1
bl DisplayMessage2
b _0234A738
_0234A63C:
bl ov29_023491B8
movs r4, r0
bne _0234A65C
ldr r1, _0234A744 ; =0x00000E2D
mov r0, #0
mov r2, #1
bl DisplayMessage2
b _0234A738
_0234A65C:
mov r1, r4
mov r0, #2
mov r2, #0
bl SubstitutePlaceholderStringTags
mov r0, r4
bl ov29_023009CC
cmp r0, #0
bne _0234A690
#ifdef JAPAN
mov r0, #0
mov r1, #0xb70
#else
ldr r1, _0234A748 ; =0x00000E2F
mov r0, #0
#endif
mov r2, #1
bl DisplayMessage2
b _0234A738
_0234A690:
mov r0, r7
mov r1, r4
bl CanSeeTarget
cmp r0, #0
mov r0, #0
mov r2, #1
bne _0234A6B8
ldr r1, _0234A74C ; =0x00000E2C
bl DisplayMessage2
b _0234A738
_0234A6B8:
ldr r1, _0234A750 ; =0x00000E28
bl DisplayMessage
ldrsh r5, [r6, #4]
add r0, sp, #0
mov r2, #0
mov r1, r5
bl InitPortraitDungeon
mov r1, r5
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A754 ; =0x00000E29
add r0, sp, #0
mov r2, #1
bl DisplayMessage
ldr r1, _0234A758 ; =0x00000E2A
mov r0, #0
mov r2, #1
bl DisplayMessage
ldrsh r0, [r6, #2]
mov r1, #0
bl ov29_02348888
ldr r2, _0234A75C ; =DUNGEON_PTR
ldr r3, _0234A760 ; =0x00000E2B
ldr r2, [r2]
mov r0, r4
add r2, r2, #0x348
mov r1, r7
add r2, r2, #0x400
bl ov29_0234AF34
mov r0, #0
mov r1, r0
bl ov29_022EA428
_0234A738:
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0234A5E4_OFFSET -0x2BF
#else
#define OV29_0234A5E4_OFFSET 0
#endif
_0234A740: .word 0x00000E2E + OV29_0234A5E4_OFFSET
_0234A744: .word 0x00000E2D + OV29_0234A5E4_OFFSET
#ifndef JAPAN
_0234A748: .word 0x00000E2F
#endif
_0234A74C: .word 0x00000E2C + OV29_0234A5E4_OFFSET
_0234A750: .word 0x00000E28 + OV29_0234A5E4_OFFSET
_0234A754: .word 0x00000E29 + OV29_0234A5E4_OFFSET
_0234A758: .word 0x00000E2A + OV29_0234A5E4_OFFSET
_0234A75C: .word DUNGEON_PTR
_0234A760: .word 0x00000E2B + OV29_0234A5E4_OFFSET
arm_func_end ov29_0234A5E4
#ifndef JAPAN
arm_func_start ov29_0234A764
ov29_0234A764: ; 0x0234A764
stmdb sp!, {r3, lr}
bl GetLeader
cmp r0, #0
moveq r0, #1
ldmeqia sp!, {r3, pc}
bl GetForcedLossReason
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end ov29_0234A764
#endif
arm_func_start ov29_0234A790
ov29_0234A790: ; 0x0234A790
stmdb sp!, {r3, r4, r5, r6, r7, lr}
sub sp, sp, #0x10
mov r7, r0
#ifdef JAPAN
bl GetLeader
cmp r0, #0
beq _0234A8A4
#else
bl ov29_0234A764
cmp r0, #0
bne _0234A8A4
#endif
mov r0, #0xa
mov r1, #4
bl IsCurrentMissionTypeExact
movs r4, r0
mov r5, #0
beq _0234A7CC
bl ov29_023491B8
movs r5, r0
beq _0234A8A4
_0234A7CC:
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r7
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A8AC ; =0x00000E14
mov r0, #0
mov r2, #1
bl DisplayMessage
bl ov29_0234AEE8
cmp r4, #0
beq _0234A84C
ldr r1, [r5, #0xb4]
mov r0, #1
ldrsh r1, [r1, #2]
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, [r5, #0xb4]
add r0, sp, #0
ldrsh r6, [r1, #2]
mov r2, #0
mov r1, r6
bl InitPortraitDungeon
mov r1, r6
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A8B0 ; =0x00000E18
add r0, sp, #0
mov r2, #1
bl DisplayMessage
_0234A84C:
mov r1, r7
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
mov r0, r7
mov r1, #0
bl ov29_02348888
cmp r4, #0
beq _0234A890
ldr r0, _0234A8B4 ; =DUNGEON_PTR
ldr r3, _0234A8B8 ; =0x00000E44
ldr r1, [r0]
mov r0, r5
add r1, r1, #0x348
add r2, r1, #0x400
mov r1, #0
bl ov29_0234AF34
b _0234A898
_0234A890:
ldr r0, _0234A8B8 ; =0x00000E44
bl ov29_02348A18
_0234A898:
mov r0, #0
mov r1, r0
bl ov29_022EA428
_0234A8A4:
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0234A790_OFFSET -0x2BF
#else
#define OV29_0234A790_OFFSET 0
#endif
_0234A8AC: .word 0x00000E14 + OV29_0234A790_OFFSET
_0234A8B0: .word 0x00000E18 + OV29_0234A790_OFFSET
_0234A8B4: .word DUNGEON_PTR
_0234A8B8: .word 0x00000E44 + OV29_0234A790_OFFSET
arm_func_end ov29_0234A790
arm_func_start ov29_0234A8BC
ov29_0234A8BC: ; 0x0234A8BC
stmdb sp!, {r4, lr}
mov r4, r0
#ifdef JAPAN
bl GetLeader
cmp r0, #0
ldmeqia sp!, {r4, pc}
#else
bl ov29_0234A764
cmp r0, #0
ldmneia sp!, {r4, pc}
#endif
bl IsDestinationFloorWithHiddenOutlaw
cmp r0, #0
beq _0234A928
bl ov29_023496B0
cmp r0, #0
beq _0234A918
bl GetItemToRetrieve
mov r1, r0
mov r0, #0
bl ov29_02344B9C
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A978 ; =0x00000E16
mov r0, #0
mov r2, #1
bl DisplayMessage
b _0234A958
_0234A918:
mov r0, r4
mov r1, #0
bl ov29_02348888
ldmia sp!, {r4, pc}
_0234A928:
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234A97C ; =0x00000E15
mov r0, #0
mov r2, #1
bl DisplayMessage
_0234A958:
bl ov29_0234AEE8
mov r0, r4
mov r1, #0
bl ov29_02348888
mov r0, #0
mov r1, r0
bl ov29_022EA428
ldmia sp!, {r4, pc}
.align 2, 0
#ifdef JAPAN
_0234A978: .word 0x00000B57
_0234A97C: .word 0x00000B56
#else
_0234A978: .word 0x00000E16
_0234A97C: .word 0x00000E15
#endif
arm_func_end ov29_0234A8BC
arm_func_start ov29_0234A980
ov29_0234A980: ; 0x0234A980
stmdb sp!, {r3, r4, r5, lr}
sub sp, sp, #0x10
bl ov29_023491B8
movs r5, r0
beq _0234AA78
bl ov29_023009CC
cmp r0, #0
bne _0234A9DC
mov r0, r5
bl ov29_022E550C
mov r0, r5
mov r1, r5
mov r2, #0
mov r3, #1
bl EndNegativeStatusConditionWrapper
mov r1, r5
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
ldr r1, _0234AA80 ; =0x00000E39
mov r0, #0
mov r2, #1
bl DisplayMessage
_0234A9DC:
mov r1, r5
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
ldr r1, _0234AA84 ; =0x00000E36
mov r0, #0
mov r2, #1
bl DisplayMessage
ldr r1, [r5, #0xb4]
add r0, sp, #0
ldrsh r4, [r1, #4]
mov r2, #0
mov r1, r4
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234AA88 ; =0x00000E37
add r0, sp, #0
mov r2, #1
bl DisplayMessage
ldr r1, _0234AA8C ; =0x00000E38
mov r0, #0
mov r2, #1
bl DisplayMessage
mov r0, #0
mov r1, r0
bl ov29_02348888
ldr r2, _0234AA90 ; =DUNGEON_PTR
ldr r3, _0234AA94 ; =0x00000E3A
ldr r2, [r2]
mov r0, r5
add r2, r2, #0x348
mov r1, #0
add r2, r2, #0x400
bl ov29_0234AF34
mov r0, #0
mov r1, r0
bl ov29_022EA428
_0234AA78:
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0234A980_OFFSET -0x2BF
#else
#define OV29_0234A980_OFFSET 0
#endif
_0234AA80: .word 0x00000E39 + OV29_0234A980_OFFSET
_0234AA84: .word 0x00000E36 + OV29_0234A980_OFFSET
_0234AA88: .word 0x00000E37 + OV29_0234A980_OFFSET
_0234AA8C: .word 0x00000E38 + OV29_0234A980_OFFSET
_0234AA90: .word DUNGEON_PTR
_0234AA94: .word 0x00000E3A + OV29_0234A980_OFFSET
arm_func_end ov29_0234A980
arm_func_start ov29_0234AA98
ov29_0234AA98: ; 0x0234AA98
stmdb sp!, {r4, r5, r6, lr}
sub sp, sp, #0x10
mov r6, r0
bl ov29_023491B8
movs r4, r0
bne _0234AAC4
ldr r1, _0234AB9C ; =0x00000E2D
mov r0, #0
mov r2, #1
bl DisplayMessage2
b _0234AB94
_0234AAC4:
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r4
mov r0, #1
mov r2, #0
bl SubstitutePlaceholderStringTags
bl GetSpecialTargetItem
mov r1, r0
mov r0, #1
bl SetPreprocessorArgsIdVal
#ifdef JAPAN
mov r0, #0
mov r1, #0xb80
#else
ldr r1, _0234ABA0 ; =0x00000E3F
mov r0, #0
#endif
mov r2, #1
bl DisplayMessage
ldr r1, [r4, #0xb4]
add r0, sp, #0
ldrsh r5, [r1, #4]
mov r2, #0
mov r1, r5
bl InitPortraitDungeon
mov r1, r5
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
#ifdef JAPAN
ldr r1, _0234BE10 ; =0x00000B81
add r0, sp, #0
#else
add r0, sp, #0
mov r1, #0xe40
#endif
mov r2, #1
bl DisplayMessage
ldr r1, _0234ABA4 ; =0x00000E41
mov r0, #0
mov r2, #1
bl DisplayMessage
add r0, r6, #4
mov r1, #1
bl RemoveGroundItem
bl GetSpecialTargetItem
mov r1, r0
mov r0, #0
bl ov29_02348888
ldr r2, _0234ABA8 ; =DUNGEON_PTR
ldr r3, _0234ABAC ; =0x00000E42
ldr r2, [r2]
mov r0, r4
add r2, r2, #0x348
mov r1, #0
add r2, r2, #0x400
bl ov29_0234AF34
mov r0, #0
mov r1, r0
bl ov29_022EA428
_0234AB94:
add sp, sp, #0x10
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0234AA98_OFFSET -0x2BF
#else
#define OV29_0234AA98_OFFSET 0
#endif
_0234AB9C: .word 0x00000E2D + OV29_0234AA98_OFFSET
#ifdef JAPAN
_0234BE10: .word 0x00000B81
#else
_0234ABA0: .word 0x00000E3F
#endif
_0234ABA4: .word 0x00000E41 + OV29_0234AA98_OFFSET
_0234ABA8: .word DUNGEON_PTR
_0234ABAC: .word 0x00000E42 + OV29_0234AA98_OFFSET
arm_func_end ov29_0234AA98
arm_func_start ov29_0234ABB0
ov29_0234ABB0: ; 0x0234ABB0
stmdb sp!, {r4, lr}
mov r4, r0
#ifdef JAPAN
bl GetLeader
cmp r0, #0
ldmeqia sp!, {r4, pc}
#else
bl ov29_0234A764
cmp r0, #0
ldmneia sp!, {r4, pc}
#endif
bl GetLeader
mov r1, r0
mov r0, #0
mov r2, r0
bl SubstitutePlaceholderStringTags
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234AC80 ; =0x00000E13
mov r0, #0
mov r2, #1
bl DisplayMessage
bl IsJirachiChallengeFloor
cmp r0, #0
bne _0234AC40
ldr r0, _0234AC84 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #0x790]
cmp r0, #0
bne _0234AC38
bl ov29_022EAEFC
cmp r0, #0
beq _0234AC38
ldr r0, _0234AC84 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x4000
#ifdef JAPAN
ldrsh r0, [r0, #0x32]
#else
ldrsh r0, [r0, #0xd6]
#endif
bl MusicTableIdxToMusicId
bl ChangeDungeonMusic
_0234AC38:
mov r0, #0
bl ov29_022EAF34
_0234AC40:
mov r0, r4
mov r1, #0
bl ov29_02348888
bl IsJirachiChallengeFloor
cmp r0, #0
beq _0234AC68
mov r0, #2
mov r1, #1
bl SetDungeonEscapeFields
b _0234AC70
_0234AC68:
ldr r0, _0234AC88 ; =0x00000E43
bl ov29_02348A18
_0234AC70:
mov r0, #0
mov r1, r0
bl ov29_022EA428
ldmia sp!, {r4, pc}
.align 2, 0
#ifdef JAPAN
_0234AC80: .word 0x00000B54
_0234AC84: .word DUNGEON_PTR
_0234AC88: .word 0x00000B84
#else
_0234AC80: .word 0x00000E13
_0234AC84: .word DUNGEON_PTR
_0234AC88: .word 0x00000E43
#endif
arm_func_end ov29_0234ABB0
arm_func_start ov29_0234AC8C
ov29_0234AC8C: ; 0x0234AC8C
stmdb sp!, {r3, r4, r5, lr}
bl GetSpecialTargetItem
mov r1, r0
mov r0, #0
bl ov29_02348888
bl ov29_0234D630
bl GetMessageLogPreprocessorArgs
mov r1, r0
mov r0, #1
str r0, [sp]
mov r2, #0
ldr r0, _0234AD08 ; =0x00000E12
mov r3, r2
bl ov29_0234D70C
mov r0, #9
bl ov29_022EACE4
mov r5, #0x62
mov r4, #9
b _0234ACE0
_0234ACD8:
mov r0, r5
bl AdvanceFrame
_0234ACE0:
mov r0, r4
bl sub_02017C10
cmp r0, #0
bne _0234ACD8
bl ov29_0234D838
mov r0, #0
bl ov29_0234D8A0
ldr r0, _0234AD0C ; =0x00000E43
bl ov29_02348A18
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
_0234AD08: .word 0x00000B53
_0234AD0C: .word 0x00000B84
#else
_0234AD08: .word 0x00000E12
_0234AD0C: .word 0x00000E43
#endif
arm_func_end ov29_0234AC8C
arm_func_start ov29_0234AD10
ov29_0234AD10: ; 0x0234AD10
stmdb sp!, {r3, r4, r5, lr}
mov r4, r0
bl IsDestinationFloorWithFleeingOutlaw
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
cmp r4, #0
moveq r0, #0
beq _0234AD44
ldr r0, [r4]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_0234AD44:
cmp r0, #0
ldrne r1, [r4, #0xb4]
ldrneb r0, [r1, #6]
cmpne r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldrb r0, [r1, #0xbc]
cmp r0, #3
ldmneia sp!, {r3, r4, r5, pc}
mov r0, r4
bl ov29_02300B04
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldrsh r0, [r4, #4]
ldrsh r1, [r4, #6]
bl PositionIsOnStairs
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, [r4, #0xb4]
ldr r1, _0234ADC4 ; =0x0000025B
ldrsh r5, [r0, #2]
mov r0, r4
mov r2, #0
bl HandleFaint
mov r1, r5
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234ADC8 ; =0x00000E19
mov r0, #0
mov r2, #1
bl LogMessageById
bl ov29_0234AEE8
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_0234ADC4: .word 0x0000025B
#ifdef JAPAN
_0234ADC8: .word 0x00000B5A
#else
_0234ADC8: .word 0x00000E19
#endif
arm_func_end ov29_0234AD10
arm_func_start ov29_0234ADCC
ov29_0234ADCC: ; 0x0234ADCC
stmdb sp!, {r3, lr}
cmp r0, #3
bne _0234ADF0
bl ov29_022EAC8C
ldr r1, _0234AE38 ; =0x00000E04
mov r0, #0
mov r2, #1
bl DisplayMessage
ldmia sp!, {r3, pc}
_0234ADF0:
cmp r0, #2
bne _0234AE0C
mov r0, #3
bl FindMonsterWithBehavior
add r0, r0, #4
bl ov29_022FA3D4
b _0234AE1C
_0234AE0C:
mov r0, #1
bl FindMonsterWithBehavior
add r0, r0, #4
bl ov29_022FA3D4
_0234AE1C:
mov r0, #1
bl ov29_022EAF34
ldr r1, _0234AE3C ; =0x00000E05
mov r0, #0
mov r2, #1
bl DisplayMessage
ldmia sp!, {r3, pc}
.align 2, 0
#ifdef JAPAN
_0234AE38: .word 0x00000B45
_0234AE3C: .word 0x00000B46
#else
_0234AE38: .word 0x00000E04
_0234AE3C: .word 0x00000E05
#endif
arm_func_end ov29_0234ADCC
arm_func_start ov29_0234AE40
ov29_0234AE40: ; 0x0234AE40
stmdb sp!, {r4, lr}
sub sp, sp, #0x10
mov r0, #2
bl ov29_0234ADCC
bl GetMissionTargetEnemy
mov r4, r0
add r0, sp, #0
mov r1, r4
mov r2, #0
bl InitPortraitDungeon
mov r1, r4
mov r0, #1
bl SetMessageLogPreprocessorArgsStringToName
ldr r1, _0234AE98 ; =0x00000E06
add r0, sp, #0
mov r2, #1
bl DisplayMessage
ldr r1, _0234AE9C ; =TeleportFleeingOutlaw
ldr r0, _0234AEA0 ; =ov29_023537C8
str r1, [r0]
add sp, sp, #0x10
ldmia sp!, {r4, pc}
.align 2, 0
#ifdef JAPAN
_0234AE98: .word 0x00000B47
#else
_0234AE98: .word 0x00000E06
#endif
_0234AE9C: .word TeleportFleeingOutlaw
_0234AEA0: .word ov29_023537C8
arm_func_end ov29_0234AE40