pmd-sky/src/overlay_29_022EBC50.c
2025-09-22 23:08:27 -04:00

17 lines
558 B
C

#include "overlay_29_022EBC50.h"
#include "dungeon_action.h"
void SetActionRegularAttack(struct action_data *monster_action, u8 direction)
{
SetMonsterActionFields(monster_action, ACTION_REGULAR_ATTACK);
if (direction != DIR_NONE_UNSIGNED)
monster_action->direction = direction & DIRECTION_MASK;
}
void SetActionStruggle(struct action_data *monster_action, u8 direction)
{
SetMonsterActionFields(monster_action, ACTION_STRUGGLE);
if (direction != DIR_NONE_UNSIGNED)
monster_action->direction = direction & DIRECTION_MASK;
}