pmd-sky/asm/overlay_29_022FBB1C.s
2025-10-04 16:10:17 +00:00

267 lines
4.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022FBB1C.inc"
.text
arm_func_start ov29_022FBB1C
ov29_022FBB1C: ; 0x022FBB1C
#ifdef JAPAN
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
ldr r4, _022FBBE4 ; =DUNGEON_PTR
#else
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, lr}
sub sp, sp, #4
ldr r4, _022FBBE4 ; =DUNGEON_PTR
ldr sl, _022FBBE8 ; =0x00019914
#endif
mov r7, #0
add r6, sp, #0
mov r5, #3
_022FBB38:
ldr r0, [r4]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xad4]
#else
ldr r8, [r0, #0xb78]
#endif
mov r0, r8
bl EntityIsValid__022F7364
cmp r0, #0
beq _022FBBD0
ldr sb, [r8, #0xb4]
ldr r2, [r4]
ldrsh r1, [sb, #4]
add r0, r8, #0x2c
add r1, r2, r1, lsl #1
#ifdef JAPAN
add r1, r1, #0x19800
ldrsh r1, [r1, #0x70]
#else
ldrsh r1, [r1, sl]
#endif
strh r1, [r8, #0xa8]
bl InitAnimationControlWithSet__0201C0CC
ldrsh r1, [r8, #0xa8]
add r0, r8, #0x2c
bl SetSpriteIdForAnimationControl
mov r0, r8
bl GetIdleAnimationId
mov r1, r0
mov r0, r8
bl ov29_02304830
ldrh r0, [r8, #4]
mov r2, r6
mov r3, r5
strh r0, [sp]
ldrh r0, [r8, #6]
strh r0, [sp, #2]
ldr r0, [sb, #0xb0]
ldrsh r1, [sb, #4]
bl ov29_022DDA54
ldrsh r0, [r8, #4]
ldrsh r1, [r8, #6]
bl GetTileSafe
ldrb r0, [r0, #7]
strb r0, [r8, #0x25]
_022FBBD0:
add r7, r7, #1
cmp r7, #0x14
blt _022FBB38
#ifdef JAPAN
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
#else
add sp, sp, #4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, pc}
#endif
.align 2, 0
_022FBBE4: .word DUNGEON_PTR
#ifndef JAPAN
_022FBBE8: .word 0x00019914
#endif
arm_func_end ov29_022FBB1C
arm_func_start ov29_022FBBEC
ov29_022FBBEC: ; 0x022FBBEC
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r5, r0
mov r4, #0
ldr r6, _022FBC48 ; =DUNGEON_PTR
b _022FBC38
_022FBC00:
ldr r0, [r6]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xad4]
#else
ldr r7, [r0, #0xb78]
#endif
mov r0, r7
bl EntityIsValid__022F7364
cmp r0, #0
beq _022FBC34
ldr r0, [r7, #0xb4]
ldrb r0, [r0, #0xbc]
cmp r5, r0
moveq r0, r7
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
_022FBC34:
add r4, r4, #1
_022FBC38:
cmp r4, #0x14
blt _022FBC00
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FBC48: .word DUNGEON_PTR
arm_func_end ov29_022FBBEC
arm_func_start ov29_022FBC4C
ov29_022FBC4C: ; 0x022FBC4C
stmdb sp!, {r3, r4, r5, lr}
mov r5, #0
ldr r4, _022FBC90 ; =DUNGEON_PTR
b _022FBC80
_022FBC5C:
ldr r0, [r4]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r0, [r0, #0xa84]
#else
ldr r0, [r0, #0xb28]
#endif
bl EntityIsValid__022F7364
cmp r0, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
add r5, r5, #1
_022FBC80:
cmp r5, #4
blt _022FBC5C
mov r0, #0
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_022FBC90: .word DUNGEON_PTR
arm_func_end ov29_022FBC4C
arm_func_start ov29_022FBC94
ov29_022FBC94: ; 0x022FBC94
stmdb sp!, {r4, r5, r6, lr}
bl GetBodySize
ldr r6, _022FBD04 ; =DUNGEON_PTR
mov r4, r0
mov r5, #0
_022FBCA8:
ldr r0, [r6]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r0, [r0, #0xa84]
#else
ldr r0, [r0, #0xb28]
#endif
bl EntityIsValid__022F7364
cmp r0, #0
beq _022FBCE4
ldr r0, [r6]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r0, [r0, #0xa84]
#else
ldr r0, [r0, #0xb28]
#endif
ldr r0, [r0, #0xb4]
ldrsh r0, [r0, #2]
bl GetBodySize
add r4, r4, r0
_022FBCE4:
add r5, r5, #1
cmp r5, #4
blt _022FBCA8
cmp r4, #6
movle r0, #1
movgt r0, #0
and r0, r0, #0xff
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022FBD04: .word DUNGEON_PTR
arm_func_end ov29_022FBC94
#ifndef JAPAN
arm_func_start ov29_022FBD08
ov29_022FBD08: ; 0x022FBD08
ldr r0, _022FBD20 ; =DUNGEON_PTR
mov r1, #0
ldr r0, [r0]
add r0, r0, #0x3000
str r1, [r0, #0xe1c]
bx lr
.align 2, 0
_022FBD20: .word DUNGEON_PTR
arm_func_end ov29_022FBD08
arm_func_start ov29_022FBD24
ov29_022FBD24: ; 0x022FBD24
stmdb sp!, {r4, lr}
mov r4, r0
bl IsMonster__022F9720
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, pc}
ldr r0, _022FBD7C ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x1cc
add r3, r0, #0x3c00
ldr r2, [r3, #0x50]
cmp r2, #0x14
moveq r0, #0
ldmeqia sp!, {r4, pc}
ldr r1, [r4, #0xb4]
mov r0, #1
ldr r1, [r1, #0xb0]
str r1, [r3, r2, lsl #2]
ldr r1, [r3, #0x50]
add r1, r1, #1
str r1, [r3, #0x50]
ldmia sp!, {r4, pc}
.align 2, 0
_022FBD7C: .word DUNGEON_PTR
arm_func_end ov29_022FBD24
arm_func_start ov29_022FBD80
ov29_022FBD80: ; 0x022FBD80
stmdb sp!, {r4, lr}
mov r4, r0
bl IsMonster__022F9720
cmp r0, #0
beq _022FBDD4
ldr r0, _022FBDDC ; =DUNGEON_PTR
ldr r1, [r4, #0xb4]
ldr r0, [r0]
ldr r2, [r1, #0xb0]
add r0, r0, #0x1cc
add r1, r0, #0x3c00
ldr ip, [r1, #0x50]
mov r3, #0
b _022FBDCC
_022FBDB8:
ldr r0, [r1, r3, lsl #2]
cmp r2, r0
moveq r0, #1
ldmeqia sp!, {r4, pc}
add r3, r3, #1
_022FBDCC:
cmp r3, ip
blt _022FBDB8
_022FBDD4:
mov r0, #0
ldmia sp!, {r4, pc}
.align 2, 0
_022FBDDC: .word DUNGEON_PTR
arm_func_end ov29_022FBD80
#endif