mirror of
https://github.com/pret/pmd-sky.git
synced 2026-04-25 07:24:42 -05:00
18 lines
909 B
C
18 lines
909 B
C
#ifndef PMDSKY_DUNGEON_AI_TARGETING_1_H
|
|
#define PMDSKY_DUNGEON_AI_TARGETING_1_H
|
|
|
|
#include "dungeon_mode.h"
|
|
#include "targeting.h"
|
|
|
|
// Called to check if a monster should treat another as an ally, enemy, or ignore it.
|
|
// (Examples of the "ignore" case: target is a shopkeeper, there is a decoy on the floor, etc.)
|
|
//
|
|
// entity1: Pointer to entity 1
|
|
// entity2: Pointer to entity 2
|
|
// see_invisible_targets: If false, return TREATMENT_IGNORE if entity 2 is invisible and entity 1 cannot see invisible monsters
|
|
// ignore_petrified_targets: If true, return TREATMENT_IGNORE if entity 1 is a team member and entity 2 has the STATUS_PETRIFIED status
|
|
// return: Treatment that monster 1 should apply to monster 2
|
|
enum monster_treatment GetTreatmentBetweenMonsters(struct entity *entity1, struct entity *entity2, bool8 see_invisible_targets, bool8 ignore_petrified_targets);
|
|
|
|
#endif //PMDSKY_DUNGEON_AI_TARGETING_1_H
|