mirror of
https://github.com/pret/pmd-sky.git
synced 2026-04-25 15:42:34 -05:00
23 lines
778 B
C
23 lines
778 B
C
#ifndef PMDSKY_OVERLAY_29_023000E4_H
|
|
#define PMDSKY_OVERLAY_29_023000E4_H
|
|
|
|
#include "dungeon_mode.h"
|
|
#include "dungeon.h"
|
|
#include "common.h"
|
|
#include "main_0202593C.h"
|
|
|
|
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
|
bool8 EntityIsValid__023000E4(struct entity *entity);
|
|
#ifndef JAPAN
|
|
// Used when determining how a monster's name should be displayed.
|
|
enum display_name_type {
|
|
DISPLAY_NAME_NORMAL = 0, // Display the name as usual
|
|
DISPLAY_NAME_UNKNOWN = 1, // Display "(?)"
|
|
DISPLAY_NAME_DECOY = 2, // Display "Decoy"
|
|
};
|
|
enum display_name_type GetMonsterDisplayNameType(struct monster *monster);
|
|
#endif
|
|
void GetMonsterName(char *buffer, struct monster *target_info);
|
|
|
|
#endif //PMDSKY_OVERLAY_29_023000E4_H
|