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11 lines
346 B
C
11 lines
346 B
C
#ifndef PMDSKY_MOVE_CHECKS_H
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#define PMDSKY_MOVE_CHECKS_H
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#include "dungeon_mode.h"
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bool8 StatusCheckerCheck(struct entity *attacker, struct move *move);
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__02333FAC(struct entity *entity);
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#endif //PMDSKY_MOVE_CHECKS_H
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