pmd-sky/include/move_checks.h
2025-07-12 17:43:16 -04:00

11 lines
346 B
C

#ifndef PMDSKY_MOVE_CHECKS_H
#define PMDSKY_MOVE_CHECKS_H
#include "dungeon_mode.h"
bool8 StatusCheckerCheck(struct entity *attacker, struct move *move);
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
bool8 EntityIsValid__02333FAC(struct entity *entity);
#endif //PMDSKY_MOVE_CHECKS_H