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12 lines
375 B
C
12 lines
375 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_3_H
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#define PMDSKY_DUNGEON_LOGIC_3_H
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#include "dungeon_mode.h"
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// Checks if a monster is levitating (has the effect of Levitate and Gravity is not active).
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bool8 LevitateIsActive(struct entity* entity);
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// Checks if a monster is a given type.
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bool8 MonsterIsType(struct entity *entity, enum type_id type_id);
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#endif //PMDSKY_DUNGEON_LOGIC_3_H
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