pmd-sky/include/dungeon_logic_3.h
2025-09-22 21:45:14 -04:00

12 lines
375 B
C

#ifndef PMDSKY_DUNGEON_LOGIC_3_H
#define PMDSKY_DUNGEON_LOGIC_3_H
#include "dungeon_mode.h"
// Checks if a monster is levitating (has the effect of Levitate and Gravity is not active).
bool8 LevitateIsActive(struct entity* entity);
// Checks if a monster is a given type.
bool8 MonsterIsType(struct entity *entity, enum type_id type_id);
#endif //PMDSKY_DUNGEON_LOGIC_3_H