pmd-sky/include/overlay_29_0232A3D8.h
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2024-11-15 00:06:15 -05:00

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C

#ifndef PMDSKY_OVERLAY_29_0232A3D8_H
#define PMDSKY_OVERLAY_29_0232A3D8_H
#include "dungeon_mode.h"
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
// entity: entity pointer
// return: bool
bool EntityIsValidMoveEffects__0232A3D8(struct entity *entity);
#endif //PMDSKY_OVERLAY_29_0232A3D8_H