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12 lines
422 B
C
12 lines
422 B
C
#ifndef PMDSKY_DUNGEON_STATUSES_H
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#define PMDSKY_DUNGEON_STATUSES_H
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#include "dungeon_mode.h"
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// Returns true if the monster has the blinded status (see statuses::blinded), or if it is not the leader and is holding Y-Ray Specs.
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// entity: pointer to entity
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// check_held_item: flag for whether to check for the held item
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bool8 IsBlinded(struct entity *entity, bool8 check_held_item);
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#endif //PMDSKY_DUNGEON_STATUSES_H
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