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21 lines
946 B
C
21 lines
946 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_3_H
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#define PMDSKY_DUNGEON_LOGIC_3_H
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#include "dungeon_mode.h"
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// Checks if the given monster can move in the specified direction
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// Returns false if any monster is standing on the target tile
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bool8 CanMonsterMoveInDirection(struct entity *monster, u16 direction);
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#ifndef JAPAN
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// Returns the mobility type of a monster, after accounting for things that could affect it.
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// List of checks: Mobile status, Mobile Scarf, All-Terrain Hiker and Absolute Mover.
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// If the specified direction is DIR_NONE, direction checks are skipped. If it's not, MOBILITY_INTANGIBLE is only returned if the direction is not diagonal.
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// monster: Monster entity pointer
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// base_mobility: Base mobility type
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// direction: Direction of mobility
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// return: Final mobility type
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enum mobility_type GetDirectionalMobilityType(struct entity *monster, enum mobility_type base_mobility, u8 direction);
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#endif
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#endif //PMDSKY_DUNGEON_LOGIC_3_H
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