pmd-sky/asm/overlay_29_0231EDFC.s
2025-03-27 23:54:14 -04:00

535 lines
9.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_0231EDFC.inc"
.text
arm_func_start ov29_0231EDFC
ov29_0231EDFC: ; 0x0231EDFC
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0xf4
mov r5, r0
mov r4, r1
cmp r5, r4
beq _0231EE54
cmp r5, #0
moveq r0, #0
beq _0231EE34
ldr r0, [r5]
cmp r0, #1
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
_0231EE34:
cmp r0, #0
beq _0231EE54
mov r0, r5
mov r1, #0x53
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _0231EE60
_0231EE54:
mov r0, r4
mov r1, #0xe
bl AbilityIsActiveVeneer
_0231EE60:
cmp r0, #0
beq _0231EE8C
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _0231F544 ; =0x00000E45
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _0231F53C
_0231EE8C:
cmp r5, r4
bne _0231EEB8
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _0231F548 ; =0x00000E46
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _0231F53C
_0231EEB8:
ldrh r0, [r4, #4]
mov sl, #0
mov r8, sl
strh r0, [sp, #0x40]
ldrh r0, [r4, #6]
strh r0, [sp, #0x42]
b _0231F098
_0231EED4:
mov sl, #0
ldr fp, _0231F54C ; =DIRECTIONS_XY
mov r6, sl
_0231EEE0:
ldr r0, _0231F550 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r6, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xad4]
#else
ldr sb, [r0, #0xb78]
#endif
mov r0, sb
bl EntityIsValid__0231F570
cmp r0, #0
cmpne r5, sb
cmpne r4, sb
beq _0231F080
mov r0, r5
mov r1, sb
bl CanSeeTarget
cmp r0, #0
beq _0231F080
cmp r8, #0
mov r0, r5
mov r2, #0
mov r1, sb
mov r3, #1
bne _0231EF48
bl GetTreatmentBetweenMonsters
cmp r0, #1
bne _0231F080
b _0231EF54
_0231EF48:
bl GetTreatmentBetweenMonsters
cmp r0, #0
bne _0231F080
_0231EF54:
cmp r8, #0
mov r7, #0
bne _0231EFF8
b _0231EFBC
_0231EF64:
mov r0, r7, lsl #2
ldrsh r1, [fp, r0]
ldrsh r3, [sb, #4]
add r0, fp, r7, lsl #2
ldrsh r2, [r0, #2]
add r0, r3, r1
strh r0, [sp, #0x34]
ldrsh r3, [sb, #6]
mov r0, r4
add r1, sp, #0x34
add r2, r3, r2
strh r2, [sp, #0x36]
bl ov29_022FF764
cmp r0, #0
bne _0231EFB8
ldrsh r0, [sp, #0x34]
ldrsh r1, [sp, #0x36]
bl GetTile
ldrh r0, [r0]
tst r0, #0x800
beq _0231EFC4
_0231EFB8:
add r7, r7, #1
_0231EFBC:
cmp r7, #8
blt _0231EF64
_0231EFC4:
cmp r7, #8
beq _0231F080
cmp sl, #0x28
bge _0231F080
ldrh r1, [sb, #4]
mov r3, sl, lsl #2
add r0, sp, #0x54
add r2, r0, r3
strh r1, [r0, r3]
ldrh r0, [sb, #6]
add sl, sl, #1
strh r0, [r2, #2]
b _0231F080
_0231EFF8:
mov r0, r7, lsl #2
ldrsh r1, [fp, r0]
ldrsh r3, [sb, #4]
add r0, fp, r7, lsl #2
ldrsh r2, [r0, #2]
add r0, r3, r1
strh r0, [sp, #0x30]
ldrsh r3, [sb, #6]
mov r0, r4
add r1, sp, #0x30
add r2, r3, r2
strh r2, [sp, #0x32]
bl ov29_022FF764
cmp r0, #0
bne _0231F074
ldrsh r0, [sp, #0x30]
ldrsh r1, [sp, #0x32]
bl GetTile
ldrh r0, [r0]
tst r0, #0x800
bne _0231F074
cmp sl, #0x28
bge _0231F074
ldrh r3, [sp, #0x30]
ldrh r2, [sp, #0x32]
mov r0, sl, lsl #2
add r1, sp, #0x54
add ip, r1, r0
strh r3, [r1, r0]
add sl, sl, #1
strh r2, [ip, #2]
_0231F074:
add r7, r7, #1
cmp r7, #8
blt _0231EFF8
_0231F080:
add r6, r6, #1
cmp r6, #0x14
blt _0231EEE0
cmp sl, #0
bne _0231F0A0
add r8, r8, #1
_0231F098:
cmp r8, #2
blt _0231EED4
_0231F0A0:
cmp sl, #0
beq _0231F0D0
mov r0, sl
bl DungeonRandInt
add r1, sp, #0x54
mov r2, r0, lsl #2
add r0, r1, r0, lsl #2
ldrh r1, [r1, r2]
ldrh r0, [r0, #2]
strh r1, [sp, #0x40]
strh r0, [sp, #0x42]
b _0231F178
_0231F0D0:
mov r0, r5
bl HasDropeyeStatus
mov r2, r0
add r1, sp, #0x44
add r0, r5, #4
bl ov29_022E9298
mov r7, #0
add r6, sp, #0x2c
b _0231F154
_0231F0F4:
ldr r0, [sp, #0x44]
ldr r1, [sp, #0x4c]
bl DungeonRandRange
strh r0, [sp, #0x2c]
ldr r0, [sp, #0x48]
ldr r1, [sp, #0x50]
bl DungeonRandRange
strh r0, [sp, #0x2e]
mov r0, r4
mov r1, r6
bl ov29_022FF764
cmp r0, #0
bne _0231F150
ldrsh r0, [sp, #0x2c]
ldrsh r1, [sp, #0x2e]
bl GetTile
ldrh r0, [r0]
tst r0, #0x800
ldreqh r1, [sp, #0x2c]
ldreqh r0, [sp, #0x2e]
streqh r1, [sp, #0x40]
streqh r0, [sp, #0x42]
beq _0231F15C
_0231F150:
add r7, r7, #1
_0231F154:
cmp r7, #0x64
blt _0231F0F4
_0231F15C:
cmp r7, #0x64
bne _0231F178
ldr r2, _0231F554 ; =0x00000E48
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
b _0231F53C
_0231F178:
mov r0, #0
mov r1, r4
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r2, _0231F558 ; =0x00000E47
mov r0, r5
mov r1, r4
bl LogMessageByIdWithPopupCheckUserTarget
mov r0, r4
bl ShouldDisplayEntityWrapper
cmp r0, #0
beq _0231F1B0
ldr r0, _0231F55C ; =0x00000212
bl ov29_022EACCC
_0231F1B0:
ldrsh r3, [sp, #0x42]
ldrsh r2, [r4, #6]
ldrsh r1, [sp, #0x40]
ldrsh r0, [r4, #4]
sub r2, r3, r2
ldr r6, [r4, #0xb4]
sub r0, r1, r0
cmp r0, r2
movle r0, r2
mov sb, r0, lsl #4
cmp sb, #0x50
movgt sb, #0x50
cmp sb, #0xa
add r0, sp, #0x40
add r1, r4, #4
ldrb r8, [r6, #0x4c]
mov r7, #0
movlt sb, #0xa
bl GetDirectionTowardsPosition
mov r6, r0
ldr r0, _0231F54C ; =DIRECTIONS_XY
mov r1, r6, lsl #2
ldrsh r0, [r0, r1]
mov r1, #3
mov r0, r0, lsl #8
bl _s32_div_f
ldrsh sl, [sp, #0x40]
mov r1, #0x18
ldr r2, _0231F560 ; =DIRECTIONS_XY + 2
mov r3, r6, lsl #2
smulbb r1, sl, r1
add r1, r1, #0xc
add r6, r0, r1, lsl #8
ldrsh r2, [r2, r3]
mov r1, #3
mov r0, r2, lsl #8
bl _s32_div_f
ldrsh r2, [sp, #0x42]
mov r1, #0x18
ldr sl, [r4, #0xc]
smulbb r1, r2, r1
add r1, r1, #0x10
add fp, r0, r1, lsl #8
ldr r0, [r4, #0x10]
mov r1, sb
sub r0, fp, r0
bl _s32_div_f
str sl, [sp, #0x38]
ldr r1, [r4, #0x10]
str r0, [sp, #0x18]
sub r0, r6, sl
str r1, [sp, #0x3c]
mov r1, sb
mov sl, #0
bl _s32_div_f
str r0, [sp, #0x1c]
b _0231F31C
_0231F294:
ldr r2, [sp, #0x38]
ldr r0, [sp, #0x1c]
ldr r1, [sp, #0x3c]
add r0, r2, r0
str r0, [sp, #0x38]
ldr r0, [sp, #0x18]
add r0, r1, r0
str r0, [sp, #0x3c]
mov r0, r4
add r1, sp, #0x38
bl UpdateEntityPixelPos
mov r0, r4
bl ShouldDisplayEntityWrapper
cmp r0, #0
beq _0231F308
mov r0, r7
bl sub_020018D0
mov r0, r0, lsl #5
str r0, [r4, #0x1c]
mov r0, #0x3b
bl AdvanceFrame
tst sl, #3
bne _0231F308
and r8, r8, #7
mov r0, r4
mov r1, #6
mov r2, r8
bl ChangeMonsterAnimation
add r8, r8, #1
_0231F308:
mov r0, #0x800
mov r1, sb
bl _s32_div_f
add r7, r7, r0
add sl, sl, #1
_0231F31C:
cmp sl, sb
blt _0231F294
add r1, sp, #0x38
mov r0, r4
str r6, [sp, #0x38]
str fp, [sp, #0x3c]
mov r2, #0
str r2, [r4, #0x1c]
bl UpdateEntityPixelPos
mov r0, #0x3b
bl AdvanceFrame
ldr r0, [r4, #0xb4]
and r1, r8, #7
strb r1, [r0, #0x4c]
ldrsh r0, [sp, #0x40]
ldrsh r1, [sp, #0x42]
bl GetTile
ldr r7, [r0, #0xc]
mov r0, r7
bl EntityIsValid__0231F570
cmp r0, #0
bne _0231F394
ldrsh r1, [sp, #0x40]
ldrsh r2, [sp, #0x42]
mov r0, r4
mov r3, #1
bl MoveMonsterToPos
mov r0, r4
bl ov29_02321238
b _0231F53C
_0231F394:
mov r8, #0
ldr r6, _0231F54C ; =DIRECTIONS_XY
add sb, sp, #0x28
b _0231F40C
_0231F3A4:
mov r1, r8, lsl #2
add r0, r6, r8, lsl #2
ldrsh sl, [sp, #0x40]
ldrsh r3, [r6, r1]
ldrsh r2, [sp, #0x42]
ldrsh r1, [r0, #2]
add r3, sl, r3
mov r0, r4
add r2, r2, r1
mov r1, sb
strh r3, [sp, #0x28]
strh r2, [sp, #0x2a]
bl ov29_022FF764
cmp r0, #0
bne _0231F408
ldrsh r0, [sp, #0x28]
ldrsh r1, [sp, #0x2a]
bl GetTile
ldrh r0, [r0]
tst r0, #0x800
ldreqh r1, [sp, #0x28]
ldreqh r0, [sp, #0x2a]
streqh r1, [sp, #0x40]
streqh r0, [sp, #0x42]
beq _0231F414
_0231F408:
add r8, r8, #1
_0231F40C:
cmp r8, #8
blt _0231F3A4
_0231F414:
cmp r8, #8
bne _0231F434
mov r2, #0
mov r0, r5
mov r1, r4
mov r3, r2
bl TryWarp
b _0231F454
_0231F434:
add r1, sp, #0x40
mov r0, r4
bl ov29_0232033C
ldrsh r1, [sp, #0x40]
ldrsh r2, [sp, #0x42]
mov r0, r4
mov r3, #1
bl MoveMonsterToPos
_0231F454:
ldr r0, [r7]
cmp r0, #1
bne _0231F4D4
ldr r1, _0231F564 ; =0x00000163
add r0, sp, #0x20
bl InitMove
add r1, sp, #0x20
mov r0, r7
bl TwoTurnMoveForcedMiss
cmp r0, #0
bne _0231F4B4
mov r3, #0
str r3, [sp]
ldr r0, _0231F568 ; =ov10_022C4458
ldr r1, _0231F56C ; =0x00000259
str r3, [sp, #4]
str r1, [sp, #8]
str r3, [sp, #0xc]
str r3, [sp, #0x10]
ldrsh r2, [r0]
mov r0, r5
mov r1, r7
str r3, [sp, #0x14]
bl CalcDamageFixedNoCategory
_0231F4B4:
mov r0, r7
bl EntityIsValid__0231F570
cmp r0, #0
beq _0231F4D4
ldr r1, [r7, #0xb4]
mov r0, r7
ldrb r1, [r1, #0x4c]
bl ov29_02304A48
_0231F4D4:
mov r3, #0
str r3, [sp]
ldr r0, _0231F568 ; =ov10_022C4458
str r3, [sp, #4]
mov r1, #0x258
str r1, [sp, #8]
str r3, [sp, #0xc]
str r3, [sp, #0x10]
ldrsh r2, [r0]
mov r0, r5
mov r1, r4
str r3, [sp, #0x14]
bl CalcDamageFixedNoCategory
mov r0, r4
bl EntityIsValid__0231F570
cmp r0, #0
beq _0231F528
ldr r1, [r4, #0xb4]
mov r0, r4
ldrb r1, [r1, #0x4c]
bl ov29_02304A48
_0231F528:
mov r0, #0x1e
mov r1, #0x3b
bl ov29_022EA370
mov r0, r4
bl ov29_02321238
_0231F53C:
add sp, sp, #0xf4
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_0231EDFC_OFFSET -0x2BF
#else
#define OV29_0231EDFC_OFFSET 0
#endif
_0231F544: .word 0x00000E45 + OV29_0231EDFC_OFFSET
_0231F548: .word 0x00000E46 + OV29_0231EDFC_OFFSET
_0231F54C: .word DIRECTIONS_XY
_0231F550: .word DUNGEON_PTR
_0231F554: .word 0x00000E48 + OV29_0231EDFC_OFFSET
_0231F558: .word 0x00000E47 + OV29_0231EDFC_OFFSET
_0231F55C: .word 0x00000212
_0231F560: .word DIRECTIONS_XY + 2
_0231F564: .word 0x00000163
_0231F568: .word ov10_022C4458
_0231F56C: .word 0x00000259
arm_func_end ov29_0231EDFC