pmd-sky/asm/overlay_29_02301FBC.s
2025-05-21 20:48:07 -04:00

291 lines
5.1 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_02301FBC.inc"
.text
arm_func_start UpdateIqSkills
UpdateIqSkills: ; 0x02301FBC
stmdb sp!, {r4, r5, r6, lr}
mov r4, r0
ldrb r0, [r4, #6]
mov r6, #0
cmp r0, #0
str r6, [r4, #0x9c]
beq _02302118
str r6, [r4, #0xa0]
str r6, [r4, #0xa4]
b _0230202C
_02301FE4:
ldrsh r0, [r4, #2]
and r1, r6, #0xff
bl GetSpeciesIqSkill
mov r5, r0
cmp r5, #0xff
beq _02302034
ldrsh r0, [r4, #0xe]
mov r1, r5
bl CanLearnIqSkill
cmp r0, #0
beq _02302028
mov r1, r5
add r0, r4, #0x90
bl EnableIqSkill
mov r1, r5
add r0, r4, #0x9c
bl EnableIqSkill
_02302028:
add r6, r6, #1
_0230202C:
cmp r6, #0x19
blt _02301FE4
_02302034:
ldr r0, _023021E8 ; =MIN_IQ_EXCLUSIVE_MOVE_USER
ldrsh r1, [r4, #0xe]
ldrsh r0, [r0]
cmp r1, r0
bge _02302068
add r0, r4, #0x9c
mov r1, #0x17
bl IqSkillFlagTest
cmp r0, #0
beq _02302068
add r0, r4, #0x9c
mov r1, #0x17
bl DisableIqSkill
_02302068:
mov r0, r4
bl ov29_022FBDE0
cmp r0, #0
bne _0230208C
ldr r0, _023021EC ; =MIN_IQ_ITEM_MASTER
ldrsh r1, [r4, #0xe]
ldrsh r0, [r0]
cmp r1, r0
bge _023020AC
_0230208C:
add r0, r4, #0x9c
mov r1, #0x16
bl IqSkillFlagTest
cmp r0, #0
beq _023020AC
add r0, r4, #0x9c
mov r1, #0x16
bl DisableIqSkill
_023020AC:
add r0, r4, #0x9c
mov r1, #0x15
bl IqSkillFlagTest
cmp r0, #0
beq _023020CC
add r0, r4, #0x9c
mov r1, #0x15
bl DisableIqSkill
_023020CC:
add r0, r4, #0x9c
mov r1, #0x14
bl IqSkillFlagTest
cmp r0, #0
beq _023020EC
add r0, r4, #0x9c
mov r1, #0x14
bl DisableIqSkill
_023020EC:
add r0, r4, #0x9c
mov r1, #0xb
bl IqSkillFlagTest
cmp r0, #0
beq _0230210C
add r0, r4, #0x9c
mov r1, #0xb
bl DisableIqSkill
_0230210C:
mov r0, #2
strb r0, [r4, #0xa8]
ldmia sp!, {r4, r5, r6, pc}
_02302118:
str r6, [r4, #0xa0]
str r6, [r4, #0xa4]
b _02302174
_02302124:
ldrsh r0, [r4, #2]
and r1, r6, #0xff
bl GetSpeciesIqSkill
mov r5, r0
cmp r5, #0xff
beq _0230217C
ldrsh r0, [r4, #0xe]
mov r1, r5
bl CanLearnIqSkill
cmp r0, #0
beq _02302170
mov r1, r5
add r0, r4, #0x90
bl IqSkillFlagTest
cmp r0, #0
beq _02302170
mov r1, r5
add r0, r4, #0x9c
bl EnableIqSkill
_02302170:
add r6, r6, #1
_02302174:
cmp r6, #0x19
blt _02302124
_0230217C:
mov r0, #3
bl GetPerformanceFlagWithChecks
cmp r0, #0
beq _023021A4
add r0, r4, #0x90
mov r1, #0x18
bl EnableIqSkill
add r0, r4, #0x9c
mov r1, #0x18
bl EnableIqSkill
_023021A4:
add r0, r4, #0x90
mov r1, #0x38
bl IqSkillFlagTest
cmp r0, #0
beq _023021C4
add r0, r4, #0x9c
mov r1, #0x38
bl EnableIqSkill
_023021C4:
add r0, r4, #0x90
mov r1, #0x39
bl IqSkillFlagTest
cmp r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
add r0, r4, #0x9c
mov r1, #0x39
bl EnableIqSkill
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_023021E8: .word MIN_IQ_EXCLUSIVE_MOVE_USER
_023021EC: .word MIN_IQ_ITEM_MASTER
arm_func_end UpdateIqSkills
arm_func_start ov29_023021F0
ov29_023021F0: ; 0x023021F0
ldr ip, _023021FC ; =UpdateIqSkills
ldr r0, [r0, #0xb4]
bx ip
.align 2, 0
_023021FC: .word UpdateIqSkills
arm_func_end ov29_023021F0
arm_func_start ov29_02302200
ov29_02302200: ; 0x02302200
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r4, r0
ldr r0, [r4, #0xb4]
ldrb r0, [r0, #6]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
mov r6, #0
ldr r5, _02302278 ; =DUNGEON_PTR
b _02302268
_02302228:
ldr r1, [r5]
mov r0, r4
add r1, r1, r6, lsl #2
add r1, r1, #0x12000
#ifdef JAPAN
ldr r7, [r1, #0xa84]
#else
ldr r7, [r1, #0xb28]
#endif
bl EntityIsValid__023000E4
cmp r0, #0
cmpne r4, r7
beq _02302264
mov r0, r4
mov r1, r7
bl CanSeeTarget
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_02302264:
add r6, r6, #1
_02302268:
cmp r6, #4
blt _02302228
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_02302278: .word DUNGEON_PTR
arm_func_end ov29_02302200
arm_func_start GetMoveTypeForMonster
GetMoveTypeForMonster: ; 0x0230227C
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
mov r5, r0
ldrh r0, [r4, #4]
bl IsRegularAttackOrProjectile
cmp r0, #0
bne _023022C0
mov r0, r5
bl EntityIsValid__023000E4
cmp r0, #0
beq _023022C0
mov r0, r5
mov r1, #0x6b
bl AbilityIsActive
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, pc}
_023022C0:
ldrh r1, [r4, #4]
cmp r1, #0x144
ldreq r0, [r5, #0xb4]
ldreqb r0, [r0, #0x46]
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, _02302318 ; =0x000001D7
cmp r1, r0
bne _023022F4
mov r0, r5
bl GetEntityNaturalGiftInfo
cmp r0, #0
ldrneb r0, [r0, #2]
ldmneia sp!, {r3, r4, r5, pc}
_023022F4:
ldrh r0, [r4, #4]
cmp r0, #0x1f
bne _0230230C
mov r0, r5
bl GetEntityWeatherBallType
ldmia sp!, {r3, r4, r5, pc}
_0230230C:
mov r0, r4
bl GetMoveType
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02302318: .word 0x000001D7
arm_func_end GetMoveTypeForMonster
arm_func_start GetMovePower
GetMovePower: ; 0x0230231C
stmdb sp!, {r3, r4, r5, lr}
ldrh r2, [r1, #4]
mov r5, r0
ldrb r4, [r1, #7]
cmp r2, #0x144
ldreq r0, [r5, #0xb4]
ldreqsh r0, [r0, #0x44]
addeq r0, r4, r0
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r1
bl GetMoveBasePower
add r4, r4, r0
mov r0, r5
mov r1, #0x2b
bl ItemIsActive__022FF898
cmp r0, #0
movne r4, r4, lsl #1
mov r0, r4
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetMovePower