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11 lines
425 B
C
11 lines
425 B
C
#ifndef PMDSKY_OVERLAY_29_0230AB58_H
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#define PMDSKY_OVERLAY_29_0230AB58_H
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#include "dungeon_mode.h"
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// Checks whether Scrappy should activate.
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// Scrappy activates when the ability is active on the attacker, the move type is Normal or Fighting, and the defender is a Ghost type.
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bool8 ScrappyShouldActivate(struct entity *attacker, struct entity *defender, enum type_id attack_type);
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#endif //PMDSKY_OVERLAY_29_0230AB58_H
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