mirror of
https://github.com/pret/pmd-sky.git
synced 2026-03-21 17:25:15 -05:00
24 lines
1.6 KiB
C
24 lines
1.6 KiB
C
#ifndef PMDSKY_MOVE_CHECKS_H
|
|
#define PMDSKY_MOVE_CHECKS_H
|
|
|
|
#include "dungeon_mode.h"
|
|
|
|
// Determines if using a given move against its intended targets would be redundant because all of them already have the effect caused by said move. Used for moves that affect the user or allies.
|
|
// attacker: Pointer to the entity that is considering using the move
|
|
// move: Move pointer
|
|
// return: True if it makes sense to use the move, false if it would be redundant given the effects it causes and the effects that all the targets already have.
|
|
bool8 StatusCheckerCheck(struct entity *attacker, struct move *move);
|
|
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
|
|
bool8 EntityIsValid__02333FAC(struct entity *entity);
|
|
// Determines if using a given move against its intended target would be redundant because all of them already have the effect caused by said move. Used for moves that affect enemies.
|
|
// attacker: Pointer to the entity that is considering using the move
|
|
// target: Pointer to the entity being targeted by the move
|
|
// move: Move pointer
|
|
// return: True if it makes sense to use the move, false if it would be redundant given the effects it causes and the effects that the target already has.
|
|
bool8 StatusCheckerCheckOnTarget(struct entity *attacker, struct entity *target, struct move *move);
|
|
// Determines whether a monster has used any of its moves on this floor.
|
|
// This function takes in the monster's move list and checks if any moves have the f_last_used flag set.
|
|
bool8 HasLastUsedMove(struct move *moves);
|
|
|
|
#endif //PMDSKY_MOVE_CHECKS_H
|