pmd-sky/include/dungeon_ai.h
2025-03-05 23:36:23 -05:00

10 lines
287 B
C

#ifndef PMDSKY_DUNGEON_AI_H
#define PMDSKY_DUNGEON_AI_H
#include "dungeon_mode.h"
// Runs the AI for a single monster to determine whether the monster can act and which action it should perform if so
void RunMonsterAi(struct entity *monster, u32 unused);
#endif //PMDSKY_DUNGEON_AI_H