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10 lines
287 B
C
10 lines
287 B
C
#ifndef PMDSKY_DUNGEON_AI_H
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#define PMDSKY_DUNGEON_AI_H
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#include "dungeon_mode.h"
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// Runs the AI for a single monster to determine whether the monster can act and which action it should perform if so
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void RunMonsterAi(struct entity *monster, u32 unused);
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#endif //PMDSKY_DUNGEON_AI_H
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