pmd-sky/asm/overlay_29_022FEDBC.s
2024-09-01 21:10:56 -04:00

1638 lines
30 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022FEDBC.inc"
.text
arm_func_start ov29_022FEDBC
ov29_022FEDBC: ; 0x022FEDBC
#ifdef JAPAN
#define OV29_022FEDBC_OFFSET -4
#else
#define OV29_022FEDBC_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x10
mov r4, #0
_022FEDC8:
ldr r0, _022FEFB8 ; =DUNGEON_PTR
mov r6, #0
ldr r0, [r0]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xad4]
#else
ldr r7, [r0, #0xb78]
#endif
mov r0, r7
bl EntityIsValid__022FED98
cmp r0, #0
ldrne r8, [r7, #0xb4]
ldrneb r5, [r8, #0x177 + OV29_022FEDBC_OFFSET]
cmpne r5, #0xff
beq _022FEFA4
mov r0, r7
mov r1, #1
bl ov29_02300DCC
cmp r0, #0
movne r0, #0xff
strneb r0, [r8, #0x177 + OV29_022FEDBC_OFFSET]
bne _022FEFA4
mov r0, r7
bl IsMonsterSleeping
cmp r0, #0
moveq r0, #0xff
streqb r0, [r8, #0x177 + OV29_022FEDBC_OFFSET]
beq _022FEFA4
ldrb r0, [r8, #0xf3]
cmp r0, #1
moveq r0, #0xff
streqb r0, [r8, #0x177 + OV29_022FEDBC_OFFSET]
beq _022FEFA4
mov r0, #4
bl DungeonRandInt
ldr fp, _022FEFBC ; =0x0000020D
mov sb, r6
add lr, r8, #0x124 + OV29_022FEDBC_OFFSET
sub r1, fp, #0xc6
b _022FEF80
_022FEE60:
ldrb r2, [lr, r0, lsl #3]
add sl, lr, r0, lsl #3
tst r2, #1
movne r2, #1
moveq r2, #0
tst r2, #0xff
beq _022FEF70
add ip, sp, #8
mov r3, #4
_022FEE84:
ldrh r2, [sl], #2
subs r3, r3, #1
strh r2, [ip], #2
bne _022FEE84
ldrh r2, [sp, #0xc]
cmp r2, #0x8a
cmpne r2, r1
cmpne r2, fp
beq _022FEF70
mov sb, #0
add r6, r8, #0x124 + OV29_022FEDBC_OFFSET
mov fp, #1
b _022FEF20
_022FEEB8:
ldrb r0, [r6, sb, lsl #3]
add sl, r6, sb, lsl #3
tst r0, #1
movne r0, fp
moveq r0, #0
tst r0, #0xff
beq _022FEF1C
ldrb r0, [r8, #7]
cmp r0, #0
bne _022FEEEC
ldrb r0, [sl]
tst r0, #4
beq _022FEF1C
_022FEEEC:
ldrh r0, [sl, #4]
cmp r0, #0xe3
bne _022FEF1C
mov r0, r7
mov r1, sl
mov r2, #1
bl CanMonsterUseMove
cmp r0, #0
beq _022FEF1C
add r0, sl, #6
bl TickStatusTurnCounter
b _022FEF28
_022FEF1C:
add sb, sb, #1
_022FEF20:
cmp sb, #4
blt _022FEEB8
_022FEF28:
mov r0, #0
mov r1, r7
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r1, _022FEFC0 ; =0x00000DF3
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
and r0, r5, #7
strb r0, [r8, #0x4c]
mov r1, #0
add r2, sp, #8
stmia sp, {r1, r2}
mov r0, r7
mov r2, r1
mov r3, #1
bl ov29_02322374
mov r6, #1
b _022FEF88
_022FEF70:
add r0, r0, #1
cmp r0, #4
moveq r0, #0
add sb, sb, #1
_022FEF80:
cmp sb, #4
blt _022FEE60
_022FEF88:
mov r0, #0xff
strb r0, [r8, #0x177 + OV29_022FEDBC_OFFSET]
cmp r6, #0
beq _022FEFA4
ldr r1, _022FEFC4 ; =0x00001204
mov r0, r7
bl ov29_022E56A0
_022FEFA4:
add r4, r4, #1
cmp r4, #0x14
blt _022FEDC8
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FEFB8: .word DUNGEON_PTR
_022FEFBC: .word 0x0000020D
#ifdef JAPAN
_022FEFC0: .word 0x00000B33
#else
_022FEFC0: .word 0x00000DF3
#endif
_022FEFC4: .word 0x00001204
arm_func_end ov29_022FEDBC
arm_func_start ov29_022FEFC8
ov29_022FEFC8: ; 0x022FEFC8
#ifdef JAPAN
#define OV29_022FEFC8_OFFSET -4
#else
#define OV29_022FEFC8_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x10
mov r5, #0
_022FEFD4:
ldr r0, _022FF160 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r5, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xad4]
#else
ldr r8, [r0, #0xb78]
#endif
mov r0, r8
bl EntityIsValid__022FED98
cmp r0, #0
ldrne sl, [r8, #0xb4]
ldrneb r7, [sl, #0x178 + OV29_022FEFC8_OFFSET]
cmpne r7, #0xff
beq _022FF14C
mov r0, r8
mov r1, #1
bl ov29_02300DCC
cmp r0, #0
movne r0, #0xff
strneb r0, [sl, #0x178 + OV29_022FEFC8_OFFSET]
strneb r0, [sl, #0x177 + OV29_022FEFC8_OFFSET]
bne _022FF14C
mov r0, r8
bl IsMonsterSleeping
cmp r0, #0
moveq r0, #0xff
streqb r0, [sl, #0x178 + OV29_022FEFC8_OFFSET]
streqb r0, [sl, #0x177 + OV29_022FEFC8_OFFSET]
beq _022FF14C
ldrb r0, [sl, #0xf3]
cmp r0, #1
moveq r0, #0xff
streqb r0, [sl, #0x178 + OV29_022FEFC8_OFFSET]
streqb r0, [sl, #0x177 + OV29_022FEFC8_OFFSET]
beq _022FF14C
mov r6, #0
add r4, sl, #0x124 + OV29_022FEFC8_OFFSET
mov fp, #1
b _022FF0F8
_022FF068:
ldrb r0, [r4, r6, lsl #3]
add sb, r4, r6, lsl #3
tst r0, #1
movne r0, fp
moveq r0, #0
tst r0, #0xff
beq _022FF0F4
ldrb r0, [sl, #7]
cmp r0, #0
bne _022FF09C
ldrb r0, [sb]
tst r0, #4
beq _022FF0F4
_022FF09C:
ldrh r0, [sb, #4]
cmp r0, #0x19
bne _022FF0F4
mov r0, r8
mov r1, sb
mov r2, #1
bl CanMonsterUseMove
cmp r0, #0
beq _022FF0F4
add r2, sp, #8
mov r3, sb
mov r1, #4
_022FF0CC:
ldrh r0, [r3], #2
subs r1, r1, #1
strh r0, [r2], #2
bne _022FF0CC
add r0, sb, #6
bl TickStatusTurnCounter
mov r0, r8
mov r1, sb
bl ov29_022FAA04
b _022FF100
_022FF0F4:
add r6, r6, #1
_022FF0F8:
cmp r6, #4
blt _022FF068
_022FF100:
mov r0, #0
mov r1, r8
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r1, _022FF164 ; =0x00000DF4
mov r0, r8
bl LogMessageByIdWithPopupCheckUser
and r0, r7, #7
mov r1, #0
strb r0, [sl, #0x4c]
add r3, sp, #8
stmia sp, {r1, r3}
mov r0, r8
mov r2, r1
mov r3, #1
bl ov29_02322374
mov r0, #0xff
strb r0, [sl, #0x178 + OV29_022FEFC8_OFFSET]
strb r0, [sl, #0x177 + OV29_022FEFC8_OFFSET]
_022FF14C:
add r5, r5, #1
cmp r5, #0x14
blt _022FEFD4
add sp, sp, #0x10
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022FF160: .word DUNGEON_PTR
#ifdef JAPAN
_022FF164: .word 0x00000B34
#else
_022FF164: .word 0x00000DF4
#endif
arm_func_end ov29_022FEFC8
arm_func_start TryActivateFlashFireOnAllMonsters
TryActivateFlashFireOnAllMonsters: ; 0x022FF168
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r4, #0
ldr r5, _022FF1C4 ; =DUNGEON_PTR
mov r6, r4
_022FF178:
ldr r0, [r5]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xad4]
#else
ldr r7, [r0, #0xb78]
#endif
mov r0, r7
bl EntityIsValid__022FED98
cmp r0, #0
ldrne r2, [r7, #0xb4]
#ifdef JAPAN
ldrneb r0, [r2, #0x158]
#else
ldrneb r0, [r2, #0x15c]
#endif
cmpne r0, #0
beq _022FF1B4
mov r0, r7
mov r1, r7
#ifdef JAPAN
strb r6, [r2, #0x158]
#else
strb r6, [r2, #0x15c]
#endif
bl ActivateFlashFire
_022FF1B4:
add r4, r4, #1
cmp r4, #0x14
blt _022FF178
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022FF1C4: .word DUNGEON_PTR
arm_func_end TryActivateFlashFireOnAllMonsters
arm_func_start HasStatusThatPreventsActing
HasStatusThatPreventsActing: ; 0x022FF1C8
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r0, #0
ldr r4, [r5, #0xb4]
mov r1, r5
mov r2, r0
bl SubstitutePlaceholderStringTags
add r0, r4, #0x4a
mov r1, #1
bl SetMonsterActionFields
ldrb r0, [r4, #0xbd]
cmp r0, #1
cmpne r0, #3
cmpne r0, #5
bne _022FF20C
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF20C:
ldrb r0, [r4, #0xc4]
cmp r0, #6
addls pc, pc, r0, lsl #2
b _022FF27C
_022FF21C: ; jump table
b _022FF27C ; case 0
b _022FF238 ; case 1
b _022FF27C ; case 2
b _022FF24C ; case 3
b _022FF260 ; case 4
b _022FF27C ; case 5
b _022FF274 ; case 6
_022FF238:
ldr r1, _022FF3DC ; =0x00000C28
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF24C:
ldr r1, _022FF3E0 ; =0x00000C29
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF260:
ldr r1, _022FF3E4 ; =0x00000C2A
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF274:
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF27C:
ldrb r0, [r4, #0xd0]
cmp r0, #3
beq _022FF294
cmp r0, #7
beq _022FF2A8
b _022FF2BC
_022FF294:
ldr r1, _022FF3E8 ; =0x00000C2B
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF2A8:
ldr r1, _022FF3EC ; =0x00000C2C
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF2BC:
ldrb r0, [r4, #0xd2]
cmp r0, #1
bne _022FF2DC
ldr r1, _022FF3F0 ; =0x00000C2D
mov r0, r5
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF2DC:
ldrb r0, [r4, #0xd8]
cmp r0, #2
bne _022FF320
ldrsh r1, [r4, #2]
add r0, r4, #0x4a
bl SetActionPassTurnOrWalk
mov r0, #8
bl DungeonRandInt
strb r0, [r4, #0x4c]
ldrsh r2, [r5, #4]
add r1, r4, #0x100
mov r0, #1
#ifdef JAPAN
strh r2, [r1, #0x7a]
ldrsh r2, [r5, #6]
sub r2, r2, #1
strh r2, [r1, #0x7c]
#else
strh r2, [r1, #0x7e]
ldrsh r2, [r5, #6]
sub r2, r2, #1
strh r2, [r1, #0x80]
#endif
ldmia sp!, {r3, r4, r5, pc}
_022FF320:
ldrb r0, [r4, #9]
cmp r0, #1
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r5
mov r1, #1
bl IsBlinded
cmp r0, #0
beq _022FF3AC
ldrb r1, [r4, #0x4c]
mov r0, r5
bl CanMonsterMoveInDirection
cmp r0, #0
beq _022FF368
ldrsh r1, [r4, #2]
add r0, r4, #0x4a
bl SetActionPassTurnOrWalk
b _022FF3A4
_022FF368:
mov r0, #2
bl DungeonRandInt
cmp r0, #0
beq _022FF39C
mov r0, #8
bl DungeonRandInt
and r1, r0, #0xff
and r0, r1, #7
strb r0, [r4, #0x4c]
ldrsh r1, [r4, #2]
add r0, r4, #0x4a
bl SetActionPassTurnOrWalk
b _022FF3A4
_022FF39C:
mov r0, r5
bl ChooseAiMove
_022FF3A4:
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
_022FF3AC:
ldrb r0, [r4, #0xf1]
cmp r0, #2
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
ldrsh r1, [r4, #2]
add r0, r4, #0x4a
bl SetActionPassTurnOrWalk
mov r0, #8
bl DungeonRandInt
strb r0, [r4, #0x4c]
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
#ifdef JAPAN
#define HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET -0x2C1
#else
#define HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET 0
#endif
_022FF3DC: .word 0x00000C28 + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
_022FF3E0: .word 0x00000C29 + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
_022FF3E4: .word 0x00000C2A + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
_022FF3E8: .word 0x00000C2B + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
_022FF3EC: .word 0x00000C2C + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
_022FF3F0: .word 0x00000C2D + HAS_STATUS_THAT_PREVENTS_ACTING_OFFSET
arm_func_end HasStatusThatPreventsActing
arm_func_start ov29_022FF3F4
ov29_022FF3F4: ; 0x022FF3F4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov r7, r0
mov r4, #0
ldr r6, [r7, #0xb4]
mov r0, r4
mov r1, r7
mov r2, r4
bl SubstitutePlaceholderStringTags
add r0, r6, #0x4a
mov r1, #1
bl SetMonsterActionFields
ldrb r0, [r6, #0xbd]
cmp r0, #1
cmpne r0, #3
cmpne r0, #5
bne _022FF448
ldr r1, _022FF60C ; =0x00000C2E
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF448:
ldrb r0, [r6, #0xc4]
cmp r0, #6
addls pc, pc, r0, lsl #2
b _022FF4B8
_022FF458: ; jump table
b _022FF4B8 ; case 0
b _022FF474 ; case 1
b _022FF4B8 ; case 2
b _022FF488 ; case 3
b _022FF49C ; case 4
b _022FF4B8 ; case 5
b _022FF4B0 ; case 6
_022FF474:
ldr r1, _022FF610 ; =0x00000C28
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF488:
ldr r1, _022FF614 ; =0x00000C29
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF49C:
ldr r1, _022FF618 ; =0x00000C2A
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF4B0:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF4B8:
ldrb r0, [r6, #0xd0]
cmp r0, #8
addls pc, pc, r0, lsl #2
b _022FF51C
_022FF4C8: ; jump table
b _022FF51C ; case 0
b _022FF51C ; case 1
b _022FF4EC ; case 2
b _022FF4F4 ; case 3
b _022FF51C ; case 4
b _022FF51C ; case 5
b _022FF51C ; case 6
b _022FF508 ; case 7
b _022FF51C ; case 8
_022FF4EC:
mov r4, #1
b _022FF51C
_022FF4F4:
ldr r1, _022FF61C ; =0x00000C2B
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF508:
ldr r1, _022FF620 ; =0x00000C2C
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF51C:
ldrb r0, [r6, #0xd2]
cmp r0, #1
bne _022FF53C
ldr r1, _022FF624 ; =0x00000C2D
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF53C:
cmp r0, #0
cmpne r0, #0xb
cmpne r0, #0xc
beq _022FF604
cmp r4, #0
beq _022FF564
ldr r1, _022FF628 ; =0x00000C2F
mov r0, r7
bl LogMessageByIdWithPopupCheckUser
b _022FF5FC
_022FF564:
mov r5, #0
#ifdef JAPAN
add r4, r6, #0x120
#else
add r4, r6, #0x124
#endif
mov r8, r5
mov sb, #1
b _022FF5F4
_022FF578:
ldrb r0, [r4, r5, lsl #3]
mov r1, r5, lsl #3
tst r0, #1
movne r0, sb
moveq r0, r8
tst r0, #0xff
beq _022FF5F0
mov r0, r7
add r1, r4, r1
bl IsChargingTwoTurnMove
cmp r0, #0
beq _022FF5F0
ldrb r0, [r6, #0xd4]
cmp r0, r5
bne _022FF5F0
b _022FF5CC
_022FF5B8:
add r0, r6, r5, lsl #3
#ifdef JAPAN
ldrb r0, [r0, #0x120]
#else
ldrb r0, [r0, #0x124]
#endif
tst r0, #2
beq _022FF5D4
sub r5, r5, #1
_022FF5CC:
cmp r5, #0
bgt _022FF5B8
_022FF5D4:
ldrb r1, [r6, #0x4e]
mov r2, r5, lsl #0x10
add r0, r6, #0x4a
mov r2, r2, asr #0x10
bl SetActionUseMovePlayer
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_022FF5F0:
add r5, r5, #1
_022FF5F4:
cmp r5, #4
blt _022FF578
_022FF5FC:
mov r0, r7
bl ov29_02318D58
_022FF604:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
#ifdef JAPAN
#define OV29_022FF3F4_OFFSET -0x2C1
#else
#define OV29_022FF3F4_OFFSET 0
#endif
_022FF60C: .word 0x00000C2E + OV29_022FF3F4_OFFSET
_022FF610: .word 0x00000C28 + OV29_022FF3F4_OFFSET
_022FF614: .word 0x00000C29 + OV29_022FF3F4_OFFSET
_022FF618: .word 0x00000C2A + OV29_022FF3F4_OFFSET
_022FF61C: .word 0x00000C2B + OV29_022FF3F4_OFFSET
_022FF620: .word 0x00000C2C + OV29_022FF3F4_OFFSET
_022FF624: .word 0x00000C2D + OV29_022FF3F4_OFFSET
_022FF628: .word 0x00000C2F + OV29_022FF3F4_OFFSET
arm_func_end ov29_022FF3F4
arm_func_start GetMobilityTypeCheckSlip
GetMobilityTypeCheckSlip: ; 0x022FF62C
stmdb sp!, {r4, lr}
mov r4, r1
bl GetMobilityType
cmp r4, #0
beq _022FF660
cmp r0, #0
cmpne r0, #4
moveq r1, #1
movne r1, #0
tst r1, #0xff
ldrne r0, _022FF670 ; =ov29_0237C9B8
ldrneb r0, [r0, #5]
ldmneia sp!, {r4, pc}
_022FF660:
cmp r0, #4
ldrhs r1, _022FF670 ; =ov29_0237C9B8
ldrhsb r0, [r1, r0]
ldmia sp!, {r4, pc}
.align 2, 0
_022FF670: .word ov29_0237C9B8
arm_func_end GetMobilityTypeCheckSlip
arm_func_start GetMobilityTypeCheckSlipAndFloating
GetMobilityTypeCheckSlipAndFloating: ; 0x022FF674
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #0xef]
cmp r0, #4
moveq r2, #1
movne r2, #0
mov r0, r1
and r1, r2, #0xff
bl GetMobilityTypeCheckSlip
mov r4, r0
cmp r4, #3
beq _022FF6BC
mov r0, r5
bl IsFloating
cmp r0, #0
movne r0, #2
ldmneia sp!, {r3, r4, r5, pc}
_022FF6BC:
mov r0, r4
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetMobilityTypeCheckSlipAndFloating
arm_func_start IsInvalidSpawnTile
IsInvalidSpawnTile: ; 0x022FF6C4
stmdb sp!, {r4, lr}
mov r4, r1
ldr r1, [r4, #0xc]
cmp r1, #0
movne r0, #1
ldmneia sp!, {r4, pc}
ldrh r1, [r4]
tst r1, #0x10
movne r0, #1
ldmneia sp!, {r4, pc}
mov r1, #0
bl GetMobilityTypeCheckSlip
ldrh r1, [r4]
cmp r0, #3
and r1, r1, #3
addls pc, pc, r0, lsl #2
b _022FF754
_022FF708: ; jump table
b _022FF718 ; case 0
b _022FF728 ; case 1
b _022FF744 ; case 2
b _022FF754 ; case 3
_022FF718:
cmp r1, #1
bne _022FF75C
mov r0, #0
ldmia sp!, {r4, pc}
_022FF728:
cmp r1, #2
moveq r0, #0
ldmeqia sp!, {r4, pc}
cmp r1, #1
bne _022FF75C
mov r0, #0
ldmia sp!, {r4, pc}
_022FF744:
cmp r1, #0
beq _022FF75C
mov r0, #0
ldmia sp!, {r4, pc}
_022FF754:
mov r0, #0
ldmia sp!, {r4, pc}
_022FF75C:
mov r0, #1
ldmia sp!, {r4, pc}
arm_func_end IsInvalidSpawnTile
arm_func_start ov29_022FF764
ov29_022FF764: ; 0x022FF764
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FF810
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FF810:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FF888
_022FF83C: ; jump table
b _022FF84C ; case 0
b _022FF85C ; case 1
b _022FF878 ; case 2
b _022FF888 ; case 3
_022FF84C:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FF890
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FF85C:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FF890
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FF878:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FF890
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FF888:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FF890:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FF764
arm_func_start ItemIsActive__022FF898
ItemIsActive__022FF898: ; 0x022FF898
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
mov r1, #0x6f
mov r5, r0
bl AbilityIsActive
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
mov r0, r5
mov r1, r4
bl HasHeldItem
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ItemIsActive__022FF898
#ifndef JAPAN
arm_func_start GetMobilityTypeAfterIqSkills
GetMobilityTypeAfterIqSkills: ; 0x022FF8C8
stmdb sp!, {r3, r4, r5, lr}
mov r4, r1
mov r5, r0
cmp r4, #3
beq _022FF8EC
mov r1, #0xc
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #2
_022FF8EC:
mov r0, r5
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
mov r0, r4
ldmia sp!, {r3, r4, r5, pc}
arm_func_end GetMobilityTypeAfterIqSkills
#endif
arm_func_start ov29_022FF908
ov29_022FF908: ; 0x022FF908
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
ldr r4, [r5, #0xb4]
ldrb r1, [r4, #0xef]
cmp r1, #3
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, pc}
ldrsh r1, [r4, #2]
mov r0, r5
bl GetMobilityTypeCheckSlipAndFloating
cmp r0, #3
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_022FF908
arm_func_start ov29_022FF958
ov29_022FF958: ; 0x022FF958
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFA0C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA0C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFA84
_022FFA38: ; jump table
b _022FFA48 ; case 0
b _022FFA58 ; case 1
b _022FFA74 ; case 2
b _022FFA84 ; case 3
_022FFA48:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA58:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA74:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFA8C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA84:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFA8C:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FF958
arm_func_start ov29_022FFA94
ov29_022FFA94: ; 0x022FFA94
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r1, [r4]
cmp r0, #3
and r1, r1, #3
addls pc, pc, r0, lsl #2
b _022FFB80
_022FFB34: ; jump table
b _022FFB44 ; case 0
b _022FFB54 ; case 1
b _022FFB70 ; case 2
b _022FFB70 ; case 3
_022FFB44:
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB54:
cmp r1, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #1
bne _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB70:
cmp r1, #0
beq _022FFB88
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB80:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFB88:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFA94
arm_func_start ov29_022FFB90
ov29_022FFB90: ; 0x022FFB90
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, [r4, #0xc]
cmp r0, #0
ldrne r0, [r0]
cmpne r0, #1
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFC44
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC44:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFC94
_022FFC70: ; jump table
b _022FFC80 ; case 0
b _022FFC80 ; case 1
b _022FFC80 ; case 2
b _022FFC94 ; case 3
_022FFC80:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFC94:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end ov29_022FFB90
arm_func_start CannotStandOnTile
CannotStandOnTile: ; 0x022FFC9C
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r1
mov r6, r0
ldrsh r0, [r7]
ldrsh r1, [r7, #2]
ldr r5, [r6, #0xb4]
bl GetTile
ldrsh r1, [r7]
mov r4, r0
cmp r1, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
ldrsh r0, [r7, #2]
cmp r0, #0
movlt r0, #1
ldmltia sp!, {r3, r4, r5, r6, r7, pc}
cmp r1, #0x38
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
cmp r0, #0x20
movge r0, #1
ldmgeia sp!, {r3, r4, r5, r6, r7, pc}
ldrh r0, [r4]
tst r0, #0x10
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r1, [r4, #0xc]
cmp r1, #0
beq _022FFD38
ldr r0, [r1]
cmp r0, #1
bne _022FFD30
ldr r0, [r1, #0xb4]
cmp r0, r5
beq _022FFD38
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD30:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD38:
bl IsCurrentTilesetBackground
cmp r0, #0
bne _022FFD6C
ldrb r0, [r5, #0xef]
cmp r0, #3
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
mov r0, r6
mov r1, #0x10
bl ItemIsActive__022FF898
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
_022FFD6C:
ldrsh r1, [r5, #2]
mov r0, r6
bl GetMobilityTypeCheckSlipAndFloating
ldrh r2, [r4]
#ifdef JAPAN
mov r4, r0
mov r0, r6
mov r1, #0xc
and r5, r2, #3
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r6
mov r1, #0xd
movne r4, #2
bl IqSkillIsEnabled
cmp r0, #0
movne r4, #3
cmp r4, #3
addls pc, pc, r4, lsl #2
#else
mov r1, r0
mov r0, r6
and r4, r2, #3
bl GetMobilityTypeAfterIqSkills
cmp r0, #3
addls pc, pc, r0, lsl #2
#endif
b _022FFDE4
_022FFD98: ; jump table
b _022FFDA8 ; case 0
b _022FFDB8 ; case 1
b _022FFDD4 ; case 2
b _022FFDE4 ; case 3
_022FFDA8:
#ifdef JAPAN
cmp r5, #1
#else
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDB8:
#ifdef JAPAN
cmp r5, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r5, #1
#else
cmp r4, #2
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, pc}
cmp r4, #1
#endif
bne _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDD4:
#ifdef JAPAN
cmp r5, #0
#else
cmp r4, #0
#endif
beq _022FFDEC
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDE4:
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, pc}
_022FFDEC:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, pc}
arm_func_end CannotStandOnTile
arm_func_start CalcSpeedStage
CalcSpeedStage: ; 0x022FFDF4
#ifdef JAPAN
#define CALC_SPEED_STAGE_OFFSET -4
#else
#define CALC_SPEED_STAGE_OFFSET 0
#endif
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r8, r0
mov r7, r1
ldr r6, [r8, #0xb4]
bl GetApparentWeather
mov r4, #0
mov r5, r0
mov r1, r4
_022FFE14:
add r2, r6, r1
ldrb r0, [r2, #0x119 + CALC_SPEED_STAGE_OFFSET]
add r1, r1, #1
cmp r0, #0
ldrb r0, [r2, #0x114 + CALC_SPEED_STAGE_OFFSET]
subne r4, r4, r7
cmp r0, #0
addne r4, r4, r7
cmp r1, #5
blt _022FFE14
ldrb r0, [r6, #0xbf]
cmp r0, #4
ldrsh r0, [r6, #2]
subeq r4, r4, #1
bl GetSpeedStatus
add r4, r4, r0
mov r0, r8
mov r1, #6
bl MonsterIsType
cmp r0, #0
beq _022FFE78
mov r0, r8
bl GetApparentWeather
cmp r0, #7
addeq r4, r4, #1
_022FFE78:
mov r0, r8
mov r1, #0x3a
bl IqSkillIsEnabled
cmp r0, #0
ldr r1, _022FFF18 ; =EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
addne r4, r4, #1
ldrb r0, [r1, r5]
cmp r0, #0
beq _022FFEB0
ldrb r1, [r1, r5]
mov r0, r8
bl ExclusiveItemEffectIsActive__022FFF28
cmp r0, #0
addne r4, r4, #1
_022FFEB0:
ldrsh r1, [r6, #4]
ldr r0, _022FFF1C ; =0x000001A5
cmp r1, r0
addne r0, r0, #0x72
cmpne r1, r0
ldrsh r1, [r6, #2]
ldr r0, _022FFF20 ; =0x0000017F
addeq r4, r4, #1
cmp r1, r0
addne r0, r0, #0x258
cmpne r1, r0
bne _022FFEFC
ldrb r0, [r6, #6]
cmp r0, #0
ldrne r0, _022FFF24 ; =DUNGEON_PTR
ldrne r0, [r0]
ldrneb r0, [r0, #0x790]
cmpne r0, #0
addne r4, r4, #1
_022FFEFC:
cmp r4, #0
movlt r4, #0
cmp r4, #5
movge r4, #4
mov r0, r4
str r4, [r6, #0x110 + CALC_SPEED_STAGE_OFFSET]
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022FFF18: .word EXCL_ITEM_EFFECTS_WEATHER_MOVE_SPEED_BOOST
_022FFF1C: .word 0x000001A5
_022FFF20: .word 0x0000017F
_022FFF24: .word DUNGEON_PTR
arm_func_end CalcSpeedStage
arm_func_start ExclusiveItemEffectIsActive__022FFF28
ExclusiveItemEffectIsActive__022FFF28: ; 0x022FFF28
stmdb sp!, {r3, lr}
ldr r2, [r0, #0xb4]
ldrb r0, [r2, #6]
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, pc}
#ifdef JAPAN
add r0, r2, #0x224
#else
add r0, r2, #0x228
#endif
bl ExclusiveItemEffectFlagTest
ldmia sp!, {r3, pc}
arm_func_end ExclusiveItemEffectIsActive__022FFF28
arm_func_start CalcSpeedStageWrapper
CalcSpeedStageWrapper: ; 0x022FFF4C
ldr ip, _022FFF58 ; =CalcSpeedStage
mov r1, #1
bx ip
.align 2, 0
_022FFF58: .word CalcSpeedStage
arm_func_end CalcSpeedStageWrapper
arm_func_start GetNumberOfAttacks
GetNumberOfAttacks: ; 0x022FFF5C
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, lr}
sub sp, sp, #8
mov r5, #0
mov sl, r0
mov sb, r1
mov r6, r5
mov r7, r5
bl EntityIsValid__023000E4
cmp r0, #0
moveq r0, r5
beq _023000D4
mov r0, sl
bl GetApparentWeather
mov r8, r0
cmp r8, #4
bne _022FFFB8
mov r0, sl
mov r1, #0x1b
bl AbilityIsActive
cmp r0, #0
movne r5, #1
movne r6, r5
b _022FFFD8
_022FFFB8:
cmp r8, #1
bne _022FFFD8
mov r0, sl
mov r1, #0x4a
bl AbilityIsActive
cmp r0, #0
movne r5, #1
movne r6, r5
_022FFFD8:
ldr r4, _023000DC ; =EXCL_ITEM_EFFECTS_WEATHER_ATK_SPEED_BOOST
ldrb r0, [r4, r8]
cmp r0, #0
beq _02300000
ldrb r1, [r4, r8]
mov r0, sl
bl ExclusiveItemEffectIsActive__022FFF28
cmp r0, #0
ldrneb r7, [r4, r8]
movne r5, #1
_02300000:
mov r0, sl
mov r1, #0x54
bl AbilityIsActive
cmp r0, #0
beq _02300028
ldr r0, [sl, #0xb4]
ldrsh r0, [r0, #0x66]
cmp r0, #0
moveq r5, #1
moveq r6, r5
_02300028:
cmp sb, #0
beq _023000C8
cmp r6, #0
beq _02300068
ldr r0, [sl, #0xb4]
mov r2, r5
mov r1, #0x40
bl UpdateStateFlags
cmp r0, #0
beq _023000C8
mov r0, sl
bl ov29_022E655C
#ifdef JAPAN
ldr r1, _02301510 ; =0x0000096F
mov r0, sl
#else
mov r0, sl
mov r1, #0xc30
#endif
bl LogMessageByIdWithPopupCheckUser
b _023000C8
_02300068:
cmp r7, #0
beq _023000C8
ldr r0, [sl, #0xb4]
mov r2, r5
mov r1, #0x40
bl UpdateStateFlags
cmp r0, #0
beq _023000C8
mov r0, sl
bl ov29_022E655C
mov r0, #0
mov r1, sl
mov r2, r0
bl SubstitutePlaceholderStringTags
add r2, sp, #0
mov r0, sl
mov r1, r7
bl GetExclusiveItemWithEffectFromBag
add r1, sp, #0
mov r0, #0
bl ov29_02344B44
#ifdef JAPAN
mov r0, sl
mov r1, #0x970
#else
ldr r1, _023000E0 ; =0x00000C31
mov r0, sl
#endif
bl LogMessageByIdWithPopupCheckUser
_023000C8:
cmp r5, #0
movne r0, #2
moveq r0, #1
_023000D4:
add sp, sp, #8
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, pc}
.align 2, 0
_023000DC: .word EXCL_ITEM_EFFECTS_WEATHER_ATK_SPEED_BOOST
#ifdef JAPAN
_02301510: .word 0x0000096F
#else
_023000E0: .word 0x00000C31
#endif
arm_func_end GetNumberOfAttacks