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12 lines
442 B
C
12 lines
442 B
C
#ifndef PMDSKY_DUNGEON_AI_ITEMS_H
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#define PMDSKY_DUNGEON_AI_ITEMS_H
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#include "dungeon_mode.h"
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// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
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bool8 EntityIsValid__0230E8F0(struct entity *entity);
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// Decides whether or not an AI should use its held item and updates its action_data fields accordingly.
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void AiDecideUseItem(struct entity *pokemon);
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#endif //PMDSKY_DUNGEON_AI_ITEMS_H
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