pmd-sky/include/dungeon_ai_items.h
2024-12-30 00:22:22 -06:00

12 lines
442 B
C

#ifndef PMDSKY_DUNGEON_AI_ITEMS_H
#define PMDSKY_DUNGEON_AI_ITEMS_H
#include "dungeon_mode.h"
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
bool8 EntityIsValid__0230E8F0(struct entity *entity);
// Decides whether or not an AI should use its held item and updates its action_data fields accordingly.
void AiDecideUseItem(struct entity *pokemon);
#endif //PMDSKY_DUNGEON_AI_ITEMS_H