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12 lines
567 B
C
12 lines
567 B
C
#ifndef PMDSKY_DUNGEON_LOGIC_H
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#define PMDSKY_DUNGEON_LOGIC_H
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#include "dungeon_mode.h"
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// Checks if a monster has any "negative" status conditions. This includes a wide variety of non-self-inflicted statuses that could traditionally be viewed as actual "status conditions", as well as speed being lowered and moves being sealed.
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// monster: entity pointer
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// check_held_item: flag for whether to check for the held item (see IsMonsterVisuallyImpaired)
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bool8 MonsterHasNegativeStatus(struct entity *monster, bool8 check_held_item);
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#endif //PMDSKY_DUNGEON_LOGIC_H
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