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14 lines
387 B
C
14 lines
387 B
C
#ifndef PMDSKY_OVERLAY_29_02318A4C_H
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#define PMDSKY_OVERLAY_29_02318A4C_H
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#include "dungeon_mode.h"
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// Checks if a monster is currently floating for reasons other than its typing or ability.
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// In particular, this checks for Gravity and Magnet Rise.
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bool8 IsFloating(struct entity *entity);
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void ov29_02318A90(struct entity* entity, s8 value);
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#endif //PMDSKY_OVERLAY_29_02318A4C_H
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