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39 lines
965 B
C
39 lines
965 B
C
#ifndef PMDSKY_DUNGEON_UTIL_STATIC_H
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#define PMDSKY_DUNGEON_UTIL_STATIC_H
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#include "dungeon.h"
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static inline struct monster *GetEntInfo(struct entity *ent)
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{
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return ent->info;
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}
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static inline u32 GetEntityType(struct entity *entity)
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{
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return entity->type;
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}
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static inline bool8 ItemSticky(u8 flags)
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{
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// Double bang is needed to match for some reason.
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return !!(flags & ITEM_FLAG_STICKY);
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}
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static inline bool8 ItemExists(u8 flags)
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{
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return !!(flags & ITEM_FLAG_EXISTS);
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}
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static inline bool8 MoveExists(struct move *move)
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{
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return move->flags0 & MOVE_FLAG_EXISTS ? TRUE : FALSE;
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}
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static inline s32 GetTerrainType(const struct tile* tile)
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{
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return tile->terrain_flags & (TERRAIN_TYPE_NORMAL | TERRAIN_TYPE_SECONDARY);
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}
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#define ENTITY_POISONED(entity_info)((entity_info->burn_class_status.burn == STATUS_BURN_POISONED || entity_info->burn_class_status.burn == STATUS_BURN_BADLY_POISONED))
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#endif // PMDSKY_DUNGEON_UTIL_STATIC_H
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