pmd-sky/include/dg_object.h
AnonymousRandomPerson 2f9c4d0018 Decomped ov29_022E1AAC
Decomped by @chordtoll
2024-11-22 22:47:03 -05:00

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C

#ifndef PMDSKY_OVERLAY_29_022E1A1C_H
#define PMDSKY_OVERLAY_29_022E1A1C_H
#include "dungeon_mode.h"
// Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity).
// entity: entity pointer
// return: bool
bool8 EntityIsValid__022E1A1C(struct entity *entity);
void UpdateEntityPixelPos(struct entity *entity, struct pixel_position *pixel_pos);
void SetEntityPixelPosXY(struct entity *entity, u32 x, u32 y);
void IncrementEntityPixelPosXY(struct entity *entity, u32 x, u32 y);
u32 ov29_022E1AAC(u32 param_0, u32 param_1);
#endif //PMDSKY_OVERLAY_29_022E1A1C_H