pmd-sky/asm/overlay_29_02346834.s
2026-01-31 22:26:26 -05:00

1789 lines
30 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_02346834.inc"
.text
arm_func_start GenerateMoneyQuantity
GenerateMoneyQuantity: ; 0x02346834
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r0, #0x64
mov r4, r1
bl DungeonRandInt
mov r3, #0
ldr r2, _02346884 ; =MONEY_QUANTITY_TABLE
b _02346870
_02346854:
ldr r1, [r2, r0, lsl #2]
cmp r1, r4
strleh r0, [r5, #2]
ldmleia sp!, {r3, r4, r5, pc}
add r0, r0, r0, lsr #31
mov r0, r0, asr #1
add r3, r3, #1
_02346870:
cmp r3, #0xc8
blt _02346854
mov r0, #1
strh r0, [r5, #2]
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02346884: .word MONEY_QUANTITY_TABLE
arm_func_end GenerateMoneyQuantity
arm_func_start ov29_02346888
ov29_02346888: ; 0x02346888
stmdb sp!, {r3, r4, lr}
sub sp, sp, #4
ldr r1, _023468F8 ; =DUNGEON_PTR
mov r0, #7
ldr r1, [r1]
ldrb r4, [r1, #0xc]
bl IsCurrentMissionType
ldr r1, _023468F8 ; =DUNGEON_PTR
mov r0, #0
ldr r2, [r1]
strb r0, [r2, #0xc]
ldr r1, [r1]
ldrb r1, [r1, #0xc]
cmp r1, #1
cmpeq r4, #0
bne _023468F0
#ifdef JAPAN
ldr r1, _02347CAC ; =0x0000091F
mov r2, r0
mov r3, r0
#else
mov r2, r0
mov r3, r0
mov r1, #0xbe0
#endif
str r0, [sp]
bl YesNoMenu
cmp r0, #1
bne _023468F0
mov r0, #2
mov r1, #1
bl SetDungeonEscapeFields
_023468F0:
add sp, sp, #4
ldmia sp!, {r3, r4, pc}
.align 2, 0
_023468F8: .word DUNGEON_PTR
#ifdef JAPAN
_02347CAC: .word 0x0000091F
#endif
arm_func_end ov29_02346888
arm_func_start ov29_023468FC
ov29_023468FC: ; 0x023468FC
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r4, r0
ldrsh r0, [r4, #4]
bl GetItemCategoryVeneer
cmp r0, #5
bne _023469D4
ldrsh r0, [r4, #4]
bl GetItemMoveId16
mov r8, r0
ldrsh r0, [r4, #4]
bl IsHM
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r7, #0
mov r6, r7
mov r5, r7
mov fp, r7
ldr r4, _023469DC ; =DUNGEON_PTR
b _023469C4
_0234694C:
ldr r0, [r4]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sl, [r0, #0xa84]
#else
ldr sl, [r0, #0xb28]
#endif
mov r0, sl
bl EntityIsValid__02345698
cmp r0, #0
beq _023469C0
ldr r1, [sl, #0xb4]
mov r0, r8
ldrsh r1, [r1, #2]
bl sub_02053D1C
mov sb, r0
mov r0, sl
bl ov29_023009A0
cmp r0, #0
movne sb, r6
mov r0, sl
mov r1, r8
bl DoesMonsterHaveMove
cmp r0, #0
movne sb, r5
mov r0, sl
bl IsSpecialStoryAllyOrClient
cmp r0, #0
movne sb, fp
cmp sb, #0
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
_023469C0:
add r7, r7, #1
_023469C4:
cmp r7, #4
blt _0234694C
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
_023469D4:
mov r0, #1
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023469DC: .word DUNGEON_PTR
arm_func_end ov29_023468FC
arm_func_start ov29_023469E0
ov29_023469E0: ; 0x023469E0
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r8, #0
ldr r5, _02346A60 ; =BAG_ITEMS_PTR_MIRROR
mov sl, r0
mov r6, r8
mov r7, #1
mov fp, r8
mov r4, #6
_02346A00:
mul r1, r8, r4
ldr r0, [r5]
ldr r2, [r0, #0x384]
ldrb r0, [r2, r1]
add sb, r2, r1
tst r0, #1
movne r0, r7
moveq r0, r6
tst r0, #0xff
beq _02346A48
ldrb r0, [sb]
tst r0, sl
beq _02346A48
ldrb r0, [sb, #1]
mov r1, fp
bl ClearItem
mov r0, sb
bl ItemZInit
_02346A48:
add r8, r8, #1
cmp r8, #0x32
blt _02346A00
bl RemoveEmptyItemsInBag
#ifdef EUROPE
mov r0, #0
#endif
bl ov29_022FB920
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02346A60: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_023469E0
arm_func_start ov29_02346A64
ov29_02346A64: ; 0x02346A64
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r4, #0
ldr r5, _02346BD0 ; =DUNGEON_PTR
mov r7, #0x55
mov r6, r4
_02346A78:
ldr r0, [r5]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xa84]
#else
ldr r8, [r0, #0xb28]
#endif
mov r0, r8
bl EntityIsValid__02345698
cmp r0, #0
beq _02346AC4
ldr sb, [r8, #0xb4]
add r0, sb, #0x62
bl IsLosableItem
cmp r0, #0
beq _02346AC4
mov r1, r7
mov r2, r6
add r0, sb, #0x62
ldrb r8, [sb, #0x63]
bl InitStandardItem
strb r8, [sb, #0x63]
_02346AC4:
add r4, r4, #1
cmp r4, #4
blt _02346A78
mov sb, #0
mov r7, #1
mov r6, sb
mov r4, sb
mov r5, r7
mov fp, #0x55
_02346AE8:
mov r0, sb, lsl #0x10
mov r0, r0, asr #0x10
bl GetActiveTeamMember
mov r8, r0
ldrb r0, [r8]
tst r0, #1
movne r1, r7
moveq r1, r6
tst r1, #0xff
beq _02346B5C
tst r0, #2
movne r0, r5
moveq r0, r4
tst r0, #0xff
beq _02346B5C
ldrsh r0, [r8, #8]
bl IsMonsterIdInNormalRange
cmp r0, #0
beq _02346B5C
add r0, r8, #0x3e
bl IsLosableItem
cmp r0, #0
beq _02346B5C
mov r1, fp
mov r2, #0
add r0, r8, #0x3e
ldrb sl, [r8, #0x3f]
bl InitStandardItem
strb sl, [r8, #0x3f]
_02346B5C:
add sb, sb, #1
cmp sb, #4
blt _02346AE8
mov r4, #0
ldr r6, _02346BD4 ; =BAG_ITEMS_PTR_MIRROR
mov r8, #0x55
mov r7, r4
mov r5, #6
_02346B7C:
ldr r0, [r6]
ldr r0, [r0, #0x384]
mla sb, r4, r5, r0
mov r0, sb
bl IsLosableItem
cmp r0, #0
beq _02346BB8
mov r0, sb
mov r1, r8
mov r2, r7
ldrb sl, [sb, #1]
bl InitStandardItem
mov r0, sb
bl SetItemAcquired
strb sl, [sb, #1]
_02346BB8:
add r4, r4, #1
cmp r4, #0x32
blt _02346B7C
bl RemoveEmptyItemsInBag
#ifdef EUROPE
mov r0, #0
#endif
bl ov29_022FB920
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02346BD0: .word DUNGEON_PTR
_02346BD4: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_02346A64
arm_func_start CheckTeamItemsFlags
CheckTeamItemsFlags: ; 0x02346BD8
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
ldr r1, _02346CB4 ; =BAG_ITEMS_PTR_MIRROR
mov r7, #0
mov r5, r0
ldr r8, [r1]
mov r2, r7
mov r3, #1
mov r0, #6
b _02346C30
_02346BFC:
mul r4, r7, r0
ldr r6, [r8, #0x384]
ldrb r1, [r6, r4]
tst r1, #1
movne r1, r3
moveq r1, r2
tst r1, #0xff
beq _02346C2C
ldrb r1, [r6, r4]
tst r1, r5
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_02346C2C:
add r7, r7, #1
_02346C30:
cmp r7, #0x32
blt _02346BFC
bl RemoveEmptyItemsInBag
#ifdef EUROPE
mov r0, #0
#endif
bl ov29_022FB920
mov r4, #0
mov r7, r4
mov r8, #1
ldr r6, _02346CB8 ; =DUNGEON_PTR
b _02346CA4
_02346C54:
ldr r0, [r6]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xa84]
#else
ldr sb, [r0, #0xb28]
#endif
mov r0, sb
bl EntityIsValid__02345698
cmp r0, #0
beq _02346CA0
ldr r1, [sb, #0xb4]
ldrb r0, [r1, #0x62]
tst r0, #1
movne r0, r8
moveq r0, r7
tst r0, #0xff
beq _02346CA0
ldrb r0, [r1, #0x62]
tst r0, r5
movne r0, #1
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_02346CA0:
add r4, r4, #1
_02346CA4:
cmp r4, #4
blt _02346C54
mov r0, #0
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_02346CB4: .word BAG_ITEMS_PTR_MIRROR
_02346CB8: .word DUNGEON_PTR
arm_func_end CheckTeamItemsFlags
arm_func_start ov29_02346CBC
ov29_02346CBC: ; 0x02346CBC
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov sb, #0
mov r8, #1
ldr r5, _02346DA0 ; =BAG_ITEMS_PTR_MIRROR
mov r7, sb
mov fp, sb
mov r6, r8
mov r4, #6
_02346CDC:
mul r1, sb, r4
ldr r0, [r5]
ldr r2, [r0, #0x384]
ldrb r0, [r2, r1]
add sl, r2, r1
tst r0, #1
movne r0, r8
moveq r0, r7
tst r0, #0xff
beq _02346D8C
ldrb r0, [sl]
bic r0, r0, #8
strb r0, [sl]
ldrsh r0, [sl, #4]
cmp r0, #0xb7
bne _02346D78
mov r0, sl
bl sub_0200D8AC
bl AddMoneyCarried
ldrb r0, [sl, #1]
cmp r0, #0
beq _02346D70
sub r0, r0, #1
mov r0, r0, lsl #0x10
mov r0, r0, asr #0x10
bl GetActiveTeamMember
ldrb r1, [r0, #0x3e]
tst r1, #1
movne r1, r6
moveq r1, fp
tst r1, #0xff
beq _02346D70
ldrsh r1, [r0, #0x42]
cmp r1, #0xb7
bne _02346D70
add r0, r0, #0x3e
bl ItemZInit
_02346D70:
mov r0, sl
bl ItemZInit
_02346D78:
ldrb r0, [sl]
tst r0, #2
beq _02346D8C
mov r0, sl
bl ItemZInit
_02346D8C:
add sb, sb, #1
cmp sb, #0x32
blt _02346CDC
bl RemoveEmptyItemsInBag
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02346DA0: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_02346CBC
arm_func_start ov29_02346DA4
ov29_02346DA4: ; 0x02346DA4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
bl ov29_02346CBC
bl RemoveEmptyItemsInBag
#ifdef EUROPE
mov r0, #0
#endif
bl ov29_022FB920
mov r8, #0
mov r7, #1
mov r6, r8
mov r4, r8
mov r5, r7
_02346DC8:
mov r0, r8
bl GetActiveTeamMember
mov sb, r0
ldrb r0, [sb]
tst r0, #1
movne r0, r7
moveq r0, r6
tst r0, #0xff
beq _02346E30
ldrb r0, [sb, #0x3e]
tst r0, #1
movne r0, r5
moveq r0, r4
tst r0, #0xff
beq _02346E30
ldrb r0, [sb, #0x3e]
bic r0, r0, #8
strb r0, [sb, #0x3e]
ldrsh r0, [sb, #0x42]
cmp r0, #0xb7
bne _02346E30
add r0, sb, #0x3e
bl sub_0200D8AC
bl AddMoneyCarried
add r0, sb, #0x3e
bl ItemZInit
_02346E30:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #4
blt _02346DC8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
arm_func_end ov29_02346DA4
arm_func_start ov29_02346E48
ov29_02346E48: ; 0x02346E48
stmdb sp!, {r3, lr}
#ifdef JAPAN
bl IsMarowakTrainingMaze
cmp r0, #0
beq _02348210
#endif
bl ov29_02346CBC
_02348210:
bl sub_02057CE8
bl CleanStickyItemsInBag
ldmia sp!, {r3, pc}
arm_func_end ov29_02346E48
arm_func_start ov29_02346E5C
ov29_02346E5C: ; 0x02346E5C
stmdb sp!, {r3, r4, r5, lr}
mov r5, #0
ldr r1, _02346EB8 ; =BAG_ITEMS_PTR_MIRROR
mov r3, r5
mov ip, #1
mov r0, #6
_02346E74:
mul lr, r5, r0
ldr r2, [r1]
ldr r4, [r2, #0x384]
ldrb r2, [r4, lr]
tst r2, #1
movne r2, ip
moveq r2, r3
tst r2, #0xff
beq _02346EA8
ldrb r2, [r4, lr]
tst r2, #4
bicne r2, r2, #4
strneb r2, [r4, lr]
_02346EA8:
add r5, r5, #1
cmp r5, #0x32
blt _02346E74
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_02346EB8: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_02346E5C
arm_func_start ov29_02346EBC
ov29_02346EBC: ; 0x02346EBC
ldrb r1, [r0, #6]
cmp r1, #0
bne _02346F04
ldr r1, _02346F0C ; =DUNGEON_PTR
#ifdef JAPAN
mov ip, #0
#else
mov r3, #0
#endif
ldr r1, [r1]
add r1, r1, #0x3f4
add r2, r1, #0x400
#ifdef JAPAN
mov r1, #0x23c
b _023482BC
_02346EE0:
mla r3, ip, r1, r2
cmp r3, r0
ldreq r0, _02346F10 ; =ov29_023531C8
ldreqb r0, [r0, ip]
bxeq lr
add ip, ip, #1
_023482BC:
cmp ip, #4
#else
b _02346EFC
_02346EE0:
add r1, r3, r3, lsl #3
add r1, r2, r1, lsl #6
cmp r1, r0
ldreq r0, _02346F10 ; =ov29_023531C8
ldreqb r0, [r0, r3]
bxeq lr
add r3, r3, #1
_02346EFC:
cmp r3, #4
#endif
blt _02346EE0
_02346F04:
mov r0, #0
bx lr
.align 2, 0
_02346F0C: .word DUNGEON_PTR
_02346F10: .word ov29_023531C8
arm_func_end ov29_02346EBC
arm_func_start AddHeldItemToBag
AddHeldItemToBag: ; 0x02346F14
stmdb sp!, {r4, r5, r6, lr}
mov r5, r0
bl GetCurrentBagCapacity
ldr r1, _02346FB4 ; =BAG_ITEMS_PTR_MIRROR
mov lr, #0
ldr r6, [r1]
mov r2, lr
mov r3, #1
mov r1, #6
b _02346FA4
_02346F3C:
mul r4, lr, r1
ldr ip, [r6, #0x384]
ldrb ip, [ip, r4]
tst ip, #1
movne ip, r3
moveq ip, r2
tst ip, #0xff
bne _02346FA0
mov r0, r5
bl ov29_02346EBC
strb r0, [r5, #0x63]
ldr r0, _02346FB4 ; =BAG_ITEMS_PTR_MIRROR
ldrh r1, [r5, #0x62]
ldr r2, [r0]
add r0, r5, #0x62
ldr r2, [r2, #0x384]
strh r1, [r2, r4]
ldrh r1, [r5, #0x64]
add r2, r2, r4
strh r1, [r2, #2]
ldrh r1, [r5, #0x66]
strh r1, [r2, #4]
bl SetItemAcquired
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
_02346FA0:
add lr, lr, #1
_02346FA4:
cmp lr, r0
blt _02346F3C
mov r0, #1
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_02346FB4: .word BAG_ITEMS_PTR_MIRROR
arm_func_end AddHeldItemToBag
arm_func_start ov29_02346FB8
ov29_02346FB8: ; 0x02346FB8
ldr r1, _02346FFC ; =DUNGEON_PTR
#ifdef JAPAN
mov ip, #0
#else
mov r3, #0
#endif
ldr r1, [r1]
add r1, r1, #0x56
add r2, r1, #0x800
#ifdef JAPAN
mov r1, #0x23c
b _023483A4
_02348394:
mla r3, ip, r1, r2
cmp r3, r0
beq _023483AC
add ip, ip, #1
_023483A4:
cmp ip, #4
blt _02348394
_023483AC:
cmp ip, #4
mvneq r0, #0
movne r0, ip
#else
b _02346FE4
_02346FD0:
add r1, r3, r3, lsl #3
add r1, r2, r1, lsl #6
cmp r1, r0
beq _02346FEC
add r3, r3, #1
_02346FE4:
cmp r3, #4
blt _02346FD0
_02346FEC:
cmp r3, #4
mvneq r0, #0
movne r0, r3
#endif
bx lr
.align 2, 0
_02346FFC: .word DUNGEON_PTR
arm_func_end ov29_02346FB8
arm_func_start ov29_02347000
ov29_02347000: ; 0x02347000
ldr r1, _0234702C ; =ov10_022C4CD8
b _02347018
_02347008:
cmp r0, r2
moveq r0, #1
bxeq lr
add r1, r1, #2
_02347018:
ldrsh r2, [r1]
cmp r2, #0
bne _02347008
mov r0, #0
bx lr
.align 2, 0
_0234702C: .word ov10_022C4CD8
arm_func_end ov29_02347000
arm_func_start RemoveEmptyItemsInBagWrapper
RemoveEmptyItemsInBagWrapper: ; 0x02347030
stmdb sp!, {r3, lr}
bl RemoveEmptyItemsInBag
#ifdef EUROPE
mov r0, #0
#endif
bl ov29_022FB920
ldmia sp!, {r3, pc}
arm_func_end RemoveEmptyItemsInBagWrapper
arm_func_start ov29_02347040
ov29_02347040: ; 0x02347040
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r8, #0
ldr r5, _023470F8 ; =DUNGEON_PTR
ldr r6, _023470FC ; =BAG_ITEMS_PTR_MIRROR
mov fp, r8
mov r7, #1
mov r4, #6
_0234705C:
mul sl, r8, r4
ldr r0, [r6]
ldr r1, [r0, #0x384]
ldrb r0, [r1, sl]
add r1, r1, sl
tst r0, #1
movne r0, r7
moveq r0, fp
tst r0, #0xff
ldrneb r1, [r1, #1]
cmpne r1, #0
beq _023470E8
ldr r0, [r5]
add r0, r0, r1, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xa80]
#else
ldr sb, [r0, #0xb24]
#endif
mov r0, sb
bl EntityIsValid__02345698
cmp r0, #0
bne _023470C0
ldr r0, [r6]
ldr r0, [r0, #0x384]
add r0, r0, sl
bl sub_0200D894
b _023470E8
_023470C0:
ldr r1, [r6]
ldr r0, [sb, #0xb4]
ldr r2, [r1, #0x384]
ldrh r1, [r2, sl]
add r2, r2, sl
strh r1, [r0, #0x62]
ldrh r1, [r2, #2]
strh r1, [r0, #0x64]
ldrh r1, [r2, #4]
strh r1, [r0, #0x66]
_023470E8:
add r8, r8, #1
cmp r8, #0x32
blt _0234705C
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023470F8: .word DUNGEON_PTR
_023470FC: .word BAG_ITEMS_PTR_MIRROR
arm_func_end ov29_02347040
arm_func_start ov29_02347100
ov29_02347100: ; 0x02347100
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
bl GetLeader
mov r4, r0
bl ov29_022EBB8C
mov r1, r0
mov r0, r4
mov r2, #0xa
bl GetItemToUseByIndex
mov r4, r0
bl ov29_022EBB98
cmp r0, #0x90
bhs _0234717C
mov r0, r4
bl GetItemAction
cmp r0, #0
beq _0234717C
ldrb r0, [r4]
tst r0, #8
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
mov r0, r4
bl ov29_023468FC
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r5
bl MonsterHasEmbargoStatus
cmp r0, #0
movne r0, #0
ldmneia sp!, {r3, r4, r5, pc}
_0234717C:
mov r0, #1
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_02347100
arm_func_start ov29_02347184
ov29_02347184: ; 0x02347184
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0xc8
mov sb, #0
mov r7, #1
mov sl, r0
mov r8, sb
mov r6, sb
mov fp, sb
mov r5, r7
add r4, sp, #0
_023471AC:
mov r0, r8
bl GetItemAtIdx
cmp sl, #0
beq _023471F4
mov r2, sl
b _023471E0
_023471C4:
ldrsh r1, [r0, #4]
cmp r3, r1
bne _023471DC
ldrb r1, [r0, #1]
cmp r1, #0
bne _023471EC
_023471DC:
add r2, r2, #2
_023471E0:
ldrsh r3, [r2]
cmp r3, #0
bne _023471C4
_023471EC:
cmp r3, #0
bne _02347224
_023471F4:
ldrb r1, [r0]
tst r1, #1
movne r2, r7
moveq r2, r6
tst r2, #0xff
beq _02347224
tst r1, #8
movne r1, r5
moveq r1, fp
tst r1, #0xff
streq r0, [r4, sb, lsl #2]
addeq sb, sb, #1
_02347224:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #0x32
blt _023471AC
cmp sb, #0
moveq r0, #0
beq _023472B8
bl DungeonRand16Bit
mov r1, sb
bl _s32_div_f
mov r0, r1, lsl #0x10
add r1, sp, #0
mov r0, r0, asr #0x10
#ifdef JAPAN
ldr r4, [r1, r0, lsl #2]
ldrb r0, [r4]
orr r0, r0, #8
strb r0, [r4]
ldrb r0, [r4, #1]
cmp r0, #0
beq _023472B4
sub r2, r0, #1
mov r0, #0x23c
ldr r1, _023472C0 ; =DUNGEON_PTR
mul r3, r2, r0
ldr r0, [r1]
add r0, r0, #0x56
add r1, r0, #0x800
ldrb r0, [r1, r3]
#else
ldr r3, [r1, r0, lsl #2]
ldrb r0, [r3]
orr r0, r0, #8
strb r0, [r3]
ldrb r1, [r3, #1]
cmp r1, #0
beq _023472B4
ldr r0, _023472C0 ; =DUNGEON_PTR
sub r1, r1, #1
ldr r0, [r0]
add r1, r1, r1, lsl #3
add r0, r0, #0x56
add r2, r0, #0x800
ldrb r0, [r2, r1, lsl #6]
mov r1, r1, lsl #6
#endif
tst r0, #1
movne r0, #1
moveq r0, #0
tst r0, #0xff
#ifdef JAPAN
ldrneb r0, [r1, r3]
orrne r0, r0, #8
strneb r0, [r1, r3]
_023472B4:
ldrsh r0, [r4, #4]
#else
ldrneb r0, [r2, r1]
orrne r0, r0, #8
strneb r0, [r2, r1]
_023472B4:
ldrsh r0, [r3, #4]
#endif
_023472B8:
add sp, sp, #0xc8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023472C0: .word DUNGEON_PTR
arm_func_end ov29_02347184
arm_func_start GenerateItem
GenerateItem: ; 0x023472C4
stmdb sp!, {r3, r4, r5, r6, r7, lr}
mov r7, r3
mov r4, r1
mov r3, #0
mov r5, r0
bl sub_0200CF6C
mov r0, r4
mov r6, #0
bl IsNotMoney
cmp r0, #0
beq _02347324
cmp r7, #0
bne _0234731C
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02347374 ; =DUNGEON_PTR
ldr r1, [r1]
add r1, r1, #0x28000
#ifdef JAPAN
ldrb r1, [r1, #0x618]
#else
ldrb r1, [r1, #0x6bc]
#endif
cmp r0, r1
movlt r6, #1
b _02347324
_0234731C:
cmp r7, #1
moveq r6, #1
_02347324:
cmp r6, #0
ldrneb r0, [r5]
orrne r0, r0, #8
strneb r0, [r5]
mov r0, r4
bl GetItemCategoryVeneer
cmp r0, #6
ldmneia sp!, {r3, r4, r5, r6, r7, pc}
ldr r0, _02347374 ; =DUNGEON_PTR
ldr r1, [r0]
ldr r0, [r1, #0x7cc]
cmp r0, #0
add r0, r1, #0x28000
#ifdef JAPAN
ldrb r2, [r0, #0x625]
#else
ldrb r2, [r0, #0x6c9]
#endif
moveq r3, #5
movne r3, #0x28
mul r1, r2, r3
mov r0, r5
bl GenerateMoneyQuantity
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_02347374: .word DUNGEON_PTR
arm_func_end GenerateItem
arm_func_start ov29_02347378
ov29_02347378: ; 0x02347378
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x14
ldr r3, _02347514 ; =DUNGEON_PTR
mov sl, r0
ldr r0, [r3]
cmp r2, #0
add r0, r0, #0x1a000
#ifdef JAPAN
ldrb fp, [r0, #0x1a1]
#else
ldrb fp, [r0, #0x245]
#endif
beq _023473B0
cmp r2, #0
beq _023473B8
#ifdef JAPAN
ldrb r0, [r0, #0x19a]
#else
ldrb r0, [r0, #0x23e]
#endif
cmp r0, #0
bne _023473B8
_023473B0:
mov r3, #1
b _023473BC
_023473B8:
mov r3, #0
_023473BC:
ldrsh r2, [r1]
ldrsh r1, [r1, #2]
mov r0, #0x18
smulbb r2, r2, r0
smulbb r0, r1, r0
add r1, r2, #4
add r0, r0, #4
ands r4, r3, #0xff
mov r8, r1, lsl #8
mov sb, r0, lsl #8
beq _023474CC
ldr r5, [sl, #0xc]
sub r0, r5, r8
bl abs
cmp r0, #0xc
bge _02347410
ldr r0, [sl, #0x10]
sub r0, r0, sb
bl abs
cmp r0, #0xc
blt _023474CC
_02347410:
str r5, [sp, #0xc]
ldr r0, [sl, #0x10]
mov r6, #0
str r0, [sp, #0x10]
sub r0, r8, r5
mov r1, #0x18
mov r7, r6
bl _s32_div_f
ldr r1, [sp, #0x10]
str r0, [sp, #8]
sub r0, sb, r1
mov r1, #0x18
bl _s32_div_f
str r0, [sp, #4]
mov r5, r6
_0234744C:
ldr r2, [sp, #0xc]
ldr r0, [sp, #8]
ldr r1, [sp, #0x10]
add r0, r2, r0
str r0, [sp, #0xc]
ldr r0, [sp, #4]
add r0, r1, r0
str r0, [sp, #0x10]
mov r0, r7
bl SinAbs4096
mov r1, #0xc
mul r1, r0, r1
str r1, [sl, #0x1c]
mov r0, sl
add r1, sp, #0xc
bl UpdateEntityPixelPos
mov r0, #0
str r0, [sp]
mov r0, sl
mov r1, fp
mov r2, #0
and r3, r6, #0xff
bl ov29_023457C8
mov r0, #0x13
bl AdvanceFrame
tst r5, #3
addeq r6, r6, #1
add r5, r5, #1
add r7, r7, #0x55
and r6, r6, #7
cmp r5, #0x18
blt _0234744C
_023474CC:
mov r0, sl
mov r1, r8
mov r2, sb
bl SetEntityPixelPosXY
mov r5, #0
str r5, [sl, #0x1c]
cmp r4, #0
beq _02347504
mov r0, sl
mov r1, fp
mov r2, #1
mov r3, #0xff
str r5, [sp]
bl ov29_023457C8
_02347504:
mov r0, #0x13
bl AdvanceFrame
add sp, sp, #0x14
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02347514: .word DUNGEON_PTR
arm_func_end ov29_02347378
arm_func_start ov29_02347518
ov29_02347518: ; 0x02347518
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x248
ldr r4, _02347B3C ; =DUNGEON_PTR
mov sl, r0
ldr r4, [r4]
mov r6, #3
add r0, r4, #0x1a000
#ifdef JAPAN
ldrb r0, [r0, #0x1a1]
#else
ldrb r0, [r0, #0x245]
#endif
mov r5, #0
mov sb, r3
str r0, [sp, #0x20]
str r6, [r4, #0xcc]
mov r0, #1
strb r5, [r4, #0xf0]
strb r0, [r4, #0xec]
strb r5, [r4, #0xee]
mov r0, r1
str r0, [r4, #0x180]
str r5, [r4, #0xe8]
#ifdef JAPAN
ldrh r5, [r2]
str r1, [sp, #8]
mov r1, #0x18
strh r5, [r4, #0xd0]
ldrh r5, [r2, #2]
add r0, r4, #0xcc
ldr r8, [sp, #0x270]
strh r5, [r4, #0xd2]
#else
ldrh r6, [r2]
str r1, [sp, #8]
mov r1, #0x18
strh r6, [r4, #0xd0]
ldrh r6, [r2, #2]
add r0, r4, #0xcc
ldr r8, [sp, #0x270]
strh r6, [r4, #0xd2]
#endif
ldrsh r3, [r2]
ldrsh r2, [r2, #2]
smulbb r3, r3, r1
smulbb r2, r2, r1
add r1, r3, #4
mov r1, r1, lsl #8
mov r2, r2, lsl #8
bl SetEntityPixelPosXY
#ifdef JAPAN
mov r0, #0
#else
mov r0, r5
#endif
str r0, [sp, #0x1c]
strh r0, [r4, #0xf2]
ldr r0, [sl]
cmp r0, #1
bne _023475D4
mov r0, sl
mov r1, #0x31
bl ItemIsActive__02347B50
cmp r0, #0
movne r0, #1
strne r0, [sp, #0x1c]
_023475D4:
#ifdef JAPAN
mov r0, #1
ldrsh fp, [r8, #2]
mov r5, #0
#else
ldrsh r1, [r8, #2]
mov r0, #1
mov r6, #0
str r1, [sp, #0x24]
#endif
bl ov29_0234B4CC
_023475E8:
ldrh r2, [r4, #0xd0]
ldrh r1, [r4, #0xd2]
ldrb r0, [r8, #1]
strh r2, [sp, #0x44]
strh r1, [sp, #0x46]
cmp r0, #0
beq _023476BC
ldrb r0, [r8]
cmp r0, #0
bne _023476BC
ldr r1, _02347B40 ; =DIRECTIONS_XY
mov r2, sb, lsl #2
add r0, r1, sb, lsl #2
#ifdef JAPAN
ldrsh r6, [r4, #0xd0]
#else
ldrsh r7, [r4, #0xd0]
#endif
ldrsh r3, [r1, r2]
ldrsh r2, [r4, #0xd2]
ldrsh r1, [r0, #2]
#ifdef JAPAN
add r0, r6, r3
#else
add r0, r7, r3
#endif
add r1, r2, r1
bl GetTile
ldrh r0, [r0]
tst r0, #3
bne _023476BC
ldrsh r0, [sp, #0x46]
#ifdef JAPAN
mov r6, #0
#else
mov r7, #0
#endif
str r0, [sp, #0x10]
ldrsh r0, [sp, #0x44]
str r0, [sp, #0xc]
ldr r0, _02347B44 ; =ov29_023516FC
add r0, r0, sb, lsl #2
#ifdef JAPAN
str r0, [sp, #0x24]
b _023476B4
_02347668:
ldr r0, [sp, #0x24]
ldrb r7, [r6, r0]
cmp r7, #8
bge _023476B0
ldr r0, _02347B40 ; =DIRECTIONS_XY
mov r1, r7, lsl #2
ldrsh r1, [r0, r1]
add r0, r0, r7, lsl #2
#else
str r0, [sp, #0x28]
b _023476B4
_02347668:
ldr r0, [sp, #0x28]
ldrb fp, [r7, r0]
cmp fp, #8
bge _023476B0
ldr r0, _02347B40 ; =DIRECTIONS_XY
mov r1, fp, lsl #2
ldrsh r1, [r0, r1]
add r0, r0, fp, lsl #2
#endif
ldrsh r2, [r0, #2]
ldr r0, [sp, #0xc]
add r0, r0, r1
ldr r1, [sp, #0x10]
add r1, r1, r2
bl GetTile
ldrh r0, [r0]
tst r0, #3
#ifdef JAPAN
movne sb, r7
bne _023476BC
_023476B0:
add r6, r6, #1
_023476B4:
cmp r6, #4
#else
movne sb, fp
bne _023476BC
_023476B0:
add r7, r7, #1
_023476B4:
cmp r7, #4
#endif
blt _02347668
_023476BC:
mov r0, sb, lsl #0x10
mov r1, r0, lsr #0x10
ldr r0, _02347B40 ; =DIRECTIONS_XY
mov r2, r1, lsl #2
ldrh r2, [r0, r2]
add r1, r0, r1, lsl #2
ldrsh r3, [r4, #0xd0]
strh r2, [sp, #0x3c]
ldrsh r2, [sp, #0x3c]
ldrh r1, [r1, #2]
add r2, r3, r2
strh r1, [sp, #0x3e]
strh r2, [r4, #0xd0]
ldrsh r1, [sp, #0x3e]
ldrsh r2, [r4, #0xd2]
add r1, r2, r1
strh r1, [r4, #0xd2]
ldrsh r2, [r4, #0xd0]
cmp r2, #0
ldrgesh r1, [r4, #0xd2]
cmpge r1, #0
blt _02347720
cmp r2, #0x38
cmplt r1, #0x20
blt _02347728
_02347720:
#ifdef JAPAN
mov r6, #2
#else
mov r7, #2
#endif
b _02347978
_02347728:
mov r2, sb, lsl #2
add r1, r0, sb, lsl #2
ldrsh r0, [r0, r2]
ldrsh r1, [r1, #2]
#ifdef JAPAN
mov r6, #0
#else
mov r7, #0
#endif
mov r0, r0, lsl #0xa
str r0, [sp, #0x14]
and r0, sb, #0xff
#ifdef JAPAN
mov r7, r1, lsl #0xa
str r0, [sp, #0x28]
#else
mov fp, r1, lsl #0xa
str r0, [sp, #0x2c]
#endif
_02347750:
mov r0, #0
str r0, [sp, #0x18]
ldr r1, [sp, #0x14]
add r0, r4, #0xcc
#ifdef JAPAN
mov r2, r7
#else
mov r2, fp
#endif
bl IncrementEntityPixelPosXY
bl IsWaterTileset
cmp r0, #0
ldr r0, [r4, #0xd8]
ldr r1, [r4, #0xdc]
movne r2, #3
mov r0, r0, asr #8
mov r1, r1, asr #8
moveq r2, #0
add r0, r0, #8
add r1, r1, #0x10
bl ov29_022E9488
cmp r0, #0
movne r0, #1
strne r0, [sp, #0x18]
mov r0, #1
str r0, [sp]
ldr r1, [sp, #0x20]
#ifdef JAPAN
ldr r3, [sp, #0x28]
#else
ldr r3, [sp, #0x2c]
#endif
add r0, r4, #0xcc
mov r2, #0
bl ov29_023457C8
cmp r0, #0
movne r0, #1
strne r0, [sp, #0x18]
ldr r0, [sp, #0x18]
cmp r0, #0
beq _023477DC
mov r0, #0x12
bl AdvanceFrame
_023477DC:
#ifdef JAPAN
add r6, r6, #1
cmp r6, #6
#else
add r7, r7, #1
cmp r7, #6
#endif
blt _02347750
ldrsh r0, [r4, #0xd0]
ldrsh r1, [r4, #0xd2]
bl GetTile
#ifdef JAPAN
mov r6, r0
ldrh r0, [r6]
#else
mov r7, r0
ldrh r0, [r7]
#endif
tst r0, #3
ldreqb r0, [r8]
cmpeq r0, #0
bne _02347824
ldrh r1, [sp, #0x44]
ldrh r0, [sp, #0x46]
#ifdef JAPAN
mov r6, #1
#else
mov r7, #1
#endif
strh r1, [r4, #0xd0]
strh r0, [r4, #0xd2]
b _02347978
_02347824:
#ifdef JAPAN
ldr r0, [r6, #0xc]
#else
ldr r0, [r7, #0xc]
#endif
cmp r0, #0
beq _02347960
ldrb r1, [r8]
#ifdef JAPAN
mov r7, #0
#else
mov fp, #0
#endif
cmp r1, #0
ldreq r1, [r0]
cmpeq r1, #1
bne _02347870
mov r1, #0x2d
bl ItemIsActive__02347B50
cmp r0, #0
bne _0234786C
#ifdef JAPAN
ldr r0, [r6, #0xc]
#else
ldr r0, [r7, #0xc]
#endif
mov r1, #0x54
bl ExclusiveItemEffectIsActive__02347B80
cmp r0, #0
beq _02347870
_0234786C:
#ifdef JAPAN
mov r7, #1
_02347870:
cmp r7, #0
addne r0, sb, #4
andne sb, r0, #7
bne _02347960
ldr r0, [r6, #0xc]
mov r7, #1
#else
mov fp, #1
_02347870:
cmp fp, #0
beq _02347894
add r5, r5, #1
cmp r5, #2
movge r7, #1
bge _02347978
add r0, sb, #4
and sb, r0, #7
b _02347960
_02347894:
ldr r0, [r7, #0xc]
mov fp, #1
#endif
ldr r0, [r0]
cmp r0, #1
bne _0234791C
add r0, sp, #0x34
#ifdef JAPAN
add r1, r7, #0x194
bl InitMove
ldr r0, [r6, #0xc]
#else
add r1, fp, #0x194
bl InitMove
ldr r0, [r7, #0xc]
#endif
add r1, sp, #0x34
bl TwoTurnMoveForcedMiss
cmp r0, #0
ldr r0, [sp, #8]
mov r1, #1
ldrsh r0, [r0, #4]
#ifdef JAPAN
movne r7, #0
#else
movne fp, #0
#endif
bl TestItemAiFlag
cmp r0, #0
bne _0234791C
mov r0, sl
mov r1, #0x2e
bl IqSkillIsEnabled
cmp r0, #0
bne _02347908
mov r0, sl
mov r1, #0x60
bl ExclusiveItemEffectIsActive__02347B80
cmp r0, #0
beq _0234791C
_02347908:
#ifdef JAPAN
ldr r1, [r6, #0xc]
#else
ldr r1, [r7, #0xc]
#endif
mov r0, sl
bl ov29_022FAFD4
cmp r0, #0
#ifdef JAPAN
movne r7, #0
_0234791C:
cmp r7, #0
beq _02347960
cmp r5, #0x40
bge _02347950
ldr r1, [r6, #0xc]
add r2, sp, #0x48
mov r0, sl
str r1, [r2, r5, lsl #3]
bl DoesProjectileHitTarget
add r1, sp, #0x48
add r1, r1, r5, lsl #3
strb r0, [r1, #4]
add r5, r5, #1
#else
movne fp, #0
_0234791C:
cmp fp, #0
beq _02347960
cmp r6, #0x40
bge _02347950
ldr r1, [r7, #0xc]
add r2, sp, #0x48
mov r0, sl
str r1, [r2, r6, lsl #3]
bl DoesProjectileHitTarget
add r1, sp, #0x48
add r1, r1, r6, lsl #3
strb r0, [r1, #4]
add r6, r6, #1
#endif
_02347950:
ldrb r0, [r8]
cmp r0, #0
#ifdef JAPAN
moveq r6, #0
beq _02347978
_02347960:
sub fp, fp, #1
cmp fp, #0
bgt _023475E8
mov r6, #1
_02347978:
mov r0, #0
bl ov29_0234B4CC
ldr r0, _02348EF8 ; =0x00000922
mov fp, #0
sub r0, r0, #1
str r0, [sp, #0x2c]
b _02347A94
_02347988:
add r0, sp, #0x48
ldr r7, [r0, fp, lsl #3]
cmp r7, #0
moveq r0, #0
beq _02348D5C
ldr r0, [r7]
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
_02348D5C:
cmp r0, #0
beq _02347A90
add r0, sp, #0x48
add r0, r0, fp, lsl #3
#else
moveq r7, #0
beq _02347978
_02347960:
ldr r0, [sp, #0x24]
sub r0, r0, #1
str r0, [sp, #0x24]
cmp r0, #0
bgt _023475E8
mov r7, #1
_02347978:
mov r0, #0
bl ov29_0234B4CC
mov r5, #0
b _02347A94
_02347988:
mov r0, sl
bl EntityIsValid__02347BA4
cmp r0, #0
beq _02347A9C
add r0, sp, #0x48
ldr fp, [r0, r5, lsl #3]
mov r0, fp
bl EntityIsValid__02347BA4
cmp r0, #0
beq _02347A90
add r0, sp, #0x48
add r0, r0, r5, lsl #3
#endif
ldrb r0, [r0, #4]
cmp r0, #0
beq _02347A38
mov r0, #0
#ifdef JAPAN
mov r1, r7
#else
mov r1, fp
#endif
mov r2, r0
bl SubstitutePlaceholderStringTags
ldr r1, [sp, #8]
mov r0, #0
bl PrepareItemForPrinting__02345754
#ifdef JAPAN
mov r0, sl
mov r1, r7
mov r2, #0x920
bl LogMessageByIdWithPopupCheckUserTarget
mov r0, sl
mov r1, r7
#else
ldr r2, _02347B48 ; =0x00000BE1
mov r0, sl
mov r1, fp
bl LogMessageByIdWithPopupCheckUserTarget
mov r0, sl
mov r1, fp
#endif
bl TryEndPetrifiedOrSleepStatus
mov r2, r0
ldr r0, [sp, #0x1c]
mov r3, sl
cmp r0, #0
ldreqb r0, [r8]
cmpeq r0, #0
movne r0, #1
moveq r0, #0
and r1, r0, #0xff
ldr r0, [sp, #8]
#ifdef JAPAN
str r7, [sp]
#else
str fp, [sp]
#endif
str r0, [sp, #4]
mov r0, #1
bl ApplyItemEffect
b _02347A90
_02347A38:
ldrb r0, [r8]
#ifdef JAPAN
mov r1, r7
cmp r0, #0
mov r0, #0
cmpeq r5, #1
mov r2, r0
moveq r6, #1
#else
mov r1, fp
cmp r0, #0
mov r0, #0
cmpeq r6, #1
mov r2, r0
moveq r7, #1
#endif
bl SubstitutePlaceholderStringTags
ldr r1, [sp, #8]
mov r0, #0
bl PrepareItemForPrinting__02345728
ldrb r0, [r8]
#ifdef JAPAN
mov r1, r7
#else
mov r1, fp
ldr r2, _02347B48 ; =0x00000BE1
#endif
cmp r0, #0
mov r0, sl
beq _02347A88
#ifdef JAPAN
ldr r2, [sp, #0x2c]
#else
add r2, r2, #1
#endif
bl LogMessageByIdWithPopupCheckUserTarget
b _02347A90
_02347A88:
#ifdef JAPAN
ldr r2, _02348EF8 ; =0x00000922
#else
add r2, r2, #2
#endif
bl LogMessageByIdWithPopupCheckUserTarget
_02347A90:
#ifdef JAPAN
add fp, fp, #1
_02347A94:
cmp fp, r5
#else
add r5, r5, #1
_02347A94:
cmp r5, r6
#endif
blt _02347988
_02347A9C:
mov r0, sb, lsl #0x10
mov r0, r0, lsr #0x10
ldr r1, _02347B40 ; =DIRECTIONS_XY
mov r2, r0, lsl #2
add r0, r1, r0, lsl #2
ldrh r1, [r1, r2]
ldrh r0, [r0, #2]
#ifdef JAPAN
cmp r6, #0
#else
cmp r7, #0
#endif
strh r1, [sp, #0x30]
strh r0, [sp, #0x32]
ldrsh r1, [sp, #0x30]
ldrsh r0, [sp, #0x32]
mov r1, r1, lsl #3
mov r0, r0, lsl #3
strh r1, [sp, #0x40]
strh r0, [sp, #0x42]
beq _02347B34
#ifdef JAPAN
cmp r6, #1
beq _02347AF4
cmp r6, #2
#else
cmp r7, #1
beq _02347AF4
cmp r7, #2
#endif
beq _02347B1C
b _02347B34
_02347AF4:
add r1, sp, #0x40
str r1, [sp]
mov r5, #0
ldr r2, [sp, #8]
mov r0, sl
add r1, r4, #0xcc
mov r3, #1
str r5, [sp, #4]
bl SpawnDroppedItem
b _02347B34
_02347B1C:
ldr r1, [sp, #8]
mov r0, #0
bl PrepareItemForPrinting__02345754
ldr r1, _02347B4C ; =0x00000BE5
mov r0, sl
bl LogMessageByIdWithPopupCheckUser
_02347B34:
add sp, sp, #0x248
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02347B3C: .word DUNGEON_PTR
_02347B40: .word DIRECTIONS_XY
_02347B44: .word ov29_023516FC
#ifdef JAPAN
_02348EF8: .word 0x00000922
_02347B4C: .word 0x00000924
#else
_02347B48: .word 0x00000BE1
_02347B4C: .word 0x00000BE5
#endif
arm_func_end ov29_02347518