pmd-sky/asm/overlay_29_02324698.s
AnonymousRandomPerson c28dd4fbb8 Decomped CanAiUseMove
2025-09-22 23:15:15 -04:00

323 lines
5.7 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_02324698.inc"
.text
arm_func_start ov29_02324698
ov29_02324698: ; 0x02324698
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x140
mov r6, #0
ldr fp, _02324740 ; =DUNGEON_PTR
mov r7, r6
add r4, sp, #0
_023246B0:
ldr r0, [fp]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xad4]
#else
ldr sb, [r0, #0xb78]
#endif
mov r0, sb
bl EntityIsValid__02321438
cmp r0, #0
beq _0232470C
ldr r0, [sb, #0xb4]
mov r8, #0
#ifdef JAPAN
add r5, r0, #0x120
#else
add r5, r0, #0x124
#endif
_023246DC:
add sl, r5, r8, lsl #3
mov r0, sb
mov r1, sl
bl ov29_02324748
cmp r0, #0
beq _02324700
cmp r6, #0x50
strlt sl, [r4, r6, lsl #2]
addlt r6, r6, #1
_02324700:
add r8, r8, #1
cmp r8, #4
blt _023246DC
_0232470C:
add r7, r7, #1
cmp r7, #0x14
blt _023246B0
cmp r6, #0
ldreq r0, _02324744 ; =0x00000163
beq _02324738
mov r0, r6
bl DungeonRandInt
add r1, sp, #0
ldr r0, [r1, r0, lsl #2]
ldrh r0, [r0, #4]
_02324738:
add sp, sp, #0x140
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02324740: .word DUNGEON_PTR
_02324744: .word 0x00000163
arm_func_end ov29_02324698
arm_func_start ov29_02324748
ov29_02324748: ; 0x02324748
stmdb sp!, {r4, lr}
mov r4, r1
ldrb r1, [r4]
tst r1, #1
movne r1, #1
moveq r1, #0
tst r1, #0xff
beq _02324788
ldrh r1, [r4, #4]
bl ov29_02324D60
cmp r0, #0
bne _02324788
ldrh r0, [r4, #4]
bl IsCopyingMove
cmp r0, #0
beq _02324790
_02324788:
mov r0, #0
ldmia sp!, {r4, pc}
_02324790:
mov r0, #1
ldmia sp!, {r4, pc}
arm_func_end ov29_02324748
arm_func_start HasMaxGinsengBoost99
HasMaxGinsengBoost99: ; 0x02324798
stmdb sp!, {r3, lr}
bl GetMoveMaxGinsengBoost
cmp r0, #0x63
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
arm_func_end HasMaxGinsengBoost99
arm_func_start ov29_023247B4
ov29_023247B4: ; 0x023247B4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
sub sp, sp, #8
mov r8, r0
ldr r0, [r8, #0xb4]
mov r7, #0
mov r6, r7
#ifdef JAPAN
add r5, r0, #0x120
#else
add r5, r0, #0x124
#endif
add r4, sp, #0
_023247D4:
add sb, r5, r6, lsl #3
mov r0, r8
mov r1, sb
bl ov29_02324748
cmp r0, #0
beq _02324814
mov r0, sb
bl HasMaxGinsengBoost99
cmp r0, #0
beq _02324814
ldrh r2, [sb, #4]
add r0, r7, #1
mov r1, r7, lsl #1
mov r0, r0, lsl #0x10
strh r2, [r4, r1]
mov r7, r0, asr #0x10
_02324814:
add r0, r6, #1
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
cmp r6, #4
blt _023247D4
cmp r7, #0
movle r0, #0
ble _0232484C
mov r0, r7
bl DungeonRandInt
mov r0, r0, lsl #0x10
add r1, sp, #0
mov r0, r0, asr #0xf
ldrh r0, [r1, r0]
_0232484C:
add sp, sp, #8
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
arm_func_end ov29_023247B4
arm_func_start TwoTurnMoveForcedMiss
TwoTurnMoveForcedMiss: ; 0x02324854
stmdb sp!, {r3, lr}
ldr r2, [r0, #0xb4]
#ifdef JAPAN
ldrb r0, [r2, #0x10a]
#else
ldrb r0, [r2, #0x10b]
#endif
cmp r0, #1
bne _023248A4
ldrh r0, [r1, #4]
cmp r0, #0x88
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0xa2
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x39
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x40
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
ldmia sp!, {r3, pc}
_023248A4:
cmp r0, #2
bne _02324928
ldrb r0, [r2, #0xd2]
cmp r0, #9
bne _023248D8
ldrh r0, [r1, #4]
cmp r0, #0x20
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0xdb
bne _02324920
mov r0, #0
ldmia sp!, {r3, pc}
_023248D8:
cmp r0, #0xa
bne _02324920
ldrh r0, [r1, #4]
cmp r0, #0x76
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x128
moveq r0, #0
ldmeqia sp!, {r3, pc}
cmp r0, #0x77
bne _02324920
bl GetNaturePowerVariant
ldr r1, _02324930 ; =NATURE_POWER_TABLE
mov r0, r0, lsl #3
ldrh r0, [r1, r0]
cmp r0, #0x76
moveq r0, #0
ldmeqia sp!, {r3, pc}
_02324920:
mov r0, #1
ldmia sp!, {r3, pc}
_02324928:
mov r0, #0
ldmia sp!, {r3, pc}
.align 2, 0
_02324930: .word NATURE_POWER_TABLE
arm_func_end TwoTurnMoveForcedMiss
arm_func_start DungeonRandOutcomeUserTargetInteraction
DungeonRandOutcomeUserTargetInteraction: ; 0x02324934
stmdb sp!, {r4, r5, r6, lr}
mov r6, r0
mov r5, r1
mov r4, r2
bl IsFloorOver
cmp r0, #0
movne r0, #0
ldmneia sp!, {r4, r5, r6, pc}
mov r0, r6
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
mov r0, r5
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
ldr r1, [r5, #0xb4]
#ifdef JAPAN
ldrb r0, [r1, #0x15e]
#else
ldrb r0, [r1, #0x162]
#endif
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
ldrsh r0, [r1, #0x10]
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r4, r5, r6, pc}
cmp r4, #0
beq _023249DC
mov r0, r6
mov r1, #0x26
bl AbilityIsActiveVeneer
cmp r0, #0
beq _023249CC
mov r0, r4, lsl #1
bl DungeonRandOutcome__022EAB50
mov r4, r0
b _023249E0
_023249CC:
mov r0, r4
bl DungeonRandOutcome__022EAB50
mov r4, r0
b _023249E0
_023249DC:
mov r4, #1
_023249E0:
cmp r4, #0
cmpne r6, r5
beq _02324A18
mov r0, r6
mov r1, r5
mov r2, #0x4c
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
beq _02324A18
mov r0, r5
bl ov29_022E65A8
mov r0, #0
ldmia sp!, {r4, r5, r6, pc}
_02324A18:
mov r0, r4
ldmia sp!, {r4, r5, r6, pc}
arm_func_end DungeonRandOutcomeUserTargetInteraction
arm_func_start DungeonRandOutcomeUserAction
DungeonRandOutcomeUserAction: ; 0x02324A20
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
bl EntityIsValid__02321438
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
cmp r4, #0
moveq r0, #1
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, r5
mov r1, #0x26
bl AbilityIsActiveVeneer
cmp r0, #0
beq _02324A68
mov r0, r4, lsl #1
bl DungeonRandOutcome__022EAB50
ldmia sp!, {r3, r4, r5, pc}
_02324A68:
mov r0, r4
bl DungeonRandOutcome__022EAB50
ldmia sp!, {r3, r4, r5, pc}
arm_func_end DungeonRandOutcomeUserAction