pmd-sky/asm/overlay_29_0232393C.s
2025-08-08 23:47:03 -04:00

907 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_0232393C.inc"
.text
arm_func_start ov29_0232393C
ov29_0232393C: ; 0x0232393C
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x38
ldr r0, [r0, #0xb4]
mov sb, r2
str r0, [sp, #0x18]
mov sl, r1
ldrh r0, [sb, #4]
ldr r1, [sp, #0x60]
str r3, [sp]
str r1, [sp, #0x60]
ldr r7, [sl, #0xb4]
bl GetMoveAnimationSpeed
cmp r0, #1
moveq r6, #2
beq _02323984
cmp r0, #2
moveq r6, #3
movne r6, #6
_02323984:
ldr r0, [sp, #0x18]
ldr r4, _02323C30 ; =DIRECTIONS_XY
ldrb r1, [r0, #0x4c]
ldrsh r0, [sl, #4]
ldr r5, _02323C34 ; =DIRECTIONS_XY + 2
add r1, r1, #4
strh r0, [sp, #0x34]
and r0, r1, #7
mov r8, r0, lsl #2
ldrsh r4, [r4, r8]
ldrsh r3, [sl, #6]
add r1, sp, #0x34
str r4, [sp, #0x24]
ldrsh r4, [r5, r8]
strh r3, [sp, #0x36]
ldr r3, [sp]
mov r0, sl
mov r2, sb
str r4, [sp, #0x20]
bl ov29_02322F78
mov r4, r0
mov r1, r6
mov r0, #0x18
bl _s32_div_f
str r0, [sp, #4]
ldr r0, [sp]
cmp r0, #2
mov r2, r0
ldr r0, [sp, #4]
mul r1, r2, r0
blt _02323A18
add r0, r1, #8
str r0, [sp, #0x14]
cmp r0, #0x40
movge r0, #0x40
strge r0, [sp, #0x14]
b _02323A20
_02323A18:
mov r0, #0x20
str r0, [sp, #0x14]
_02323A20:
mov r0, #0x80000
mov r5, #0
bl _s32_div_f
str r0, [sp, #0x1c]
ldrb r2, [r7, #0x4c]
ldr r1, _02323C38 ; =ov29_02352A8C
mov r0, #1
ldr r1, [r1, r2, lsl #2]
str r1, [sp, #0x10]
bl ov29_0234B4CC
ldr r0, [sp, #0x24]
mov r2, r6, lsl #8
mul r1, r0, r2
ldr r0, [sp, #0x20]
str r1, [sp, #0xc]
mul r1, r0, r2
mov fp, r5
str r1, [sp, #8]
b _02323BC0
_02323A6C:
ldrsh r2, [sp, #0x34]
cmp r2, #0
ldrgesh r1, [sp, #0x36]
cmpge r1, #0
blt _02323BCC
cmp r2, #0x38
cmplt r1, #0x20
bge _02323BCC
ldr r0, [sp, #0x24]
ldrh r6, [sp, #0x34]
add r2, r2, r0
ldr r0, [sp, #0x20]
ldrh r3, [sp, #0x36]
add r1, r1, r0
add r0, sp, #0x34
strh r6, [sp, #0x30]
strh r3, [sp, #0x32]
strh r2, [sp, #0x34]
strh r1, [sp, #0x36]
bl ov29_022E2CA0
cmp r0, #0
beq _02323BB0
ldr r0, _02323C3C ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x1a000
#ifdef JAPAN
ldrb r0, [r0, #0x19a]
#else
ldrb r0, [r0, #0x23e]
#endif
cmp r0, #0
bne _02323BB0
ldrsh r2, [sp, #0x30]
ldrsh r1, [sp, #0x32]
mov r0, #0x18
smulbb r2, r2, r0
smulbb r0, r1, r0
add r0, r0, #0x10
mov r8, r0, lsl #8
mov r0, r4, lsl #0x10
add r1, r2, #0xc
mov r0, r0, asr #0x10
mov r7, r1, lsl #8
mov r6, #0
str r0, [sp, #0x28]
b _02323BA0
_02323B14:
cmp r4, #0
blt _02323B7C
ldr r0, [sp, #0x60]
cmp r0, #1
movne r0, #0
bne _02323B3C
mov r0, r5, asr #8
bl SinAbs4096
ldr r1, [sp, #0x14]
mul r0, r1, r0
_02323B3C:
sub r0, r8, r0
ldr r2, _02323C3C ; =DUNGEON_PTR
mov r0, r0, asr #8
strh r0, [sp, #0x2e]
mov r0, r7, asr #8
ldr r3, [r2]
strh r0, [sp, #0x2c]
ldr r2, _02323C40 ; =0x0001A226
ldr r0, [sp, #0x28]
ldrsh r2, [r3, r2]
add r1, sp, #0x2c
rsb r2, r2, r8, asr #8
add r3, r2, r2, lsr #31
ldr r2, [sp, #0x10]
add r2, r2, r3, asr #1
bl ov10_022BEB2C
_02323B7C:
mov r0, #0x30
bl AdvanceFrame
ldr r0, [sp, #0xc]
add r6, r6, #1
add r7, r7, r0
ldr r0, [sp, #8]
add r8, r8, r0
ldr r0, [sp, #0x1c]
add r5, r5, r0
_02323BA0:
ldr r0, [sp, #4]
cmp r6, r0
blt _02323B14
b _02323BBC
_02323BB0:
ldr r1, [sp, #0x1c]
ldr r0, [sp, #4]
mla r5, r1, r0, r5
_02323BBC:
add fp, fp, #1
_02323BC0:
ldr r0, [sp]
cmp fp, r0
blt _02323A6C
_02323BCC:
cmp r4, #0
blt _02323BE0
mov r0, r4, lsl #0x10
mov r0, r0, asr #0x10
bl ov10_022BDE50
_02323BE0:
mov r0, #1
bl AnimationDelayOrSomething
mov r0, #0
bl ov29_0234B4CC
mov r0, #1
mov r1, #0x4a
bl ov29_022EA370
ldrh r1, [sb, #4]
ldr r0, _02323C44 ; =0x00000232
add r3, sp, #0x34
cmp r1, r0
ldreq r0, [sp, #0x18]
moveq r1, #0
#ifdef JAPAN
streqb r1, [r0, #0x16c]
#else
streqb r1, [r0, #0x170]
#endif
mov r0, sl
mov r2, sb
mov r1, #0
bl PlayMoveAnimation
add sp, sp, #0x38
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02323C30: .word DIRECTIONS_XY
_02323C34: .word DIRECTIONS_XY + 2
_02323C38: .word ov29_02352A8C
_02323C3C: .word DUNGEON_PTR
#ifdef JAPAN
_02323C40: .word 0x0001A182
#else
_02323C40: .word 0x0001A226
#endif
_02323C44: .word 0x00000232
arm_func_end ov29_0232393C
arm_func_start MoveHitCheck
MoveHitCheck: ; 0x02323C48
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0xc
mov fp, r2
mov r7, r0
mov r6, r1
mov r0, fp
mov r1, r3
bl GetMoveAccuracyOrAiChance
mov r8, r0
mov r0, #0x64
bl DungeonRandInt
mov r1, #0
str r1, [sp, #4]
ldr sb, [r7, #0xb4]
str r0, [sp, #8]
ldrsh r0, [sb, #2]
mov r1, r1
str r1, [sp]
ldr r5, [r6, #0xb4]
bl GetMonsterGenderVeneer
cmp r0, #2
moveq r0, #1
streq r0, [sp, #4]
ldrsh r0, [r5, #2]
bl GetMonsterGenderVeneer
cmp r0, #2
moveq r0, #1
streq r0, [sp]
ldrb r0, [sp, #0x30]
mov sl, #0
mov r4, sl
cmp r0, #0
beq _02323CD8
cmp r7, r6
moveq r0, #1
beq _02324008
_02323CD8:
ldrh r1, [fp, #4]
ldr r0, _02324010 ; =0x00000163
cmp r1, r0
bne _02323D00
mov r0, r7
mov r1, #4
bl IqSkillIsEnabled
cmp r0, #0
movne r0, #1
bne _02324008
_02323D00:
ldrb r0, [sb, #0xec]
cmp r0, #1
moveq r0, #1
beq _02324008
cmp r0, #2
moveq r0, #0
beq _02324008
cmp r8, #0x64
movgt r0, #1
bgt _02324008
mov r0, r6
mov r1, #0x6f
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _02323D4C
mov r0, r6
mov r1, #0x2a
bl HasHeldItem
_02323D4C:
cmp r0, #0
ldrne r0, _02324014 ; =DETECT_BAND_MOVE_ACCURACY_DROP
mov r1, #5
ldrne r0, [r0]
subne r8, r8, r0
mov r0, r6
bl IqSkillIsEnabled
cmp r0, #0
ldrne r0, _02324018 ; =QUICK_DODGER_MOVE_ACCURACY_DROP
mov r1, #0x33
ldrne r0, [r0]
ldrsh sb, [sb, #0x2c]
subne r8, r8, r0
mov r0, r7
bl AbilityIsActiveVeneer
cmp r0, #0
ldrh r0, [fp, #4]
addne sl, sl, #2
cmp r0, #0x40
bne _02323DB8
mov r0, r7
bl GetApparentWeather
cmp r0, #4
moveq r0, #1
beq _02324008
cmp r0, #1
subeq sl, sl, #2
_02323DB8:
ldrh r1, [fp, #4]
ldr r0, _0232401C ; =0x0000010E
cmp r1, r0
bne _02323DDC
mov r0, r7
bl GetApparentWeather
cmp r0, #5
moveq r0, #1
beq _02324008
_02323DDC:
mov r0, r7
mov r1, #0x30
bl IqSkillIsEnabled
cmp r0, #0
addne sl, sl, #1
ldrb r0, [r5, #0xfe]
add sb, sb, sl
ldrsh sl, [r5, #0x2e]
cmp r0, #0
mov r0, r6
movne sl, #0xa
bl GetApparentWeather
cmp r0, #2
bne _02323E30
mov r0, r7
mov r1, r6
mov r2, #0x1d
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
addne r4, r4, #2
_02323E30:
mov r0, r7
mov r1, #0x30
bl AbilityIsActiveVeneer
cmp r0, #0
beq _02323E54
ldrh r0, [fp, #4]
bl MoveIsNotPhysical
cmp r0, #0
addeq r4, r4, #2
_02323E54:
mov r0, r6
mov r1, #0x3f
bl IqSkillIsEnabled
cmp r0, #0
beq _02323E94
ldrsh r2, [r5, #0x12]
ldrsh r1, [r5, #0x16]
ldr r0, _02324020 ; =0x000003E7
add r2, r2, r1
cmp r2, r0
movgt r2, r0
mov r0, r2, asr #1
ldrsh r1, [r5, #0x10]
add r0, r2, r0, lsr #30
cmp r1, r0, asr #2
addle r4, r4, #2
_02323E94:
mov r0, r6
mov r1, #0x30
bl IqSkillIsEnabled
cmp r0, #0
mov r0, r7
mov r1, r6
mov r2, #0x62
#ifndef JAPAN
mov r3, #1
#endif
subne r4, r4, #1
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
beq _02323ED8
ldrb r0, [r5, #0xd0]
cmp r0, #2
ldrneb r0, [r5, #0xf1]
cmpne r0, #2
addeq r4, r4, #3
_02323ED8:
mov r0, r7
mov r1, r6
mov r2, #0x77
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
beq _02323F18
mov r0, r6
bl GetApparentWeather
cmp r0, #5
beq _02323F14
mov r0, r6
bl GetApparentWeather
cmp r0, #7
bne _02323F18
_02323F14:
add r4, r4, #2
_02323F18:
mov r0, r6
bl GetApparentWeather
ldr r2, _02324024 ; =EXCL_ITEM_EFFECTS_EVASION_BOOST
ldrb r1, [r2, r0]
cmp r1, #0
beq _02323F44
ldrb r1, [r2, r0]
mov r0, r6
bl ExclusiveItemEffectIsActive__02323918
cmp r0, #0
addne r4, r4, #1
_02323F44:
mov r0, r7
mov r1, #0x6a
add sl, sl, r4
bl AbilityIsActiveVeneer
cmp r0, #0
movne sb, #0xa
mov r0, r7
mov r1, r6
mov r2, #0x6a
#ifndef JAPAN
mov r3, #1
#endif
movne sl, sb
bl DefenderAbilityIsActive__02322D64
cmp r0, #0
movne sb, #0xa
movne sl, sb
cmp sb, #0
movlt sb, #0
blt _02323F94
cmp sb, #0x14
movgt sb, #0x14
_02323F94:
ldr r2, _02324028 ; =MALE_ACCURACY_STAGE_MULTIPLIERS
ldr r0, [sp, #4]
mov r1, #0xa8
mla r1, r0, r1, r2
ldr r3, [r1, sb, lsl #2]
cmp sl, #0
movlt sl, #0
cmp sl, #0x14
movgt sl, #0x14
cmp r3, #0
movlt r3, #0
cmp r3, #0x6400
ldr r2, _0232402C ; =MALE_EVASION_STAGE_MULTIPLIERS
ldr r0, [sp]
mov r1, #0xa8
mla r1, r0, r1, r2
movgt r3, #0x6400
mul r0, r8, r3
ldr r1, [r1, sl, lsl #2]
mov r8, r0, asr #8
cmp r1, #0
movlt r1, #0
cmp r1, #0x6400
movgt r1, #0x6400
mul r1, r8, r1
ldr r0, [sp, #8]
cmp r0, r1, asr #8
movlt r0, #1
movge r0, #0
_02324008:
add sp, sp, #0xc
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02324010: .word 0x00000163
_02324014: .word DETECT_BAND_MOVE_ACCURACY_DROP
_02324018: .word QUICK_DODGER_MOVE_ACCURACY_DROP
_0232401C: .word 0x0000010E
_02324020: .word 0x000003E7
_02324024: .word EXCL_ITEM_EFFECTS_EVASION_BOOST
_02324028: .word MALE_ACCURACY_STAGE_MULTIPLIERS
_0232402C: .word MALE_EVASION_STAGE_MULTIPLIERS
arm_func_end MoveHitCheck
arm_func_start BuildMoveTargetList
BuildMoveTargetList: ; 0x02324030
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x18
mov sb, r1
mov sl, r0
mov r0, sb
mov r1, #1
mov r4, #0
mov r8, r2
bl ov29_023024E0
mov r6, r0
mov r0, sb
mov r1, r4
bl ov29_023024E0
str r0, [sp, #0x10]
mov r0, sb
mov r1, r8
mov r2, r4
bl GetEntityMoveTargetAndRange
mov r5, r0
and r0, r5, #0xf
cmp r0, #4
bne _023240C0
mov r0, sb
mov r1, r8
bl IsChargingTwoTurnMove
ldrh r1, [r8, #4]
mov r5, r0
cmp r1, #0x97
bne _023240B4
mov r0, sb
bl GetApparentWeather
cmp r0, #1
moveq r5, #1
_023240B4:
cmp r5, #0
movne r5, #0
moveq r5, #0x73
_023240C0:
ands r0, r5, #0xf0
bne _023240FC
mov r0, sb
bl ov29_022F87C0
cmp r0, #0
beq _0232439C
stmia sp, {r0, r8}
mov r1, sl
mov r2, r5
mov r3, sb
mov r0, #0
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
b _0232439C
_023240FC:
cmp r0, #0x10
cmpne r0, #0x20
bne _023241AC
cmp r0, #0x20
ldr r0, [sb, #0xb4]
mov fp, #0
ldreqb r7, [r0, #0x4c]
moveq r0, #8
ldrneb r1, [r0, #0x4c]
streq r0, [sp, #0xc]
movne r0, #3
strne r0, [sp, #0xc]
subne r7, r1, #1
b _0232419C
_02324134:
and r7, r7, #7
ldr r1, _023243AC ; =DIRECTIONS_XY
mov r2, r7, lsl #2
ldrsh r2, [r1, r2]
ldrsh r0, [sb, #4]
add r1, r1, r7, lsl #2
ldrsh r1, [r1, #2]
add r0, r0, r2
strh r0, [sp, #0x14]
ldrsh r2, [sb, #6]
add r0, sp, #0x14
add r1, r2, r1
strh r1, [sp, #0x16]
bl PositionHasMonster
cmp r0, #0
beq _02324194
stmia sp, {r0, r8}
mov r0, r4
mov r1, sl
mov r2, r5
mov r3, sb
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
_02324194:
add fp, fp, #1
add r7, r7, #1
_0232419C:
ldr r0, [sp, #0xc]
cmp fp, r0
blt _02324134
b _0232439C
_023241AC:
cmp r0, #0x30
bne _02324248
mov fp, #0
_023241B8:
ldr r0, _023243B0 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, fp, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xad4]
#else
ldr r7, [r0, #0xb78]
#endif
mov r0, r7
bl EntityIsValid__02321438
cmp r0, #0
beq _02324238
mov r0, sb
mov r1, r7
bl ov29_022E28D4
cmp r0, #0
beq _02324238
cmp r7, sb
stmia sp, {r7, r8}
mov r0, r4
bne _02324220
ldr r4, [sp, #0x10]
mov r1, sl
mov r2, r5
mov r3, sb
str r4, [sp, #8]
bl ov29_023243B4
mov r4, r0
b _02324238
_02324220:
mov r1, sl
mov r2, r5
mov r3, sb
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
_02324238:
add fp, fp, #1
cmp fp, #0x14
blt _023241B8
b _0232439C
_02324248:
cmp r0, #0x40
bne _023242C4
mov r0, sb
mov r7, #0
bl ov29_022F8830
cmp r0, #0
beq _02324288
stmia sp, {r0, r8}
mov r1, sl
mov r2, r5
mov r3, sb
mov r0, r7
str r6, [sp, #8]
bl ov29_023243B4
movs r4, r0
movne r7, #1
_02324288:
cmp r7, #0
bne _0232439C
mov r0, sb
bl ov29_022F88C0
cmp r0, #0
beq _0232439C
stmia sp, {r0, r8}
mov r0, r4
mov r1, sl
mov r2, r5
mov r3, sb
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
b _0232439C
_023242C4:
cmp r0, #0x50
beq _0232439C
cmp r0, #0x80
cmpne r0, #0x90
bne _0232430C
mov r0, sb
bl ov29_022F8830
cmp r0, #0
beq _0232439C
stmia sp, {r0, r8}
mov r1, sl
mov r2, r5
mov r3, sb
mov r0, #0
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
b _0232439C
_0232430C:
cmp r0, #0x60
bne _02324370
mov r7, #0
_02324318:
ldr r0, _023243B0 ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr fp, [r0, #0xad4]
#else
ldr fp, [r0, #0xb78]
#endif
mov r0, fp
bl EntityIsValid__02321438
cmp r0, #0
beq _02324360
str fp, [sp]
str r8, [sp, #4]
mov r0, r4
mov r1, sl
mov r2, r5
mov r3, sb
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
_02324360:
add r7, r7, #1
cmp r7, #0x14
blt _02324318
b _0232439C
_02324370:
cmp r0, #0x70
bne _0232439C
str sb, [sp]
str r8, [sp, #4]
mov r1, sl
mov r2, r5
mov r3, sb
mov r0, #0
str r6, [sp, #8]
bl ov29_023243B4
mov r4, r0
_0232439C:
mov r0, #0
str r0, [sl, r4, lsl #2]
add sp, sp, #0x18
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_023243AC: .word DIRECTIONS_XY
_023243B0: .word DUNGEON_PTR
arm_func_end BuildMoveTargetList
arm_func_start ov29_023243B4
ov29_023243B4: ; 0x023243B4
stmdb sp!, {r4, r5, r6, r7, r8, lr}
ldr r4, [sp, #0x1c]
ldr r5, [sp, #0x18]
ldrh r4, [r4, #4]
mov r7, r1
mov r8, r0
cmp r4, #0xfc
mov r6, r3
mov r4, #0
ldr r1, [r5, #0xb4]
cmpeq r6, r5
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
ldrb r0, [r1, #9]
cmp r0, #1
moveq r0, r8
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
ldrb r0, [r1, #0xbc]
cmp r0, #7
moveq r0, r8
ldmeqia sp!, {r4, r5, r6, r7, r8, pc}
ldrb r0, [sp, #0x20]
cmp r0, #0
movne r4, #1
bne _023244C0
ands r0, r2, #0xf
cmpne r0, #4
bne _02324440
mov r0, r6
mov r1, r5
mov r2, #1
mov r3, #0
bl GetTreatmentBetweenMonsters
cmp r0, #1
moveq r4, #1
b _023244C0
_02324440:
cmp r0, #1
bne _02324468
mov r0, r6
mov r1, r5
mov r2, #1
mov r3, #0
bl GetTreatmentBetweenMonsters
cmp r0, #0
moveq r4, #1
b _023244C0
_02324468:
cmp r0, #2
moveq r4, #1
beq _023244C0
cmp r0, #5
bne _02324488
cmp r6, r5
movne r4, #1
b _023244C0
_02324488:
cmp r0, #6
bne _023244B8
mov r0, r6
mov r1, r5
mov r2, #1
mov r3, #0
bl GetTreatmentBetweenMonsters
cmp r0, #0
bne _023244C0
cmp r6, r5
movne r4, #1
b _023244C0
_023244B8:
cmp r0, #3
moveq r4, #1
_023244C0:
ldr r1, [sp, #0x1c]
mov r0, r5
bl TwoTurnMoveForcedMiss
cmp r0, #0
movne r4, #0
cmp r4, #0
beq _02324508
cmp r8, #0x40
bge _02324508
str r5, [r7, r8, lsl #2]
ldr r0, [r5, #0xb4]
add r8, r8, #1
ldrb r0, [r0, #6]
cmp r0, #0
ldreq r0, _02324510 ; =ov29_0235370C
ldreq r1, [r0]
cmpeq r1, #0
streq r5, [r0]
_02324508:
mov r0, r8
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_02324510: .word ov29_0235370C
arm_func_end ov29_023243B4
arm_func_start ov29_02324514
ov29_02324514: ; 0x02324514
stmdb sp!, {r3, lr}
bl GetMoveNbStrikes
cmp r0, #0
ldmneia sp!, {r3, pc}
mov r0, #2
mov r1, #6
bl DungeonRandRange
ldmia sp!, {r3, pc}
arm_func_end ov29_02324514
arm_func_start IsHyperBeamVariant
IsHyperBeamVariant: ; 0x02324534
ldrh r2, [r0, #4]
cmp r2, #0xee
moveq r0, #1
bxeq lr
cmp r2, #0xef
moveq r0, #1
bxeq lr
cmp r2, #0xf2
moveq r0, #1
bxeq lr
cmp r2, #0x110
moveq r0, #1
bxeq lr
ldr r1, _023245A0 ; =0x000001C5
cmp r2, r1
moveq r0, #1
bxeq lr
add r0, r1, #2
cmp r2, r0
moveq r0, #1
bxeq lr
add r0, r1, #0x29
cmp r2, r0
moveq r0, #1
movne r0, #0
and r0, r0, #0xff
bx lr
.align 2, 0
_023245A0: .word 0x000001C5
arm_func_end IsHyperBeamVariant