pmd-sky/asm/overlay_29_0230AD04.s
2025-11-03 11:38:35 +01:00

787 lines
15 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_0230AD04.inc"
.text
arm_func_start CalcTypeBasedDamageEffects
CalcTypeBasedDamageEffects: ; 0x0230AD04
stmdb sp!, {r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x64
ldr r5, _0230B774 ; =ov29_02352838
mov sl, r1
ldr r4, [r5, #0x1c]
ldr r5, [r5, #0x20]
ldr r8, [sp, #0x88]
ldr r1, [sp, #0x90]
ldr r7, [sp, #0x8c]
str r1, [sp, #0x90]
ldr r6, [sl, #0xb4]
mov r1, #1
mov fp, r0
mov sb, r2
str r3, [sp, #4]
str r4, [sp, #0x34]
str r5, [sp, #0x38]
bl IntToFixedPoint64
mov r0, #0
str r0, [sp, #0x30]
strb r0, [r7, #0xe]
ldr r1, [sp, #0x30]
mov r0, sb
strb r1, [r7, #0xf]
bl EntityIsValid__02308FBC
cmp r0, #0
moveq r0, #1
beq _0230B76C
mov r0, r8
bl IsTypeIneffectiveAgainstGhost
str r0, [sp, #0x2c]
mov r0, sl
mov r1, sb
mov r2, #0x35
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
cmpne r8, #0
movne r0, #1
strne r0, [sp, #0x30]
mov r3, #2
mov r0, sl
mov r1, sb
mov r2, r8
str r3, [r7, #8]
bl ScrappyShouldActivate
ldr r3, _0230B778 ; =MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER
str r0, [sp, #0x28]
ldr r0, [r3]
ldr r2, _0230B77C ; =MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER
str r0, [sp, #0x24]
ldr r0, [r2]
ldr r1, _0230B780 ; =MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER
str r0, [sp, #0x20]
ldr r0, [r1]
ldr r1, _0230B784 ; =MATCHUP_IMMUNE_MULTIPLIER
str r0, [sp, #0x1c]
ldr r0, _0230B788 ; =MATCHUP_SUPER_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER
mov r4, #0
ldr r0, [r0]
str r0, [sp, #0x18]
ldr r0, [r1]
ldr r1, _0230B78C ; =MATCHUP_NEUTRAL_MULTIPLIER
str r0, [sp, #0x14]
ldr r0, _0230B790 ; =MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER
ldr r0, [r0]
str r0, [sp, #0x10]
ldr r0, [r1]
str r0, [sp, #0xc]
ldr r0, _0230B794 ; =MATCHUP_SUPER_EFFECTIVE_MULTIPLIER
ldr r0, [r0]
str r0, [sp, #8]
b _0230AF8C
_0230AE28:
ldr r0, [sp, #0x90]
cmp r0, #0
bne _0230AE90
mov r0, sl
mov r1, #0x3b
bl IqSkillIsEnabled
cmp r0, #0
bne _0230AE5C
mov r0, sb
mov r1, #0x3b
bl IqSkillIsEnabled
cmp r0, #0
beq _0230AE90
_0230AE5C:
ldr r1, [sp, #0x24]
add r0, sp, #0x44
bl FixedPoint32To64
ldr r1, [sp, #0x20]
add r0, sp, #0x4c
bl FixedPoint32To64
ldr r1, [sp, #0x1c]
add r0, sp, #0x54
bl FixedPoint32To64
ldr r1, [sp, #0x18]
add r0, sp, #0x5c
bl FixedPoint32To64
b _0230AEC0
_0230AE90:
ldr r1, [sp, #0x14]
add r0, sp, #0x44
bl FixedPoint32To64
ldr r1, [sp, #0x10]
add r0, sp, #0x4c
bl FixedPoint32To64
ldr r1, [sp, #0xc]
add r0, sp, #0x54
bl FixedPoint32To64
ldr r1, [sp, #8]
add r0, sp, #0x5c
bl FixedPoint32To64
_0230AEC0:
mov r0, fp
bl FixedPoint64IsZero
cmp r0, #0
bne _0230AF94
ldr r0, [sp, #0x28]
cmp r0, #0
bne _0230AF1C
ldr r0, [sp, #0x2c]
cmp r0, #0
beq _0230AF1C
mov r0, sl
mov r1, sb
mov r2, r4, lsl #0x10
mov r2, r2, asr #0x10
bl GhostImmunityIsActive
cmp r0, #0
beq _0230AF1C
ldr r0, _0230B798 ; =DUNGEON_PTR
mov r5, #0
ldr r1, [r0]
mov r0, #1
strb r0, [r1, #0x1d4]
b _0230AF38
_0230AF1C:
mov r0, sl
mov r1, sb
mov r2, r4, lsl #0x10
mov r2, r2, asr #0x10
mov r3, r8
bl GetTypeMatchup
mov r5, r0
_0230AF38:
mov r0, sl
mov r1, #0x3b
bl IqSkillIsEnabled
cmp r0, #0
beq _0230AF64
add r2, sp, #0x44
mov r0, fp
mov r1, fp
add r2, r2, r5, lsl #3
bl MultiplyFixedPoint64
b _0230AF80
_0230AF64:
cmp r5, #2
beq _0230AF80
add r2, sp, #0x44
mov r0, fp
mov r1, fp
add r2, r2, r5, lsl #3
bl MultiplyFixedPoint64
_0230AF80:
add r0, sp, #0x34
str r5, [r0, r4, lsl #2]
add r4, r4, #1
_0230AF8C:
cmp r4, #2
blt _0230AE28
_0230AF94:
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r4, [sp, #0x34]
ldr r2, [r0]
ldr r1, _0230B79C ; =TYPE_MATCHUP_COMBINATOR_TABLE
strb r4, [r2, #0x18c]
ldr r3, [sp, #0x38]
ldr r2, [r0]
add r1, r1, r4, lsl #4
ldr r0, [r1, r3, lsl #2]
strb r3, [r2, #0x18d]
cmp r0, #3
str r0, [r7, #8]
moveq r4, #1
beq _0230AFEC
ldr r0, [sp, #0x30]
mov r4, #0
cmp r0, #0
ldrne r0, _0230B774 ; =ov29_02352838
ldrne r1, [r0, #0x3c]
ldrne r0, [r0, #0x40]
strne r1, [fp]
strne r0, [fp, #4]
_0230AFEC:
mov r0, sl
mov r1, #0x50
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B02C
ldr r0, [r7, #8]
cmp r0, #1
bne _0230B02C
ldr r1, _0230B7A0 ; =TINTED_LENS_MULTIPLIER
add r0, sp, #0x3c
ldr r1, [r1]
bl FixedPoint32To64
add r2, sp, #0x3c
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
_0230B02C:
mov r0, sl
mov r1, sb
mov r2, #0x6c
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
bne _0230B064
mov r0, sl
mov r1, sb
mov r2, #0x6e
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _0230B080
_0230B064:
ldr r0, [r7, #8]
cmp r0, #3
bne _0230B080
ldr r2, _0230B7A4 ; =SOLID_ROCK_MULTIPLIER
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
_0230B080:
mov r0, sb
mov r1, #0x5a
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
beq _0230B0A4
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
_0230B0A4:
ldr r0, [sp, #0x90]
cmp r0, #0
bne _0230B104
mov r0, sl
mov r1, #0x64
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B104
ldr r0, _0230B7AC ; =TECHNICIAN_MOVE_POWER_THRESHOLD
ldrsh r1, [r0]
ldr r0, [sp, #4]
cmp r0, r1
bgt _0230B104
ldr r2, _0230B7B0 ; =DAMAGE_MULTIPLIER_1_5
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
mov r1, #0x64
ldr r2, _0230B7B4 ; =0x00000C3E
mov r0, sl
str r1, [sp]
mov r1, sb
mov r3, #2
bl LogMessageByIdWithPopupCheckParticipants
_0230B104:
cmp r8, #2
cmpne r8, #6
bne _0230B14C
mov r0, sl
mov r1, sb
mov r2, #2
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _0230B14C
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
ldr r3, [r0]
mov r5, #1
mov r0, fp
mov r1, fp
strb r5, [r3, #0x1c5]
bl MultiplyFixedPoint64
_0230B14C:
cmp r8, #2
bne _0230B198
mov r0, sl
mov r1, sb
bl GetFlashFireStatus
cmp r0, #0
beq _0230B198
ldr r1, _0230B798 ; =DUNGEON_PTR
mov r0, fp
ldr r2, [r1]
mov r3, #1
mov r1, #0
strb r3, [r2, #0x1c6]
bl IntToFixedPoint64
mov r4, #0
str r4, [r7, #8]
strb r4, [r7, #0xe]
mov r0, #1
strb r0, [r7, #0xf]
_0230B198:
cmp r8, #2
bne _0230B1DC
mov r0, sl
mov r1, sb
mov r2, #0x5f
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _0230B1DC
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
ldr r3, [r0]
mov r5, #1
mov r0, fp
mov r1, fp
strb r5, [r3, #0x1c5]
bl MultiplyFixedPoint64
_0230B1DC:
cmp r8, #9
bne _0230B248
mov r0, sl
mov r1, #0x53
bl AbilityIsActiveVeneer
cmp r0, #0
bne _0230B208
mov r0, sb
bl LevitateIsActive
cmp r0, #0
bne _0230B218
_0230B208:
mov r0, sb
bl IsFloating
cmp r0, #0
beq _0230B248
_0230B218:
ldr r1, _0230B798 ; =DUNGEON_PTR
mov r0, fp
ldr r2, [r1]
mov r3, #1
mov r1, #0
strb r3, [r2, #0x1c7]
bl IntToFixedPoint64
mov r4, #0
str r4, [r7, #8]
strb r4, [r7, #0xe]
mov r0, #1
strb r0, [r7, #0xf]
_0230B248:
cmp r8, #3
bne _0230B2F4
mov r0, sl
mov r1, #0x10
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B2F4
ldrsh r2, [r6, #0x12]
ldrsh r1, [r6, #0x16]
ldr r0, _0230B7B8 ; =0x000003E7
add r2, r2, r1
cmp r2, r0
movgt r2, r0
mov r0, r2, asr #1
ldrsh r1, [r6, #0x10]
add r0, r2, r0, lsr #30
cmp r1, r0, asr #2
movle r0, #1
movgt r0, #0
and r7, r0, #0xff
mov r0, r6
mov r2, r7
mov r1, #0x80
bl UpdateStateFlags
mov r5, r0
cmp r7, #0
beq _0230B2D4
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c8]
bl MultiplyFixedPoint64
_0230B2D4:
cmp r5, #0
beq _0230B2F4
mov r0, sl
bl PlayEffectAnimation0x1A9__022E6214
ldr r2, _0230B7C0 ; =0x00000C4F
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
_0230B2F4:
cmp r8, #4
bne _0230B3A0
mov r0, sl
mov r1, #0x1a
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B3A0
ldrsh r2, [r6, #0x12]
ldrsh r1, [r6, #0x16]
ldr r0, _0230B7B8 ; =0x000003E7
add r2, r2, r1
cmp r2, r0
movgt r2, r0
mov r0, r2, asr #1
ldrsh r1, [r6, #0x10]
add r0, r2, r0, lsr #30
cmp r1, r0, asr #2
movle r0, #1
movgt r0, #0
and r7, r0, #0xff
mov r0, r6
mov r2, r7
mov r1, #2
bl UpdateStateFlags
mov r5, r0
cmp r7, #0
beq _0230B380
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c9]
bl MultiplyFixedPoint64
_0230B380:
cmp r5, #0
beq _0230B3A0
mov r0, sl
bl PlayEffectAnimation0x1A9__022E61C8
#ifdef JAPAN
ldr r2, _0230CD24 ; =0x0000098F
mov r0, sl
mov r1, sb
#else
mov r0, sl
mov r1, sb
mov r2, #0xc50
#endif
bl LogMessageByIdWithPopupCheckUserTarget
_0230B3A0:
cmp r8, #0xc
bne _0230B44C
mov r0, sl
mov r1, #0x43
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B44C
ldrsh r2, [r6, #0x12]
ldrsh r1, [r6, #0x16]
ldr r0, _0230B7B8 ; =0x000003E7
add r2, r2, r1
cmp r2, r0
movgt r2, r0
mov r0, r2, asr #1
ldrsh r1, [r6, #0x10]
add r0, r2, r0, lsr #30
cmp r1, r0, asr #2
movle r0, #1
movgt r0, #0
and r7, r0, #0xff
mov r0, r6
mov r2, r7
mov r1, #0x10
bl UpdateStateFlags
mov r5, r0
cmp r7, #0
beq _0230B42C
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1ca]
bl MultiplyFixedPoint64
_0230B42C:
cmp r5, #0
beq _0230B44C
mov r0, sl
bl PlayEffectAnimation0x1A9__022E64C4
#ifdef JAPAN
mov r0, sl
mov r1, sb
mov r2, #0x990
#else
ldr r2, _0230B7C4 ; =0x00000C51
mov r0, sl
mov r1, sb
#endif
bl LogMessageByIdWithPopupCheckUserTarget
_0230B44C:
cmp r8, #2
bne _0230B534
mov r0, sl
mov r1, #0x46
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B4F8
ldrsh r2, [r6, #0x12]
ldrsh r1, [r6, #0x16]
ldr r0, _0230B7B8 ; =0x000003E7
add r2, r2, r1
cmp r2, r0
movgt r2, r0
mov r0, r2, asr #1
ldrsh r1, [r6, #0x10]
add r0, r2, r0, lsr #30
cmp r1, r0, asr #2
movle r0, #1
movgt r0, #0
and r7, r0, #0xff
mov r0, r6
mov r2, r7
mov r1, #0x20
bl UpdateStateFlags
mov r5, r0
cmp r7, #0
beq _0230B4D8
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1cb]
bl MultiplyFixedPoint64
_0230B4D8:
cmp r5, #0
beq _0230B4F8
mov r0, sl
bl PlayEffectAnimation0x1A9__022E6510
ldr r2, _0230B7C8 ; =0x00000C52
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
_0230B4F8:
mov r0, sl
mov r1, sb
mov r2, #0x55
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _0230B534
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7B0 ; =DAMAGE_MULTIPLIER_1_5
ldr r3, [r0]
mov r5, #1
mov r0, fp
mov r1, fp
strb r5, [r3, #0x1cb]
bl MultiplyFixedPoint64
_0230B534:
ldrb r0, [r6, #0xbf]
cmp r0, #1
bne _0230B560
ldr r1, _0230B7CC ; =BURN_DAMAGE_MULTIPLIER
add r0, sp, #0x3c
ldr r1, [r1]
bl FixedPoint32To64
add r2, sp, #0x3c
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
_0230B560:
mov r0, fp
bl FixedPoint64IsZero
cmp r0, #0
bne _0230B5CC
mov r0, sl
mov r1, r8
bl MonsterIsType
cmp r0, #0
beq _0230B5CC
ldr r1, _0230B798 ; =DUNGEON_PTR
mov r0, sl
ldr r2, [r1]
mov r3, #1
mov r1, #0x63
strb r3, [r2, #0x1cf]
bl AbilityIsActiveVeneer
cmp r0, #0
beq _0230B5BC
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
b _0230B5CC
_0230B5BC:
ldr r2, _0230B7B0 ; =DAMAGE_MULTIPLIER_1_5
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
_0230B5CC:
mov r0, sl
bl GetApparentWeather
mov r5, r0
cmp r5, #1
bne _0230B634
cmp r8, #2
bne _0230B60C
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7B0 ; =DAMAGE_MULTIPLIER_1_5
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c4]
bl MultiplyFixedPoint64
b _0230B634
_0230B60C:
cmp r8, #3
bne _0230B634
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c4]
bl MultiplyFixedPoint64
_0230B634:
cmp r5, #4
bne _0230B690
cmp r8, #2
bne _0230B668
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c3]
bl MultiplyFixedPoint64
b _0230B690
_0230B668:
cmp r8, #3
bne _0230B690
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7B0 ; =DAMAGE_MULTIPLIER_1_5
ldr r3, [r0]
mov r7, #1
mov r0, fp
mov r1, fp
strb r7, [r3, #0x1c3]
bl MultiplyFixedPoint64
_0230B690:
cmp r5, #3
bne _0230B6C0
cmp r8, #1
beq _0230B6C0
ldr r2, _0230B7D0 ; =CLOUDY_DAMAGE_MULTIPLIER
mov r0, fp
mov r1, fp
bl MultiplyFixedPoint64
ldr r0, _0230B798 ; =DUNGEON_PTR
mov r1, #1
ldr r0, [r0]
strb r1, [r0, #0x1c2]
_0230B6C0:
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r7, [r0]
add r0, r7, #0xc000
#ifdef JAPAN
ldrb r0, [r0, #0xcb7]
#else
ldrb r0, [r0, #0xd5b]
#endif
cmp r0, #0
bne _0230B6E0
cmp r5, #6
bne _0230B700
_0230B6E0:
cmp r8, #5
bne _0230B700
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
mov r3, #1
mov r0, fp
mov r1, fp
strb r3, [r7, #0x1d0]
bl MultiplyFixedPoint64
_0230B700:
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r5, [r0]
add r0, r5, #0xc000
#ifdef JAPAN
ldrb r0, [r0, #0xcb8]
#else
ldrb r0, [r0, #0xd5c]
#endif
cmp r0, #0
beq _0230B738
cmp r8, #2
bne _0230B738
ldr r2, _0230B7A8 ; =DAMAGE_MULTIPLIER_0_5
mov r3, #1
mov r0, fp
mov r1, fp
strb r3, [r5, #0x1d1]
bl MultiplyFixedPoint64
_0230B738:
cmp r8, #5
ldreqb r0, [r6, #0xd2]
cmpeq r0, #0xb
bne _0230B768
ldr r0, _0230B798 ; =DUNGEON_PTR
ldr r2, _0230B7BC ; =DAMAGE_MULTIPLIER_2
ldr r3, [r0]
mov r5, #1
mov r0, fp
mov r1, fp
strb r5, [r3, #0x1d2]
bl MultiplyFixedPoint64
_0230B768:
mov r0, r4
_0230B76C:
add sp, sp, #0x64
ldmia sp!, {r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
#define CALC_TYPE_BASED_DAMAGE_EFFECTS_OFFSET -0x2C1
#else
#define CALC_TYPE_BASED_DAMAGE_EFFECTS_OFFSET 0
#endif
_0230B774: .word ov29_02352838
_0230B778: .word MATCHUP_IMMUNE_MULTIPLIER_ERRATIC_PLAYER
_0230B77C: .word MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER
_0230B780: .word MATCHUP_NEUTRAL_MULTIPLIER_ERRATIC_PLAYER
_0230B784: .word MATCHUP_IMMUNE_MULTIPLIER
_0230B788: .word MATCHUP_SUPER_EFFECTIVE_MULTIPLIER_ERRATIC_PLAYER
_0230B78C: .word MATCHUP_NEUTRAL_MULTIPLIER
_0230B790: .word MATCHUP_NOT_VERY_EFFECTIVE_MULTIPLIER
_0230B794: .word MATCHUP_SUPER_EFFECTIVE_MULTIPLIER
_0230B798: .word DUNGEON_PTR
_0230B79C: .word TYPE_MATCHUP_COMBINATOR_TABLE
_0230B7A0: .word TINTED_LENS_MULTIPLIER
_0230B7A4: .word SOLID_ROCK_MULTIPLIER
_0230B7A8: .word DAMAGE_MULTIPLIER_0_5
_0230B7AC: .word TECHNICIAN_MOVE_POWER_THRESHOLD
_0230B7B0: .word DAMAGE_MULTIPLIER_1_5
_0230B7B4: .word 0x00000C3E + CALC_TYPE_BASED_DAMAGE_EFFECTS_OFFSET
_0230B7B8: .word 0x000003E7
_0230B7BC: .word DAMAGE_MULTIPLIER_2
_0230B7C0: .word 0x00000C4F + CALC_TYPE_BASED_DAMAGE_EFFECTS_OFFSET
#ifdef JAPAN
_0230CD24: .word 0x0000098F
#else
_0230B7C4: .word 0x00000C51
#endif
_0230B7C8: .word 0x00000C52 + CALC_TYPE_BASED_DAMAGE_EFFECTS_OFFSET
_0230B7CC: .word BURN_DAMAGE_MULTIPLIER
_0230B7D0: .word CLOUDY_DAMAGE_MULTIPLIER
arm_func_end CalcTypeBasedDamageEffects