pmd-sky/asm/overlay_29_023085DC.s
2025-11-14 00:01:31 -05:00

727 lines
13 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_023085DC.inc"
.text
arm_func_start ov29_023085DC
ov29_023085DC: ; 0x023085DC
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
cmp r1, #0
ldr r4, [r5, #0xb4]
beq _02308618
ldrb r1, [r4, #0xd0]
cmp r1, #4
bne _02308618
ldrb r1, [r4, #0x4c]
add r2, r1, #4
and r1, r2, #0xff
and r1, r1, #7
strb r1, [r4, #0x4c]
bl UpdateAiTargetPos
ldmia sp!, {r3, r4, r5, pc}
_02308618:
ldrb r0, [r4, #0xd0]
cmp r0, #2
ldmneia sp!, {r3, r4, r5, pc}
mov r0, #8
bl DungeonRandInt
strb r0, [r4, #0x4c]
mov r0, r5
bl UpdateAiTargetPos
ldmia sp!, {r3, r4, r5, pc}
arm_func_end ov29_023085DC
arm_func_start ApplyDamageAndEffects
ApplyDamageAndEffects: ; 0x0230863C
#ifdef JAPAN
#define APPLY_DAMAGE_AND_EFFECTS_OFFSET -4
#else
#define APPLY_DAMAGE_AND_EFFECTS_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
sub sp, sp, #0x40
ldr r7, [sp, #0x68]
ldrsh r4, [sp, #0x6c]
ldr r6, [sp, #0x74]
str r7, [sp]
stmib sp, {r4, r6}
mov r8, r2
mov sl, r0
mov sb, r1
bl ApplyDamage
cmp r0, #0
ldreqb r0, [r8, #0x10]
cmpeq r0, #0
bne _02308F68
mov r0, sl
bl EntityIsValid__02308FBC
cmp r0, #0
beq _02308F68
mov r0, sb
bl EntityIsValid__02308FBC
cmp r0, #0
beq _02308F68
ldr r0, [sl]
cmp r0, #1
ldreq r0, [sb]
cmpeq r0, #1
bne _02308F68
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0xd2]
cmp r0, #0xc
bne _023086D4
ldr r1, _02308F70 ; =ATK_STAT_IDX
mov r0, sl
ldr r2, [r1]
mov r1, sb
mov r3, #1
bl BoostOffensiveStat
_023086D4:
ldr r0, [sp, #0x70]
cmp r0, #0
beq _02308F68
mov r0, sb
bl ov29_02300D50
cmp r0, #0
ldreq r0, [sb, #0xb4]
ldreqb r0, [r0, #0xd2]
cmpeq r0, #0
movne r0, #0
bne _02308F64
mov r0, sl
mov r1, #0x29
bl IqSkillIsEnabled
cmp r0, #0
beq _02308730
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F74 ; =ov10_022C442C
ldrsh r1, [r1]
cmp r0, r1
movlt r0, #0
blt _02308F64
_02308730:
ldrb r0, [r8, #0xd]
bl CategoryIsNotPhysical
cmp r0, #0
bne _02308778
cmp sl, sb
beq _02308778
ldrsh r1, [sl, #4]
ldrsh r0, [sb, #4]
sub r0, r1, r0
bl abs
cmp r0, #1
bgt _02308778
ldrsh r1, [sl, #6]
ldrsh r0, [sb, #6]
sub r0, r1, r0
bl abs
cmp r0, #1
ble _02308780
_02308778:
mov r0, #0
b _023087B4
_02308780:
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0xd5]
cmp r0, #0xd
bne _023087A8
mov r0, sb
mov r1, sl
bl ov29_022E5E84
mov r0, sb
mov r1, sl
bl TryHurl
_023087A8:
mov r0, sl
mov r1, sb
bl ov29_0230D654
_023087B4:
cmp r0, #0
movne r0, #1
bne _02308F64
ldrb r0, [r8, #0xd]
bl CategoryIsNotPhysical
mov r4, r0
cmp sl, sb
mov r5, #0
beq _02308808
ldrsh r1, [sl, #4]
ldrsh r0, [sb, #4]
sub r0, r1, r0
bl abs
cmp r0, #1
bgt _02308808
ldrsh r1, [sl, #6]
ldrsh r0, [sb, #6]
sub r0, r1, r0
bl abs
cmp r0, #1
ble _02308810
_02308808:
mov r0, #0
b _02308A28
_02308810:
add r0, sp, #0x2c
bl ResetDamageData
ldr r0, [sb, #0xb4]
cmp r4, #0
ldrb r0, [r0, #0xd5]
bne _023088E4
cmp r0, #4
bne _0230883C
mov r0, sb
bl ov29_022E3F24
add r5, r5, #4
_0230883C:
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0xd5]
cmp r0, #0xa
bne _02308858
mov r0, sb
bl ov29_022E3F24
add r5, r5, #1
_02308858:
mov r0, sb
mov r1, #0x20
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
mov r0, sb
mov r1, #0x23
addne r5, r5, #4
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
mov r0, sb
mov r1, #0x31
addne r5, r5, #1
bl IqSkillIsEnabled
cmp r0, #0
beq _023088B0
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F78 ; =ov10_022C44C0
mov r0, r0, lsl #0x10
ldrsh r1, [r1]
cmp r1, r0, asr #16
addgt r5, r5, #4
_023088B0:
mov r0, sb
mov r1, #0x27
bl IqSkillIsEnabled
cmp r0, #0
beq _023088F8
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F7C ; =ov10_022C4464
mov r0, r0, lsl #0x10
ldrsh r1, [r1]
cmp r1, r0, asr #16
addgt r5, r5, #1
b _023088F8
_023088E4:
cmp r0, #8
bne _023088F8
mov r0, sb
bl ov29_022E40C0
add r5, r5, #4
_023088F8:
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0xd5]
cmp r0, #0xf
bne _02308914
mov r0, sb
bl ov29_022E57D4
add r5, r5, #2
_02308914:
mov r0, sl
mov r1, sb
mov r2, #0x12
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
addne r5, r5, #2
cmp r5, #0
beq _02308A1C
ldr r2, _02308F80 ; =0x00000C3F
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
ldr r0, [r8]
mov r1, #6
mul r2, r0, r5
mov r0, r2, asr #1
add r0, r2, r0, lsr #30
mov r0, r0, asr #2
str r0, [sp, #0x2c]
ldrb r2, [r8, #0xc]
mov r0, #2
mov r3, #0
strb r2, [sp, #0x38]
str r1, [sp, #0x30]
str r0, [sp, #0x34]
ldrb r0, [r8, #0xd]
strb r0, [sp, #0x39]
strb r3, [sp, #0x3a]
strb r3, [sp, #0x3b]
strb r3, [sp, #0x3c]
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #0xd5]
cmp r0, #0xf
bne _023089FC
mov r2, #1
add r1, sp, #0xc
mov r0, sb
strb r2, [sp, #0x39]
bl ov29_023380FC
mov fp, r0
ldrsh r5, [sp, #0x6c]
mov r4, #0
b _023089F0
_023089C4:
str r7, [sp]
stmib sp, {r5, r6}
add r0, sp, #0xc
ldr r1, [r0, r4, lsl #2]
mov r0, sb
add r2, sp, #0x2c
mov r3, #0
bl ApplyDamage
add r0, r4, #1
mov r0, r0, lsl #0x10
mov r4, r0, asr #0x10
_023089F0:
cmp r4, fp
blt _023089C4
b _02308A1C
_023089FC:
ldrsh r0, [sp, #0x6c]
str r7, [sp]
add r2, sp, #0x2c
str r0, [sp, #4]
mov r0, sb
mov r1, sl
str r6, [sp, #8]
bl ApplyDamage
_02308A1C:
mov r0, sl
mov r1, sb
bl ov29_0230D654
_02308A28:
cmp r0, #0
movne r0, #1
bne _02308F64
cmp sl, sb
beq _02308A6C
ldrsh r1, [sl, #4]
ldrsh r0, [sb, #4]
sub r0, r1, r0
bl abs
cmp r0, #1
bgt _02308A6C
ldrsh r1, [sl, #6]
ldrsh r0, [sb, #6]
sub r0, r1, r0
bl abs
cmp r0, #1
ble _02308A74
_02308A6C:
mov r0, #0
b _02308ECC
_02308A74:
ldrb r0, [r8, #0xd]
bl CategoryIsNotPhysical
mov r4, r0
mov r0, sb
mov r1, #0xb
ldr r6, [sl, #0xb4]
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
beq _02308B04
cmp r4, #0
bne _02308B04
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F84 ; =ov10_022C45B4
ldrsh r1, [r1]
cmp r0, r1
bge _02308B04
mov r0, #0x12c
bl DungeonRandInt
cmp r0, #0x64
mov r2, #0xb
bge _02308AE0
mov r0, sl
mov r1, sb
mov r3, #0x40
bl ov29_0230F728
b _02308B04
_02308AE0:
cmp r0, #0xc8
mov r0, sl
mov r1, sb
bge _02308AFC
mov r3, #0x10
bl ov29_0230F728
b _02308B04
_02308AFC:
mov r3, #0x80
bl ov29_0230F728
_02308B04:
ldr r5, _02308F88 ; =ov29_023535DC
b _02308B54
_02308B0C:
ldrb r1, [r5]
mov r0, sb
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
beq _02308B50
ldr r3, [r5, #8]
mov r0, sl
mov r1, sb
mov r2, r4
blx r3
cmp r0, #0
beq _02308B50
ldrb r2, [r5]
ldr r3, [r5, #4]
mov r0, sl
mov r1, sb
bl ov29_0230F728
_02308B50:
add r5, r5, #0x10
_02308B54:
ldrb r0, [r5]
cmp r0, #0
bne _02308B0C
mov r0, sb
mov r1, #0x1b
bl ExclusiveItemEffectIsActive__0230A9B8
cmp r0, #0
beq _02308BB0
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F8C ; =ov10_022C45B0
ldrsh r1, [r1]
cmp r0, r1
bge _02308BB0
mov r0, sb
bl HasLowHealth
cmp r0, #0
beq _02308BB0
mov r0, sl
mov r1, sb
mov r2, #0x1b
mov r3, #0x40000
bl ov29_0230F728
_02308BB0:
mov r0, sl
mov r1, sb
mov r2, #5
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308C38
ldrb r0, [r6, #0xf7]
mov r5, #0
cmp r0, #1
beq _02308C00
mov r0, sl
mov r1, #0xa
bl HasTypeAffectedByGravity
cmp r0, #0
bne _02308C00
mov r0, sl
bl LevitateIsActive
cmp r0, #0
beq _02308C0C
_02308C00:
bl GravityIsActive
cmp r0, #0
moveq r5, #1
_02308C0C:
cmp r5, #0
bne _02308C38
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F90 ; =ov10_022C4564
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #1
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308C38:
mov r0, sl
mov r1, sb
mov r2, #0xa
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308C88
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F94 ; =ov10_022C468C
ldrsh r1, [r1]
cmp r0, r1
bge _02308C88
add r0, r6, #0x100
ldrh r3, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
ldr r1, _02308F98 ; =RAPID_SPIN_BINDING_REMOVAL
mov r2, #0
orr r3, r3, #2
strh r3, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
strb r2, [r1]
_02308C88:
mov r0, sl
mov r1, sb
mov r2, #0x17
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308CDC
mov r0, sl
mov r1, #0x11
bl MonsterIsType
cmp r0, #0
beq _02308CDC
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308F9C ; =ov10_022C4460
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #4
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308CDC:
mov r0, sl
mov r1, sb
mov r2, #0x20
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308D24
cmp r4, #0
bne _02308D24
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FA0 ; =ov10_022C4550
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #8
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308D24:
mov r0, sl
mov r1, sb
mov r2, #0x27
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308D64
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FA4 ; =ov10_022C45C0
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x20
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308D64:
mov r0, sl
mov r1, sb
mov r2, #0x3d
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308DE0
cmp r4, #0
bne _02308DE0
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FA8 ; =ov10_022C45AC
ldrsh r1, [r1]
cmp r0, r1
bge _02308DE0
mov r0, #3
bl DungeonRandInt
cmp r0, #1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x40
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
blt _02308DE0
cmp r0, #2
add r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x10
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
ldrgeh r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrge r1, r1, #0x80
strgeh r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308DE0:
mov r0, sl
mov r1, sb
mov r2, #0x3e
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308E20
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FAC ; =ov10_022C467C
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x100
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308E20:
mov r0, sl
mov r1, sb
mov r2, #0x44
#ifndef JAPAN
mov r3, #1
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308E80
ldr r1, [sb, #0xb4]
ldrsh r0, [r6, #2]
ldrsh r1, [r1, #2]
bl GendersNotEqualNotGenderless
cmp r0, #0
beq _02308E80
cmp r4, #0
bne _02308E80
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FB0 ; =CUTE_CHARM_INFATUATE_CHANCE
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x200
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308E80:
#ifdef JAPAN
mov r0, sl
mov r1, sb
mov r2, #1
#else
mov r2, #1
mov r0, sl
mov r1, sb
mov r3, r2
#endif
bl DefenderAbilityIsActive__0230A940
cmp r0, #0
beq _02308EC0
mov r0, #0x64
bl DungeonRandInt
ldr r1, _02308FB4 ; =ov10_022C4638
ldrsh r1, [r1]
cmp r0, r1
addlt r0, r6, #0x100
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
orrlt r1, r1, #0x400
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
_02308EC0:
mov r0, sl
mov r1, sb
bl ov29_0230D654
_02308ECC:
cmp r0, #0
movne r0, #1
bne _02308F64
ldr r0, [sb, #0xb4]
ldrb r1, [r0, #0xe0]
cmp r1, #2
bne _02308F4C
ldr r1, _02308FB8 ; =DUNGEON_PTR
ldrb r2, [r0, #0xe8]
ldr r1, [r1]
add r1, r1, r2, lsl #2
add r1, r1, #0x12000
#ifdef JAPAN
ldr r4, [r1, #0xad4]
#else
ldr r4, [r1, #0xb78]
#endif
cmp r4, #0
moveq r1, #0
streqb r1, [r0, #0xe0]
beq _02308F4C
ldr r1, [r4, #0xb4]
ldr r2, [r0, #0xe4]
ldr r1, [r1, #0xb0]
cmp r2, r1
movne r1, #0
strneb r1, [r0, #0xe0]
bne _02308F4C
mov r0, r4
mov r1, sb
bl ov29_022E45D0
ldr r1, [r8]
mov r0, r4
mov r2, #0xc
mov r3, #0x238
bl ApplyDamageAndEffectsWrapper
_02308F4C:
mov r0, sl
mov r1, sb
bl ov29_0230D654
cmp r0, #0
movne r0, #1
moveq r0, #0
_02308F64:
cmp r0, #0
_02308F68:
add sp, sp, #0x40
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_02308F70: .word ATK_STAT_IDX
_02308F74: .word ov10_022C442C
_02308F78: .word ov10_022C44C0
_02308F7C: .word ov10_022C4464
#ifdef JAPAN
_02308F80: .word 0x0000097E
#else
_02308F80: .word 0x00000C3F
#endif
_02308F84: .word ov10_022C45B4
_02308F88: .word ov29_023535DC
_02308F8C: .word ov10_022C45B0
_02308F90: .word ov10_022C4564
_02308F94: .word ov10_022C468C
_02308F98: .word RAPID_SPIN_BINDING_REMOVAL
_02308F9C: .word ov10_022C4460
_02308FA0: .word ov10_022C4550
_02308FA4: .word ov10_022C45C0
_02308FA8: .word ov10_022C45AC
_02308FAC: .word ov10_022C467C
_02308FB0: .word CUTE_CHARM_INFATUATE_CHANCE
_02308FB4: .word ov10_022C4638
_02308FB8: .word DUNGEON_PTR
arm_func_end ApplyDamageAndEffects