mirror of
https://github.com/pret/pmd-sky.git
synced 2026-03-21 17:25:15 -05:00
727 lines
13 KiB
ArmAsm
727 lines
13 KiB
ArmAsm
.include "asm/macros.inc"
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.include "overlay_29_023085DC.inc"
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.text
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arm_func_start ov29_023085DC
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ov29_023085DC: ; 0x023085DC
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stmdb sp!, {r3, r4, r5, lr}
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mov r5, r0
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cmp r1, #0
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ldr r4, [r5, #0xb4]
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beq _02308618
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ldrb r1, [r4, #0xd0]
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cmp r1, #4
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bne _02308618
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ldrb r1, [r4, #0x4c]
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add r2, r1, #4
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and r1, r2, #0xff
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and r1, r1, #7
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strb r1, [r4, #0x4c]
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bl UpdateAiTargetPos
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ldmia sp!, {r3, r4, r5, pc}
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_02308618:
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ldrb r0, [r4, #0xd0]
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cmp r0, #2
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ldmneia sp!, {r3, r4, r5, pc}
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mov r0, #8
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bl DungeonRandInt
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strb r0, [r4, #0x4c]
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mov r0, r5
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bl UpdateAiTargetPos
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ldmia sp!, {r3, r4, r5, pc}
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arm_func_end ov29_023085DC
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arm_func_start ApplyDamageAndEffects
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ApplyDamageAndEffects: ; 0x0230863C
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#ifdef JAPAN
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#define APPLY_DAMAGE_AND_EFFECTS_OFFSET -4
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#else
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#define APPLY_DAMAGE_AND_EFFECTS_OFFSET 0
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#endif
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stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
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sub sp, sp, #0x40
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ldr r7, [sp, #0x68]
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ldrsh r4, [sp, #0x6c]
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ldr r6, [sp, #0x74]
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str r7, [sp]
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stmib sp, {r4, r6}
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mov r8, r2
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mov sl, r0
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mov sb, r1
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bl ApplyDamage
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cmp r0, #0
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ldreqb r0, [r8, #0x10]
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cmpeq r0, #0
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bne _02308F68
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mov r0, sl
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bl EntityIsValid__02308FBC
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cmp r0, #0
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beq _02308F68
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mov r0, sb
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bl EntityIsValid__02308FBC
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cmp r0, #0
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beq _02308F68
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ldr r0, [sl]
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cmp r0, #1
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ldreq r0, [sb]
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cmpeq r0, #1
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bne _02308F68
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ldr r0, [sb, #0xb4]
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ldrb r0, [r0, #0xd2]
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cmp r0, #0xc
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bne _023086D4
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ldr r1, _02308F70 ; =ATK_STAT_IDX
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mov r0, sl
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ldr r2, [r1]
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mov r1, sb
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mov r3, #1
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bl BoostOffensiveStat
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_023086D4:
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ldr r0, [sp, #0x70]
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cmp r0, #0
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beq _02308F68
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mov r0, sb
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bl ov29_02300D50
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cmp r0, #0
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ldreq r0, [sb, #0xb4]
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ldreqb r0, [r0, #0xd2]
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cmpeq r0, #0
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movne r0, #0
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bne _02308F64
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mov r0, sl
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mov r1, #0x29
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _02308730
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F74 ; =ov10_022C442C
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ldrsh r1, [r1]
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cmp r0, r1
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movlt r0, #0
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blt _02308F64
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_02308730:
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ldrb r0, [r8, #0xd]
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bl CategoryIsNotPhysical
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cmp r0, #0
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bne _02308778
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cmp sl, sb
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beq _02308778
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ldrsh r1, [sl, #4]
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ldrsh r0, [sb, #4]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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bgt _02308778
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ldrsh r1, [sl, #6]
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ldrsh r0, [sb, #6]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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ble _02308780
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_02308778:
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mov r0, #0
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b _023087B4
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_02308780:
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ldr r0, [sb, #0xb4]
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ldrb r0, [r0, #0xd5]
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cmp r0, #0xd
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bne _023087A8
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mov r0, sb
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mov r1, sl
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bl ov29_022E5E84
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mov r0, sb
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mov r1, sl
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bl TryHurl
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_023087A8:
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mov r0, sl
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mov r1, sb
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bl ov29_0230D654
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_023087B4:
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cmp r0, #0
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movne r0, #1
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bne _02308F64
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ldrb r0, [r8, #0xd]
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bl CategoryIsNotPhysical
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mov r4, r0
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cmp sl, sb
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mov r5, #0
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beq _02308808
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ldrsh r1, [sl, #4]
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ldrsh r0, [sb, #4]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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bgt _02308808
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ldrsh r1, [sl, #6]
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ldrsh r0, [sb, #6]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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ble _02308810
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_02308808:
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mov r0, #0
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b _02308A28
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_02308810:
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add r0, sp, #0x2c
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bl ResetDamageData
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ldr r0, [sb, #0xb4]
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cmp r4, #0
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ldrb r0, [r0, #0xd5]
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bne _023088E4
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cmp r0, #4
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bne _0230883C
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mov r0, sb
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bl ov29_022E3F24
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add r5, r5, #4
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_0230883C:
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ldr r0, [sb, #0xb4]
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ldrb r0, [r0, #0xd5]
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cmp r0, #0xa
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bne _02308858
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mov r0, sb
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bl ov29_022E3F24
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add r5, r5, #1
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_02308858:
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mov r0, sb
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mov r1, #0x20
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bl ExclusiveItemEffectIsActive__0230A9B8
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cmp r0, #0
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mov r0, sb
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mov r1, #0x23
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addne r5, r5, #4
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bl ExclusiveItemEffectIsActive__0230A9B8
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cmp r0, #0
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mov r0, sb
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mov r1, #0x31
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addne r5, r5, #1
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _023088B0
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F78 ; =ov10_022C44C0
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mov r0, r0, lsl #0x10
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ldrsh r1, [r1]
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cmp r1, r0, asr #16
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addgt r5, r5, #4
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_023088B0:
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mov r0, sb
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mov r1, #0x27
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bl IqSkillIsEnabled
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cmp r0, #0
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beq _023088F8
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F7C ; =ov10_022C4464
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mov r0, r0, lsl #0x10
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ldrsh r1, [r1]
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cmp r1, r0, asr #16
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addgt r5, r5, #1
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b _023088F8
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_023088E4:
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cmp r0, #8
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bne _023088F8
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mov r0, sb
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bl ov29_022E40C0
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add r5, r5, #4
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_023088F8:
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ldr r0, [sb, #0xb4]
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ldrb r0, [r0, #0xd5]
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cmp r0, #0xf
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bne _02308914
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mov r0, sb
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bl ov29_022E57D4
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add r5, r5, #2
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_02308914:
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mov r0, sl
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mov r1, sb
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mov r2, #0x12
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#ifndef JAPAN
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mov r3, #1
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#endif
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bl DefenderAbilityIsActive__0230A940
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cmp r0, #0
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addne r5, r5, #2
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cmp r5, #0
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beq _02308A1C
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ldr r2, _02308F80 ; =0x00000C3F
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mov r0, sl
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mov r1, sb
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bl LogMessageByIdWithPopupCheckUserTarget
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ldr r0, [r8]
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mov r1, #6
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mul r2, r0, r5
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mov r0, r2, asr #1
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add r0, r2, r0, lsr #30
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mov r0, r0, asr #2
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str r0, [sp, #0x2c]
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ldrb r2, [r8, #0xc]
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mov r0, #2
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mov r3, #0
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strb r2, [sp, #0x38]
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str r1, [sp, #0x30]
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str r0, [sp, #0x34]
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ldrb r0, [r8, #0xd]
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strb r0, [sp, #0x39]
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strb r3, [sp, #0x3a]
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strb r3, [sp, #0x3b]
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strb r3, [sp, #0x3c]
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ldr r0, [sb, #0xb4]
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ldrb r0, [r0, #0xd5]
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cmp r0, #0xf
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bne _023089FC
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mov r2, #1
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add r1, sp, #0xc
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mov r0, sb
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strb r2, [sp, #0x39]
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bl ov29_023380FC
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mov fp, r0
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ldrsh r5, [sp, #0x6c]
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mov r4, #0
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b _023089F0
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_023089C4:
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str r7, [sp]
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stmib sp, {r5, r6}
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add r0, sp, #0xc
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ldr r1, [r0, r4, lsl #2]
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mov r0, sb
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add r2, sp, #0x2c
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mov r3, #0
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bl ApplyDamage
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add r0, r4, #1
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mov r0, r0, lsl #0x10
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mov r4, r0, asr #0x10
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_023089F0:
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cmp r4, fp
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blt _023089C4
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b _02308A1C
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_023089FC:
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ldrsh r0, [sp, #0x6c]
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str r7, [sp]
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add r2, sp, #0x2c
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str r0, [sp, #4]
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mov r0, sb
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mov r1, sl
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str r6, [sp, #8]
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bl ApplyDamage
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_02308A1C:
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mov r0, sl
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mov r1, sb
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bl ov29_0230D654
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_02308A28:
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cmp r0, #0
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movne r0, #1
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bne _02308F64
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cmp sl, sb
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beq _02308A6C
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ldrsh r1, [sl, #4]
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ldrsh r0, [sb, #4]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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bgt _02308A6C
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ldrsh r1, [sl, #6]
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ldrsh r0, [sb, #6]
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sub r0, r1, r0
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bl abs
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cmp r0, #1
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ble _02308A74
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_02308A6C:
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mov r0, #0
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b _02308ECC
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_02308A74:
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ldrb r0, [r8, #0xd]
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bl CategoryIsNotPhysical
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mov r4, r0
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mov r0, sb
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mov r1, #0xb
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ldr r6, [sl, #0xb4]
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bl ExclusiveItemEffectIsActive__0230A9B8
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cmp r0, #0
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beq _02308B04
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cmp r4, #0
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bne _02308B04
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F84 ; =ov10_022C45B4
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ldrsh r1, [r1]
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cmp r0, r1
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bge _02308B04
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mov r0, #0x12c
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bl DungeonRandInt
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cmp r0, #0x64
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mov r2, #0xb
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bge _02308AE0
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mov r0, sl
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mov r1, sb
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mov r3, #0x40
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bl ov29_0230F728
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b _02308B04
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_02308AE0:
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cmp r0, #0xc8
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mov r0, sl
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mov r1, sb
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bge _02308AFC
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mov r3, #0x10
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bl ov29_0230F728
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b _02308B04
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_02308AFC:
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mov r3, #0x80
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bl ov29_0230F728
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_02308B04:
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ldr r5, _02308F88 ; =ov29_023535DC
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b _02308B54
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_02308B0C:
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ldrb r1, [r5]
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mov r0, sb
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bl ExclusiveItemEffectIsActive__0230A9B8
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cmp r0, #0
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beq _02308B50
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ldr r3, [r5, #8]
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mov r0, sl
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mov r1, sb
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mov r2, r4
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blx r3
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cmp r0, #0
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beq _02308B50
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ldrb r2, [r5]
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ldr r3, [r5, #4]
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mov r0, sl
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mov r1, sb
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bl ov29_0230F728
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_02308B50:
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add r5, r5, #0x10
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_02308B54:
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ldrb r0, [r5]
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cmp r0, #0
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bne _02308B0C
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mov r0, sb
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mov r1, #0x1b
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bl ExclusiveItemEffectIsActive__0230A9B8
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cmp r0, #0
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beq _02308BB0
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F8C ; =ov10_022C45B0
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ldrsh r1, [r1]
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cmp r0, r1
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bge _02308BB0
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mov r0, sb
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bl HasLowHealth
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cmp r0, #0
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beq _02308BB0
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mov r0, sl
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mov r1, sb
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mov r2, #0x1b
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mov r3, #0x40000
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bl ov29_0230F728
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_02308BB0:
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mov r0, sl
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mov r1, sb
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mov r2, #5
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#ifndef JAPAN
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mov r3, #1
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#endif
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bl DefenderAbilityIsActive__0230A940
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cmp r0, #0
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beq _02308C38
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ldrb r0, [r6, #0xf7]
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mov r5, #0
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cmp r0, #1
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beq _02308C00
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mov r0, sl
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mov r1, #0xa
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bl HasTypeAffectedByGravity
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cmp r0, #0
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bne _02308C00
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mov r0, sl
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bl LevitateIsActive
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cmp r0, #0
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beq _02308C0C
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_02308C00:
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bl GravityIsActive
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cmp r0, #0
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moveq r5, #1
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_02308C0C:
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cmp r5, #0
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bne _02308C38
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F90 ; =ov10_022C4564
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ldrsh r1, [r1]
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cmp r0, r1
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addlt r0, r6, #0x100
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ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
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orrlt r1, r1, #1
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strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
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_02308C38:
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mov r0, sl
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mov r1, sb
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mov r2, #0xa
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#ifndef JAPAN
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mov r3, #1
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#endif
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bl DefenderAbilityIsActive__0230A940
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cmp r0, #0
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beq _02308C88
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F94 ; =ov10_022C468C
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ldrsh r1, [r1]
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cmp r0, r1
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bge _02308C88
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add r0, r6, #0x100
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ldrh r3, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
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ldr r1, _02308F98 ; =RAPID_SPIN_BINDING_REMOVAL
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mov r2, #0
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orr r3, r3, #2
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strh r3, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
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strb r2, [r1]
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_02308C88:
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mov r0, sl
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mov r1, sb
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mov r2, #0x17
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#ifndef JAPAN
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mov r3, #1
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#endif
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bl DefenderAbilityIsActive__0230A940
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cmp r0, #0
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beq _02308CDC
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mov r0, sl
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mov r1, #0x11
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bl MonsterIsType
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cmp r0, #0
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beq _02308CDC
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mov r0, #0x64
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bl DungeonRandInt
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ldr r1, _02308F9C ; =ov10_022C4460
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #4
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308CDC:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #0x20
|
|
#ifndef JAPAN
|
|
mov r3, #1
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308D24
|
|
cmp r4, #0
|
|
bne _02308D24
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FA0 ; =ov10_022C4550
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #8
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308D24:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #0x27
|
|
#ifndef JAPAN
|
|
mov r3, #1
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308D64
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FA4 ; =ov10_022C45C0
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x20
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308D64:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #0x3d
|
|
#ifndef JAPAN
|
|
mov r3, #1
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308DE0
|
|
cmp r4, #0
|
|
bne _02308DE0
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FA8 ; =ov10_022C45AC
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
bge _02308DE0
|
|
mov r0, #3
|
|
bl DungeonRandInt
|
|
cmp r0, #1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x40
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
blt _02308DE0
|
|
cmp r0, #2
|
|
add r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x10
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
ldrgeh r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrge r1, r1, #0x80
|
|
strgeh r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308DE0:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #0x3e
|
|
#ifndef JAPAN
|
|
mov r3, #1
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308E20
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FAC ; =ov10_022C467C
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x100
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308E20:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #0x44
|
|
#ifndef JAPAN
|
|
mov r3, #1
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308E80
|
|
ldr r1, [sb, #0xb4]
|
|
ldrsh r0, [r6, #2]
|
|
ldrsh r1, [r1, #2]
|
|
bl GendersNotEqualNotGenderless
|
|
cmp r0, #0
|
|
beq _02308E80
|
|
cmp r4, #0
|
|
bne _02308E80
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FB0 ; =CUTE_CHARM_INFATUATE_CHANCE
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x200
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308E80:
|
|
#ifdef JAPAN
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r2, #1
|
|
#else
|
|
mov r2, #1
|
|
mov r0, sl
|
|
mov r1, sb
|
|
mov r3, r2
|
|
#endif
|
|
bl DefenderAbilityIsActive__0230A940
|
|
cmp r0, #0
|
|
beq _02308EC0
|
|
mov r0, #0x64
|
|
bl DungeonRandInt
|
|
ldr r1, _02308FB4 ; =ov10_022C4638
|
|
ldrsh r1, [r1]
|
|
cmp r0, r1
|
|
addlt r0, r6, #0x100
|
|
ldrlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
orrlt r1, r1, #0x400
|
|
strlth r1, [r0, #0x92 + APPLY_DAMAGE_AND_EFFECTS_OFFSET]
|
|
_02308EC0:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
bl ov29_0230D654
|
|
_02308ECC:
|
|
cmp r0, #0
|
|
movne r0, #1
|
|
bne _02308F64
|
|
ldr r0, [sb, #0xb4]
|
|
ldrb r1, [r0, #0xe0]
|
|
cmp r1, #2
|
|
bne _02308F4C
|
|
ldr r1, _02308FB8 ; =DUNGEON_PTR
|
|
ldrb r2, [r0, #0xe8]
|
|
ldr r1, [r1]
|
|
add r1, r1, r2, lsl #2
|
|
add r1, r1, #0x12000
|
|
#ifdef JAPAN
|
|
ldr r4, [r1, #0xad4]
|
|
#else
|
|
ldr r4, [r1, #0xb78]
|
|
#endif
|
|
cmp r4, #0
|
|
moveq r1, #0
|
|
streqb r1, [r0, #0xe0]
|
|
beq _02308F4C
|
|
ldr r1, [r4, #0xb4]
|
|
ldr r2, [r0, #0xe4]
|
|
ldr r1, [r1, #0xb0]
|
|
cmp r2, r1
|
|
movne r1, #0
|
|
strneb r1, [r0, #0xe0]
|
|
bne _02308F4C
|
|
mov r0, r4
|
|
mov r1, sb
|
|
bl ov29_022E45D0
|
|
ldr r1, [r8]
|
|
mov r0, r4
|
|
mov r2, #0xc
|
|
mov r3, #0x238
|
|
bl ApplyDamageAndEffectsWrapper
|
|
_02308F4C:
|
|
mov r0, sl
|
|
mov r1, sb
|
|
bl ov29_0230D654
|
|
cmp r0, #0
|
|
movne r0, #1
|
|
moveq r0, #0
|
|
_02308F64:
|
|
cmp r0, #0
|
|
_02308F68:
|
|
add sp, sp, #0x40
|
|
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
|
|
.align 2, 0
|
|
_02308F70: .word ATK_STAT_IDX
|
|
_02308F74: .word ov10_022C442C
|
|
_02308F78: .word ov10_022C44C0
|
|
_02308F7C: .word ov10_022C4464
|
|
#ifdef JAPAN
|
|
_02308F80: .word 0x0000097E
|
|
#else
|
|
_02308F80: .word 0x00000C3F
|
|
#endif
|
|
_02308F84: .word ov10_022C45B4
|
|
_02308F88: .word ov29_023535DC
|
|
_02308F8C: .word ov10_022C45B0
|
|
_02308F90: .word ov10_022C4564
|
|
_02308F94: .word ov10_022C468C
|
|
_02308F98: .word RAPID_SPIN_BINDING_REMOVAL
|
|
_02308F9C: .word ov10_022C4460
|
|
_02308FA0: .word ov10_022C4550
|
|
_02308FA4: .word ov10_022C45C0
|
|
_02308FA8: .word ov10_022C45AC
|
|
_02308FAC: .word ov10_022C467C
|
|
_02308FB0: .word CUTE_CHARM_INFATUATE_CHANCE
|
|
_02308FB4: .word ov10_022C4638
|
|
_02308FB8: .word DUNGEON_PTR
|
|
arm_func_end ApplyDamageAndEffects
|