pmd-sky/asm/overlay_29_023055B0.s
2025-11-14 00:01:31 -05:00

492 lines
9.3 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_023055B0.inc"
.text
arm_func_start ov29_023055B0
ov29_023055B0: ; 0x023055B0
#ifdef JAPAN
#define OV29_023055B0_OFFSET -4
#else
#define OV29_023055B0_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov r6, #0
mov r5, #1
ldr r4, _02305690 ; =DUNGEON_PTR
b _02305684
_023055C4:
ldr r0, [r4]
add r0, r0, r6, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xad4]
#else
ldr r7, [r0, #0xb78]
#endif
mov r0, r7
bl EntityIsValid__0230558C
cmp r0, #0
beq _02305680
ldr r8, [r7, #0xb4]
ldrb r0, [r8, #7]
cmp r0, #0
bne _02305680
mov r0, r8
bl IsTeamMemberOnFirstTurnInFixedRoom
cmp r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
add r0, r8, #0x100
ldrsh r1, [r0, #0x7e + OV29_023055B0_OFFSET]
cmp r1, #0
ldreqsh r0, [r0, #0x80 + OV29_023055B0_OFFSET]
cmpeq r0, #0
beq _02305680
ldrsh r0, [r7, #4]
cmp r1, r0
addeq r0, r8, #0x100
ldreqsh r1, [r0, #0x80 + OV29_023055B0_OFFSET]
ldreqsh r0, [r7, #6]
cmpeq r1, r0
beq _02305680
mov r0, r7
mov r1, r5
bl CheckVariousStatuses2__02301244
cmp r0, #0
bne _02305680
add r1, r8, #0x7e + OV29_023055B0_OFFSET
add r0, r7, #4
add r1, r1, #0x100
bl GetDirectionTowardsPosition
mov sb, r0
and r1, sb, #7
mov r0, r7
strb r1, [r8, #0x4c]
bl GetIdleAnimationId
mov r1, r0
mov r0, r7
mov r2, sb
bl ChangeMonsterAnimation
_02305680:
add r6, r6, #1
_02305684:
cmp r6, #0x14
blt _023055C4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_02305690: .word DUNGEON_PTR
arm_func_end ov29_023055B0
arm_func_start CheckNonLeaderTile
CheckNonLeaderTile: ; 0x02305694
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov sb, r0
ldr r8, [sb, #0xb4]
bl EntityIsValid__0230558C
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
mov r0, sb
bl GetTileAtEntity
mov r4, r0
mov r0, sb
mov r1, #0xd
bl IqSkillIsEnabled
cmp r0, #0
ldrneb r0, [r8, #0xef]
cmpne r0, #3
beq _02305708
mov r0, sb
mov r1, #0x6f
bl AbilityIsActiveVeneer
cmp r0, #0
movne r0, #0
bne _023056F8
mov r0, sb
mov r1, #0x10
bl HasHeldItem
_023056F8:
cmp r0, #0
bne _02305708
add r0, sb, #4
bl ov29_02337D68
_02305708:
ldr r4, [r4, #0x10]
cmp r4, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
ldr r0, [r4]
cmp r0, #6
addls pc, pc, r0, lsl #2
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_02305724: ; jump table
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc} ; case 0
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc} ; case 1
b _02305740 ; case 2
b _02305808 ; case 3
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc} ; case 4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc} ; case 5
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc} ; case 6
_02305740:
mov r0, r4
bl GetTrapInfo
ldrb r1, [r8, #6]
mov r6, #0
mov r5, r0
mov r7, r6
cmp r1, #0
bne _02305790
mov r0, sb
mov r1, #0x13
bl IqSkillIsEnabled
cmp r0, #0
beq _02305790
ldrb r0, [r4, #0x20]
cmp r0, #0
bne _02305790
mov r0, #1
strb r0, [r4, #0x20]
bl UpdateTrapsVisibility
mov r7, #1
_02305790:
ldrb r0, [r5, #1]
cmp r0, #0
bne _023057B8
ldrb r0, [r4, #0x20]
cmp r0, #0
beq _023057E0
ldrb r0, [r8, #6]
cmp r0, #0
moveq r6, #1
b _023057E0
_023057B8:
cmp r0, #1
bne _023057D0
ldrb r0, [r8, #6]
cmp r0, #0
movne r6, #1
b _023057E0
_023057D0:
cmp r0, #2
ldreqb r0, [r8, #6]
cmpeq r0, #0
moveq r6, #1
_023057E0:
cmp r6, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
cmp r7, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
mov r0, sb
add r1, sb, #4
mov r2, #0
mov r3, #1
bl TryTriggerTrap
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
_02305808:
mov r0, sb
bl TryNonLeaderItemPickUp
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
arm_func_end CheckNonLeaderTile
arm_func_start ov29_02305814
ov29_02305814: ; 0x02305814
stmdb sp!, {r3, r4, r5, lr}
mov r5, r0
mov r4, r1
bl EntityIsValid__0230558C
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
ldr r0, [r5, #0xb4]
ldrb r0, [r0, #6]
cmp r0, #0
ldmneia sp!, {r3, r4, r5, pc}
bl IsFloorOver
cmp r0, #0
ldreq r0, _023058BC ; =DUNGEON_PTR
ldreq r0, [r0]
ldreqb r0, [r0, #0x793]
cmpeq r0, #0
ldmneia sp!, {r3, r4, r5, pc}
mov r0, r5
bl GetTileAtEntity
ldrh r0, [r0]
tst r0, #0x40
ldmeqia sp!, {r3, r4, r5, pc}
bl GetLeader
ldr r1, _023058C0 ; =0x00000C82
bl LogMessageByIdWithPopupCheckUser
ldr r1, _023058BC ; =DUNGEON_PTR
mov r0, r5
ldr r2, [r1]
mov r3, #1
mov r1, r4
strb r3, [r2, #0x794]
bl TryTriggerMonsterHouse
mov r0, #0
bl ov29_022E3A58
add r0, r5, #4
bl ov29_022E2CA0
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, pc}
mov r0, #0x78
mov r1, #0x39
bl ov29_022EA370
ldmia sp!, {r3, r4, r5, pc}
.align 2, 0
_023058BC: .word DUNGEON_PTR
#ifdef JAPAN
_023058C0: .word 0x000009C2
#else
_023058C0: .word 0x00000C82
#endif
arm_func_end ov29_02305814
arm_func_start EndNegativeStatusCondition
EndNegativeStatusCondition: ; 0x023058C4
#ifdef JAPAN
#define END_NEGATIVE_STATUS_CONDITION_OFFSET -4
#else
#define END_NEGATIVE_STATUS_CONDITION_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
mov r4, #0
mov sb, r1
mov sl, r0
mov r0, sb
mov r8, r2
mov r7, r3
mov r5, r4
bl EntityIsValid__02305C04
cmp r0, #0
moveq r0, r4
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r0, sb
mov r1, r4
ldr r6, [sb, #0xb4]
bl MonsterHasNegativeStatus
cmp r0, #0
beq _02305AD8
mov r0, sb
mov r4, #1
bl IsMonsterDrowsy
cmp r0, #0
beq _0230593C
mov r2, r5
mov fp, r4
mov r0, sl
mov r1, sb
mov r3, r2
str fp, [sp]
bl EndSleepClassStatus
_0230593C:
mov r0, sb
bl EntityIsValid__02305C04
cmp r0, #0
moveq r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
mov r0, sb
bl MonsterHasNonvolatileNonsleepStatus
cmp r0, #0
beq _0230596C
mov r0, sl
mov r1, sb
bl EndBurnClassStatus
_0230596C:
ldrb r0, [sp, #0x28]
cmp r0, #0
mov r0, sb
beq _0230599C
bl MonsterHasImmobilizingStatus
cmp r0, #0
beq _023059C0
mov r0, sl
mov r1, sb
mov r2, #1
bl EndFrozenClassStatus
b _023059C0
_0230599C:
bl MonsterHasImmobilizingStatus
cmp r0, #0
ldrneb r0, [r6, #0xc4]
cmpne r0, #3
beq _023059C0
mov r0, sl
mov r1, sb
mov r2, #1
bl EndFrozenClassStatus
_023059C0:
mov r0, sb
bl MonsterHasAttackInterferingStatus
cmp r0, #0
beq _023059DC
mov r0, sl
mov r1, sb
bl EndCringeClassStatus
_023059DC:
mov r0, sb
bl MonsterHasSkillInterferingStatus
cmp r0, #0
beq _02305A00
mov r0, sl
mov r1, sb
mov r2, #0
mov r3, #1
bl EndCurseClassStatus
_02305A00:
mov r0, sb
bl MonsterHasLeechSeedStatus
cmp r0, #0
beq _02305A1C
mov r0, sl
mov r1, sb
bl EndLeechSeedClassStatus
_02305A1C:
mov r0, sb
bl MonsterHasWhifferStatus
cmp r0, #0
beq _02305A38
mov r0, sl
mov r1, sb
bl EndSureShotClassStatus
_02305A38:
mov r0, sb
mov r1, #0
bl IsMonsterVisuallyImpaired
cmp r0, #0
beq _02305A58
mov r0, sl
mov r1, sb
bl EndBlinkerClassStatus
_02305A58:
mov r0, sb
bl IsMonsterMuzzled
cmp r0, #0
beq _02305A74
mov r0, sl
mov r1, sb
bl EndMuzzledStatus
_02305A74:
mov r0, sb
bl MonsterHasMiracleEyeStatus
cmp r0, #0
beq _02305A90
mov r0, sl
mov r1, sb
bl EndMiracleEyeStatus
_02305A90:
#ifdef JAPAN
ldrb r0, [r6, #0x105]
#else
ldrb r0, [r6, #0x106]
#endif
cmp r0, #0
beq _02305AB4
ldr r2, _02305BF0 ; =0x00000C83
mov r3, #0
mov r0, sl
mov r1, sb
#ifdef JAPAN
strb r3, [r6, #0x105]
#else
strb r3, [r6, #0x106]
#endif
bl LogMessageByIdWithPopupCheckUserTarget
_02305AB4:
ldrb r0, [r6, #0xfe]
cmp r0, #0
beq _02305AD8
ldr r2, _02305BF4 ; =0x00000C84
mov r3, #0
mov r0, sl
mov r1, sb
strb r3, [r6, #0xfe]
bl LogMessageByIdWithPopupCheckUserTarget
_02305AD8:
mov r0, sb
bl CalcSpeedStageWrapper
mov r2, #0
mov fp, r0
mov r1, r2
_02305AEC:
add r0, r6, r2
add r2, r2, #1
strb r1, [r0, #0x119 + END_NEGATIVE_STATUS_CONDITION_OFFSET]
cmp r2, #5
blt _02305AEC
mov r0, sb
bl CalcSpeedStageWrapper
cmp fp, r0
beq _02305B40
mov r0, #0
mov r1, sb
mov r2, r0
mov r4, #1
bl SubstitutePlaceholderStringTags
ldr r1, [r6, #0x110 + END_NEGATIVE_STATUS_CONDITION_OFFSET]
ldr r0, _02305BF8 ; =ov29_02353318
mov r1, r1, lsl #1
ldrh r2, [r0, r1]
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
_02305B40:
mov fp, #0
mov r1, #1
add r2, r6, #0x124 + END_NEGATIVE_STATUS_CONDITION_OFFSET
mov r0, fp
mov ip, r1
_02305B54:
ldrb r6, [r2, fp, lsl #3]
add r3, r2, fp, lsl #3
tst r6, #1
movne r6, r1
moveq r6, r0
tst r6, #0xff
beq _02305B88
ldrh r6, [r3, #2]
tst r6, #1
bicne r6, r6, #1
movne r4, ip
movne r5, ip
strneh r6, [r3, #2]
_02305B88:
add fp, fp, #1
cmp fp, #4
blt _02305B54
cmp r4, #0
beq _02305BC8
cmp r8, #0
beq _02305BAC
mov r0, sb
bl ov29_022E543C
_02305BAC:
cmp r5, #0
beq _02305BE0
ldr r2, _02305BFC ; =0x00000C85
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
b _02305BE0
_02305BC8:
cmp r7, #0
bne _02305BE0
ldr r2, _02305C00 ; =0x00000C86
mov r0, sl
mov r1, sb
bl LogMessageByIdWithPopupCheckUserTarget
_02305BE0:
mov r0, sb
bl UpdateStatusIconFlags
mov r0, r4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
#ifdef JAPAN
#define END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET -0x2C0
#else
#define END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET 0
#endif
_02305BF0: .word 0x00000C83 + END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET
_02305BF4: .word 0x00000C84 + END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET
_02305BF8: .word ov29_02353318
_02305BFC: .word 0x00000C85 + END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET
_02305C00: .word 0x00000C86 + END_NEGATIVE_STATUS_CONDITION_DATA_OFFSET
arm_func_end EndNegativeStatusCondition