pmd-sky/asm/overlay_29_022FBB1C.s
2026-01-31 22:26:26 -05:00

84 lines
1.5 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022FBB1C.inc"
.text
arm_func_start ov29_022FBB1C
ov29_022FBB1C: ; 0x022FBB1C
#ifdef JAPAN
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
ldr r4, _022FBBE4 ; =DUNGEON_PTR
#else
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, lr}
sub sp, sp, #4
ldr r4, _022FBBE4 ; =DUNGEON_PTR
ldr sl, _022FBBE8 ; =0x00019914
#endif
mov r7, #0
add r6, sp, #0
mov r5, #3
_022FBB38:
ldr r0, [r4]
add r0, r0, r7, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r8, [r0, #0xad4]
#else
ldr r8, [r0, #0xb78]
#endif
mov r0, r8
bl EntityIsValid__022F7364
cmp r0, #0
beq _022FBBD0
ldr sb, [r8, #0xb4]
ldr r2, [r4]
ldrsh r1, [sb, #4]
add r0, r8, #0x2c
add r1, r2, r1, lsl #1
#ifdef JAPAN
add r1, r1, #0x19800
ldrsh r1, [r1, #0x70]
#else
ldrsh r1, [r1, sl]
#endif
strh r1, [r8, #0xa8]
bl InitAnimationControlWithSet__0201C0CC
ldrsh r1, [r8, #0xa8]
add r0, r8, #0x2c
bl SetSpriteIdForAnimationControl
mov r0, r8
bl GetIdleAnimationId
mov r1, r0
mov r0, r8
bl ov29_02304830
ldrh r0, [r8, #4]
mov r2, r6
mov r3, r5
strh r0, [sp]
ldrh r0, [r8, #6]
strh r0, [sp, #2]
ldr r0, [sb, #0xb0]
ldrsh r1, [sb, #4]
bl ov29_022DDA54
ldrsh r0, [r8, #4]
ldrsh r1, [r8, #6]
bl GetTileSafe
ldrb r0, [r0, #7]
strb r0, [r8, #0x25]
_022FBBD0:
add r7, r7, #1
cmp r7, #0x14
blt _022FBB38
#ifdef JAPAN
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
#else
add sp, sp, #4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, pc}
#endif
.align 2, 0
_022FBBE4: .word DUNGEON_PTR
#ifndef JAPAN
_022FBBE8: .word 0x00019914
#endif
arm_func_end ov29_022FBB1C