pmd-sky/asm/overlay_29_022EF7C4.s
2024-11-30 00:04:57 -06:00

203 lines
3.8 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022EF7C4.inc"
.text
arm_func_start ov29_022EF7C4
ov29_022EF7C4: ; 0x022EF7C4
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov r8, r0
mov r7, r2
cmp r1, #5
ldmlsia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
ldr r4, _022EF89C ; =DUNGEON_PTR
ldr r0, [r4]
add r0, r0, #0x4000
#ifdef JAPAN
ldrb r0, [r0, #0x26]
#else
ldrb r0, [r0, #0xca]
#endif
cmp r0, #0
cmpne r0, #1
cmpne r0, #3
beq _022EF874
mov r5, #1
mov r6, #0
b _022EF84C
_022EF804:
ldr r0, [r4]
add r0, r0, r6, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr sb, [r0, #0xa94]
#else
ldr sb, [r0, #0xb38]
#endif
cmp r8, sb
beq _022EF840
mov r0, sb
bl EntityIsValid__022EF7A0
cmp r0, #0
beq _022EF840
ldr r0, [sb, #0xb4]
ldrb r0, [r0, #8]
cmp r0, #0
moveq r5, #0
beq _022EF854
_022EF840:
add r0, r6, #1
mov r0, r0, lsl #0x10
mov r6, r0, asr #0x10
_022EF84C:
cmp r6, #0x10
blt _022EF804
_022EF854:
cmp r5, #0
beq _022EF874
mov r0, #0x64
bl ov29_0234BA54
ldr r0, _022EF89C ; =DUNGEON_PTR
mov r1, #1
ldr r0, [r0]
strb r1, [r0, #6]
_022EF874:
cmp r7, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
ldr r0, _022EF89C ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #6]
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
ldr r0, _022EF8A0 ; =0x000003E7
bl ChangeDungeonMusic
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022EF89C: .word DUNGEON_PTR
_022EF8A0: .word 0x000003E7
arm_func_end ov29_022EF7C4
arm_func_start ov29_022EF8A4
ov29_022EF8A4: ; 0x022EF8A4
#ifdef JAPAN
#define OV29_022EF8A4_OFFSET -0xA4
#else
#define OV29_022EF8A4_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov r8, #1
ldr r5, _022EF934 ; =DUNGEON_PTR
mov r7, r8
mov r6, #0
mvn r4, #0
_022EF8BC:
ldr r0, [r5]
add r0, r0, r8, lsl #2
add r0, r0, #0x12000
ldr sb, [r0, #0xb28 + OV29_022EF8A4_OFFSET]
cmp sb, #0
beq _022EF918
mov r0, sb
bl EntityIsValid__022EF7A0
cmp r0, #0
ldrne r0, [r5]
addne r0, r0, r8, lsl #2
addne r0, r0, #0xcc00
ldrnesh r1, [r0, #0xec + OV29_022EF8A4_OFFSET]
cmpne r1, r4
ldrnesh r2, [r0, #0xee + OV29_022EF8A4_OFFSET]
cmpne r2, r4
beq _022EF918
mov r0, sb
mov r3, r7
bl MoveMonsterToPos
mov r0, sb
mov r1, r6
bl UpdateEntityPixelPos
_022EF918:
add r0, r8, #1
mov r0, r0, lsl #0x10
mov r8, r0, asr #0x10
cmp r8, #4
blt _022EF8BC
bl ov29_023444D4
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022EF934: .word DUNGEON_PTR
arm_func_end ov29_022EF8A4
arm_func_start ov29_022EF938
ov29_022EF938: ; 0x022EF938
stmdb sp!, {r3, r4, r5, r6, r7, lr}
ldr r5, _022EF9B4 ; =DUNGEON_PTR
mov r4, #0
mov r6, #4
_022EF948:
ldr r0, [r5]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r7, [r0, #0xa84]
#else
ldr r7, [r0, #0xb28]
#endif
cmp r7, #0
beq _022EF99C
mov r0, r7
bl EntityIsValid__022EF7A0
cmp r0, #0
beq _022EF99C
ldr r0, [r5]
add r0, r0, r4
add r0, r0, #0xc000
#ifdef JAPAN
ldrb r1, [r0, #0xc68]
#else
ldrb r1, [r0, #0xd0c]
#endif
mov r0, r7
cmp r1, #0xff
beq _022EF994
bl ov29_022FA360
b _022EF99C
_022EF994:
mov r1, r6
bl ov29_022FA360
_022EF99C:
add r0, r4, #1
mov r0, r0, lsl #0x10
mov r4, r0, asr #0x10
cmp r4, #4
blt _022EF948
ldmia sp!, {r3, r4, r5, r6, r7, pc}
.align 2, 0
_022EF9B4: .word DUNGEON_PTR
arm_func_end ov29_022EF938
arm_func_start ov29_022EF9B8
ov29_022EF9B8: ; 0x022EF9B8
bx lr
arm_func_end ov29_022EF9B8
arm_func_start ov29_022EF9BC
ov29_022EF9BC: ; 0x022EF9BC
ldr ip, _022EF9C4 ; =ov29_02348F20
bx ip
.align 2, 0
_022EF9C4: .word ov29_02348F20
arm_func_end ov29_022EF9BC
arm_func_start ov29_022EF9C8
ov29_022EF9C8: ; 0x022EF9C8
stmdb sp!, {r3, lr}
bl IsFloorOver
cmp r0, #0
ldreq r0, _022EF9E8 ; =DUNGEON_PTR
ldreq r0, [r0]
ldreqb r0, [r0, #6]
cmpeq r0, #0
ldmia sp!, {r3, pc}
.align 2, 0
_022EF9E8: .word DUNGEON_PTR
arm_func_end ov29_022EF9C8