pmd-sky/asm/overlay_29_022EC62C.s
AnonymousRandomPerson 7052badfb3 Decomped sub_0203C760
Decomped by TiredPeanut
2025-08-06 18:07:19 -04:00

622 lines
12 KiB
ArmAsm

.include "asm/macros.inc"
.include "overlay_29_022EC62C.inc"
.text
; https://decomp.me/scratch/y7m40
arm_func_start ov29_022EC62C
ov29_022EC62C: ; 0x022EC62C
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, lr}
mov r6, r0
bl GetLeader
cmp r6, r0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
ldr r7, _022EC6D8 ; =DUNGEON_PTR
ldr r1, [r7]
ldrb r0, [r1, #0x10]
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
mov r4, #0
strb r4, [r1, #0x10]
mov sb, r4
mov r8, r4
b _022EC6CC
_022EC668:
ldr r0, [r7]
add r0, r0, r4, lsl #2
add r0, r0, #0x12000
#ifdef JAPAN
ldr r5, [r0, #0xad4]
#else
ldr r5, [r0, #0xb78]
#endif
mov r0, r5
bl EntityIsValid__022EC608
cmp r0, #0
cmpne r6, r5
beq _022EC6C8
ldr r0, [r5, #0xb4]
ldrh r0, [r0]
tst r0, #0x8000
beq _022EC6C8
bl IsFloorOver
cmp r0, #0
ldmneia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
mov r0, r5
mov r1, sb
bl RunMonsterAi
mov r0, r5
bl ExecuteMonsterAction
bl ov29_022EF9C8
mov r0, r8
bl TryForcedLoss
_022EC6C8:
add r4, r4, #1
_022EC6CC:
cmp r4, #0x14
blt _022EC668
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, pc}
.align 2, 0
_022EC6D8: .word DUNGEON_PTR
arm_func_end ov29_022EC62C
arm_func_start TrySpawnMonsterAndActivatePlusMinus
TrySpawnMonsterAndActivatePlusMinus: ; 0x022EC6DC
#ifdef JAPAN
#define TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET -0xA4
#else
#define TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET 0
#endif
stmdb sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, lr}
ldr r0, _022EC7E0 ; =DUNGEON_PTR
ldr r1, _022EC7E4 ; =ov29_023522B6
ldr r0, [r0]
add r0, r0, #0x700
ldrsh r0, [r0, #0x80]
mov r0, r0, lsl #1
ldrsh r0, [r1, r0]
cmp r0, #0
ldmeqia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
bl TrySpawnMonsterAndTickSpawnCounter
ldr r4, _022EC7E0 ; =DUNGEON_PTR
mov r8, #0
ldr r0, [r4]
mov fp, #1
add r0, r0, #0x3000
strb r8, [r0, #0xe34 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
ldr r0, [r4]
mov r7, r8
add r0, r0, #0x3000
strb r8, [r0, #0xe35 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
ldr r0, [r4]
mov r6, fp
add r0, r0, #0x3000
strb r8, [r0, #0xe36 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
ldr r0, [r4]
mov r5, fp
add r0, r0, #0x3000
strb r8, [r0, #0xe37 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
_022EC750:
ldr r0, [r4]
add r0, r0, r8, lsl #2
add r0, r0, #0x12000
ldr sb, [r0, #0xb78 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
mov r0, sb
bl EntityIsValid__022EC608
cmp r0, #0
beq _022EC7C8
ldr r0, [sb, #0xb4]
mov r1, #0x3f
#ifdef JAPAN
strb r7, [r0, #0x14e]
#else
strb r7, [r0, #0x152]
#endif
ldrb r0, [r0, #6]
cmp r0, #0
moveq sl, fp
mov r0, sb
movne sl, r7
bl AbilityIsActiveVeneer
cmp r0, #0
ldrne r0, [r4]
mov r1, #0x38
addne r0, r0, sl
addne r0, r0, #0x3000
strneb r6, [r0, #0xe36 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
mov r0, sb
bl AbilityIsActiveVeneer
cmp r0, #0
ldrne r0, [r4]
addne r0, r0, sl
addne r0, r0, #0x3000
strneb r5, [r0, #0xe34 + TRY_SPAWN_MONSTER_AND_ACTIVATE_PLUS_MINUS_OFFSET]
_022EC7C8:
add r8, r8, #1
cmp r8, #0x14
blt _022EC750
mov r0, #0
bl TryForcedLoss
ldmia sp!, {r3, r4, r5, r6, r7, r8, sb, sl, fp, pc}
.align 2, 0
_022EC7E0: .word DUNGEON_PTR
_022EC7E4: .word ov29_023522B6
arm_func_end TrySpawnMonsterAndActivatePlusMinus
arm_func_start IsFloorOver
IsFloorOver: ; 0x022EC7E8
stmdb sp!, {r3, lr}
ldr r0, _022EC858 ; =DUNGEON_PTR
ldr r0, [r0]
ldrb r0, [r0, #8]
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, pc}
bl GetLeader
cmp r0, #0
ldreq r1, _022EC858 ; =DUNGEON_PTR
moveq r0, #1
ldreq r1, [r1]
streqb r0, [r1, #0x758]
ldmeqia sp!, {r3, pc}
ldr r0, _022EC858 ; =DUNGEON_PTR
ldr r1, [r0]
ldrb r0, [r1, #6]
cmp r0, #1
moveq r0, #2
streqb r0, [r1, #0x758]
moveq r0, #1
ldmeqia sp!, {r3, pc}
cmp r0, #2
moveq r0, #2
streqb r0, [r1, #0x758]
moveq r0, #1
movne r0, #0
ldmia sp!, {r3, pc}
.align 2, 0
_022EC858: .word DUNGEON_PTR
arm_func_end IsFloorOver
arm_func_start ov29_022EC85C
ov29_022EC85C: ; 0x022EC85C
stmdb sp!, {r3, lr}
bl GetForcedLossReason
cmp r0, #0
movne r0, #1
ldmneia sp!, {r3, pc}
bl IsFloorOver
ldmia sp!, {r3, pc}
arm_func_end ov29_022EC85C
arm_func_start ov29_022EC878
ov29_022EC878: ; 0x022EC878
mov r2, #0
strb r2, [r0]
strb r2, [r0, #1]
strb r2, [r0, #2]
strb r2, [r0, #3]
strb r2, [r0, #4]
ldr r1, _022EC8A4 ; =ov29_02353598
strb r2, [r0, #5]
mov r0, #1
strb r0, [r1]
bx lr
.align 2, 0
_022EC8A4: .word ov29_02353598
arm_func_end ov29_022EC878
arm_func_start ov29_022EC8A8
ov29_022EC8A8: ; 0x022EC8A8
stmdb sp!, {r4, r5, r6, r7, r8, lr}
mov r6, r0
mov r5, r1
mov r0, r2
mov r1, #0x30
mov r4, r3
bl _s32_div_f
mov r3, r1, lsl #1
and r0, r3, #0xff
mov r2, r0, lsr #1
ldr r1, _022EC998 ; =ov29_02352390
mov r0, #0xc0
strb r3, [r6, #4]
add r2, r2, #1
strb r2, [r6, #2]
add r4, r4, #2
smlabb r5, r5, r0, r1
b _022EC96C
_022EC8F0:
strb r4, [r6, #3]
mov r8, #0x63
ldr r7, _022EC99C ; =DUNGEON_PTR
b _022EC93C
_022EC900:
ldrb r1, [r6, #3]
mov r0, r8
sub r1, r1, #1
strb r1, [r6, #3]
ldrb r1, [r6, #5]
eor r1, r1, #1
strb r1, [r6, #5]
ldrb r3, [r6, #4]
and r2, r1, #0xff
ldr r1, [r7]
add r2, r3, r2
ldr r2, [r5, r2, lsl #2]
add r1, r1, #0x1a000
#ifdef JAPAN
str r2, [r1, #0x18c]
#else
str r2, [r1, #0x230]
#endif
bl AdvanceFrame
_022EC93C:
ldrb r0, [r6, #3]
cmp r0, #0
bne _022EC900
ldrb r0, [r6, #4]
cmp r0, #0
subne r0, r0, #2
strneb r0, [r6, #4]
mov r0, #0
strb r0, [r6, #5]
ldrb r0, [r6, #2]
sub r0, r0, #1
strb r0, [r6, #2]
_022EC96C:
ldrb r0, [r6, #2]
cmp r0, #0
bne _022EC8F0
ldr r0, _022EC99C ; =DUNGEON_PTR
mov r2, #0
ldr r0, [r0]
ldr r1, _022EC9A0 ; =ov29_02353598
add r0, r0, #0x1a000
#ifdef JAPAN
str r2, [r0, #0x18c]
#else
str r2, [r0, #0x230]
#endif
strb r2, [r1]
ldmia sp!, {r4, r5, r6, r7, r8, pc}
.align 2, 0
_022EC998: .word ov29_02352390
_022EC99C: .word DUNGEON_PTR
_022EC9A0: .word ov29_02353598
arm_func_end ov29_022EC8A8
arm_func_start ov29_022EC9A4
ov29_022EC9A4: ; 0x022EC9A4
stmdb sp!, {r4, r5, r6, lr}
sub sp, sp, #8
mov r3, #0xc
#ifdef JAPAN
smulbb r4, r1, r3
ldr r1, _022ECAD8 ; =ov10_022C6320
mov r6, r0
ldrb r4, [r1, r4]
#else
smulbb r3, r1, r3
ldr r1, _022ECAD8 ; =ov10_022C6320
mov r6, r0
ldrb r4, [r1, r3]
#endif
mov r5, r2
cmp r4, #5
beq _022ECA28
cmp r5, #0
bne _022EC9E0
#ifdef JAPAN
add r1, r3, #0x930
#else
ldr r1, _022ECADC ; =0x00000BFD
#endif
bl LogMessageByIdWithPopupCheckUser
b _022ECA18
_022EC9E0:
cmp r5, #1
bne _022EC9F4
ldr r1, _022ECAE0 ; =0x00000BFE
bl LogMessageByIdWithPopupCheckUser
b _022ECA18
_022EC9F4:
cmp r5, #2
bne _022ECA08
ldr r1, _022ECAE4 ; =0x00000BFF
bl LogMessageByIdWithPopupCheckUser
b _022ECA18
_022ECA08:
cmp r5, #3
bne _022ECA18
#ifdef JAPAN
ldr r1, _022EE14C ; =0x0000093F
#else
mov r1, #0xc00
#endif
bl LogMessageByIdWithPopupCheckUser
_022ECA18:
mov r0, r4
mov r1, #0
bl ov29_022E5DBC
b _022ECAD0
_022ECA28:
bl ov29_022EAEF0
mov r4, r0
cmp r5, #0
bne _022ECA48
#ifdef JAPAN
mov r0, r6
mov r1, #0x940
#else
ldr r1, _022ECAE8 ; =0x00000C01
mov r0, r6
#endif
bl LogMessageByIdWithPopupCheckUser
b _022ECA8C
_022ECA48:
cmp r5, #1
bne _022ECA60
ldr r1, _022ECAEC ; =0x00000C02
mov r0, r6
bl LogMessageByIdWithPopupCheckUser
b _022ECA8C
_022ECA60:
cmp r5, #2
bne _022ECA78
ldr r1, _022ECAF0 ; =0x00000C03
mov r0, r6
bl LogMessageByIdWithPopupCheckUser
b _022ECA8C
_022ECA78:
cmp r5, #3
bne _022ECA8C
ldr r1, _022ECAF4 ; =0x00000C04
mov r0, r6
bl LogMessageByIdWithPopupCheckUser
_022ECA8C:
add r0, sp, #0
bl ov29_022EC878
ldr r0, _022ECAF8 ; =ov29_02352380
ldr r0, [r0, r5, lsl #2]
mov r0, r0, lsl #0x10
mov r0, r0, lsr #0x10
bl ChangeDungeonMusic
mov r0, r5, lsl #2
add r0, r0, #8
mov r2, r0, lsl #0x10
mov r3, r2, asr #0x10
add r0, sp, #0
mov r1, r5
mov r2, #0x10
bl ov29_022EC8A8
mov r0, r4
bl ChangeDungeonMusic
_022ECAD0:
add sp, sp, #8
ldmia sp!, {r4, r5, r6, pc}
.align 2, 0
_022ECAD8: .word ov10_022C6320
#ifdef JAPAN
_022ECAE0: .word 0x0000093D
_022ECAE4: .word 0x0000093E
_022EE14C: .word 0x0000093F
_022ECAEC: .word 0x00000941
_022ECAF0: .word 0x00000942
_022ECAF4: .word 0x00000943
#else
_022ECADC: .word 0x00000BFD
_022ECAE0: .word 0x00000BFE
_022ECAE4: .word 0x00000BFF
_022ECAE8: .word 0x00000C01
_022ECAEC: .word 0x00000C02
_022ECAF0: .word 0x00000C03
_022ECAF4: .word 0x00000C04
#endif
_022ECAF8: .word ov29_02352380
arm_func_end ov29_022EC9A4
arm_func_start ov29_022ECAFC
ov29_022ECAFC: ; 0x022ECAFC
stmdb sp!, {r4, lr}
sub sp, sp, #8
mov r4, r0
add r0, sp, #0
bl ov29_022EC878
mov r0, r4, lsl #2
add r0, r0, #2
mov r2, r0, lsl #0x10
mov r3, r2, asr #0x10
add r0, sp, #0
mov r1, r4
mov r2, #8
bl ov29_022EC8A8
add sp, sp, #8
ldmia sp!, {r4, pc}
arm_func_end ov29_022ECAFC
arm_func_start ov29_022ECB38
ov29_022ECB38: ; 0x022ECB38
ldr r0, _022ECB44 ; =ov29_02353598
ldrb r0, [r0]
bx lr
.align 2, 0
_022ECB44: .word ov29_02353598
arm_func_end ov29_022ECB38
arm_func_start DecrementWindCounter
DecrementWindCounter: ; 0x022ECB48
#ifdef JAPAN
#define DECREMENT_WIND_COUNTER_OFFSET -0xA4
#else
#define DECREMENT_WIND_COUNTER_OFFSET 0
#endif
stmdb sp!, {r4, lr}
bl GetLeader
movs r4, r0
moveq r0, #0
beq _022ECB70
ldr r0, [r4]
cmp r0, #0
movne r0, #1
moveq r0, #0
and r0, r0, #0xff
_022ECB70:
cmp r0, #0
ldmeqia sp!, {r4, pc}
ldr r0, _022ECD7C ; =DUNGEON_PTR
ldr r0, [r0]
add r0, r0, #0x700
ldrsh r1, [r0, #0x84]
cmp r1, #0
subgt r1, r1, #1
strgth r1, [r0, #0x84]
ldr r0, _022ECD7C ; =DUNGEON_PTR
ldr r1, [r0]
add r0, r1, #0x700
ldrsh r0, [r0, #0x84]
cmp r0, #1
movlt r0, #3
strltb r0, [r1, #0x79a]
ldr r0, _022ECD7C ; =DUNGEON_PTR
ldr r1, [r0]
ldrb r0, [r1, #0x79a]
cmp r0, #0
bne _022ECC2C
add r0, r1, #0x700
ldrsh r0, [r0, #0x84]
cmp r0, #0xfa
ldmgeia sp!, {r4, pc}
bl ov29_022F2FE4
mov r1, #1
mov r0, r4
mov r2, r1
bl TryPointCameraToMonster
mov r0, r4
bl DisplayActions
bl IsFloorOver
cmp r0, #0
ldmneia sp!, {r4, pc}
ldr r1, _022ECD7C ; =DUNGEON_PTR
mov r0, r4
ldr r2, [r1]
add r1, r2, #0x4000
ldrsh r1, [r1, #0xd4 + DECREMENT_WIND_COUNTER_OFFSET]
ldrb r2, [r2, #0x79a]
bl ov29_022EC9A4
ldr r0, _022ECD7C ; =DUNGEON_PTR
mov r1, #1
ldr r0, [r0]
strb r1, [r0, #0x79a]
ldmia sp!, {r4, pc}
_022ECC2C:
cmp r0, #1
bne _022ECC9C
add r0, r1, #0x700
ldrsh r0, [r0, #0x84]
cmp r0, #0x96
ldmgeia sp!, {r4, pc}
bl ov29_022F2FE4
mov r1, #1
mov r0, r4
mov r2, r1
bl TryPointCameraToMonster
mov r0, r4
bl DisplayActions
bl IsFloorOver
cmp r0, #0
ldmneia sp!, {r4, pc}
ldr r1, _022ECD7C ; =DUNGEON_PTR
mov r0, r4
ldr r2, [r1]
add r1, r2, #0x4000
ldrsh r1, [r1, #0xd4 + DECREMENT_WIND_COUNTER_OFFSET]
ldrb r2, [r2, #0x79a]
bl ov29_022EC9A4
ldr r0, _022ECD7C ; =DUNGEON_PTR
mov r1, #2
ldr r0, [r0]
strb r1, [r0, #0x79a]
ldmia sp!, {r4, pc}
_022ECC9C:
cmp r0, #2
add r0, r1, #0x700
ldrsh r0, [r0, #0x84]
bne _022ECD0C
cmp r0, #0x32
ldmgeia sp!, {r4, pc}
bl ov29_022F2FE4
mov r1, #1
mov r0, r4
mov r2, r1
bl TryPointCameraToMonster
mov r0, r4
bl DisplayActions
bl IsFloorOver
cmp r0, #0
ldmneia sp!, {r4, pc}
ldr r1, _022ECD7C ; =DUNGEON_PTR
mov r0, r4
ldr r2, [r1]
add r1, r2, #0x4000
ldrsh r1, [r1, #0xd4 + DECREMENT_WIND_COUNTER_OFFSET]
ldrb r2, [r2, #0x79a]
bl ov29_022EC9A4
ldr r0, _022ECD7C ; =DUNGEON_PTR
mov r1, #3
ldr r0, [r0]
strb r1, [r0, #0x79a]
ldmia sp!, {r4, pc}
_022ECD0C:
cmp r0, #1
ldmgeia sp!, {r4, pc}
bl ov29_022F2FE4
mov r1, #1
mov r0, r4
mov r2, r1
bl TryPointCameraToMonster
mov r0, r4
bl DisplayActions
bl IsFloorOver
cmp r0, #0
ldmneia sp!, {r4, pc}
ldr r1, _022ECD7C ; =DUNGEON_PTR
mov r0, r4
ldr r2, [r1]
add r1, r2, #0x4000
ldrsh r1, [r1, #0xd4 + DECREMENT_WIND_COUNTER_OFFSET]
ldrb r2, [r2, #0x79a]
bl ov29_022EC9A4
ldr r0, _022ECD7C ; =DUNGEON_PTR
ldr r1, _022ECD80 ; =0x0000025D
ldr r3, [r0]
mov ip, #4
mov r0, r4
mov r2, r4
strb ip, [r3, #0x79a]
bl HandleFaint
ldmia sp!, {r4, pc}
.align 2, 0
_022ECD7C: .word DUNGEON_PTR
_022ECD80: .word 0x0000025D
arm_func_end DecrementWindCounter
arm_func_start ov29_022ECD84
ov29_022ECD84: ; 0x022ECD84
stmdb sp!, {r4, lr}
mov r4, r0
bl EntityIsValid__022ECDC0
cmp r0, #0
ldmeqia sp!, {r4, pc}
ldr r0, [r4]
cmp r0, #1
ldmneia sp!, {r4, pc}
ldr r1, [r4, #0xb4]
cmp r1, #0
ldmeqia sp!, {r4, pc}
ldr r0, _022ECDBC ; =ov29_0237C974
bl GetMonsterName
ldmia sp!, {r4, pc}
.align 2, 0
_022ECDBC: .word ov29_0237C974
arm_func_end ov29_022ECD84