#ifndef PMDSKY_OVERLAY_29_0232A3D8_H #define PMDSKY_OVERLAY_29_0232A3D8_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValidMoveEffects__0232A3D8(struct entity *entity); #endif //PMDSKY_OVERLAY_29_0232A3D8_H