#ifndef PMDSKY_OVERLAY_29_022E1A1C_H #define PMDSKY_OVERLAY_29_022E1A1C_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). bool8 EntityIsValid__022E1A1C(struct entity *entity); // Updates an entity's pixel_pos field using the specified pixel_position struct, or its own pos field if it's null. void UpdateEntityPixelPos(struct entity *entity, struct pixel_position *pixel_pos); void SetEntityPixelPosXY(struct entity *entity, u32 x, u32 y); void IncrementEntityPixelPosXY(struct entity *entity, u32 x, u32 y); u32 ov29_022E1AAC(u32 param_0, u32 param_1); #endif //PMDSKY_OVERLAY_29_022E1A1C_H