#include "script_variable.h" #include "script_variable_2.h" #include "enums.h" #include "game_mode.h" void InitWorldMapScriptVars() { ZeroInitScriptVariable(0, VAR_WORLD_MAP_MARK_LIST_NORMAL); ZeroInitScriptVariable(0, VAR_WORLD_MAP_MARK_LIST_SPECIAL); SaveScriptVariableValue(0, VAR_WORLD_MAP_LEVEL, 1); } void sub_0204CDB8(void) { ZeroInitScriptVariable(0, VAR_WORLD_MAP_MARK_LIST_SPECIAL); } s8 sub_0204CDCC(void) { return LoadScriptVariableValue(0, VAR_WORLD_MAP_LEVEL); } void sub_0204CDE8(s32 value) { SaveScriptVariableValue(0, VAR_WORLD_MAP_LEVEL, value); } bool8 sub_0204CE00(u32 idx) { s32 var; if (GetGameMode() == GAME_MODE_SPECIAL_EPISODE) { var = LoadScriptVariableValueAtIndex(0,VAR_WORLD_MAP_MARK_LIST_SPECIAL, idx); } else { var = LoadScriptVariableValueAtIndex(0,VAR_WORLD_MAP_MARK_LIST_NORMAL, idx); } return (var != 0); } void sub_0204CE48(u32 idx, s32 value) { if (GetGameMode() == GAME_MODE_SPECIAL_EPISODE) { SaveScriptVariableValueAtIndex(0,VAR_WORLD_MAP_MARK_LIST_SPECIAL, idx, value); } else { SaveScriptVariableValueAtIndex(0,VAR_WORLD_MAP_MARK_LIST_NORMAL, idx, value); } } void InitDungeonListScriptVars(void) { ZeroInitScriptVariable(0, VAR_DUNGEON_OPEN_LIST); ZeroInitScriptVariable(0, VAR_DUNGEON_REQUEST_LIST); ZeroInitScriptVariable(0, VAR_DUNGEON_ENTER_LIST); ZeroInitScriptVariable(0, VAR_DUNGEON_ARRIVE_LIST); ZeroInitScriptVariable(0, VAR_DUNGEON_CONQUEST_LIST); ZeroInitScriptVariable(0, VAR_DUNGEON_PRESENT_LIST); } bool8 sub_0204CEE0(u32 idx) { return LoadScriptVariableValueAtIndex(0,VAR_DUNGEON_ENTER_LIST, idx) != 0; } bool8 sub_0204CF0C(u32 idx) { return LoadScriptVariableValueAtIndex(0,VAR_DUNGEON_CONQUEST_LIST, idx) != 0; }