#ifndef PMDSKY_FIXED_ROOM_DATA_H #define PMDSKY_FIXED_ROOM_DATA_H #include "dungeon_mode.h" // Entry in the fixed room properties table struct fixed_room_properties_entry { // 0x0: If MUSIC_NONE_0x0, the music will be taken from the mappa file for the floor u16 music; u8 field_0x2; u8 field_0x3; bool8 illuminated; // 0x4: Floor will be fully illuminated (darkness level 0) bool8 enable_lategame_traps; // 0x5: Allows Summon, Pitfall, and Pokémon traps to work // 0x6: Monsters can use moves on this floor. Does not affect the regular attack. // If false, NPCs won't use any moves at all (not even the regular attack) bool8 moves_enabled; bool8 orbs_allowed; // 0x7: Orbs can be used. Ignored for IDs past FIXED_SEALED_CHAMBER. // 0x8: Warping, being blown away, and leaping are allowed on this floor. // Ignored for IDs past FIXED_SEALED_CHAMBER. bool8 tile_jumps_allowed; // 0x9: Trawl Orbs work on this floor. Ignored for IDs past FIXED_SEALED_CHAMBER. bool8 trawl_orbs_allowed; // 0xA: This floor will be exited immediately after all enemies have been defeated. // If false, the fixed room must have stairs placed somewhere to be considered valid. bool8 exit_after_enemies_defeated; u8 field_0xb; }; extern struct fixed_room_properties_entry FIXED_ROOM_PROPERTIES_TABLE[]; // Checks if moves (excluding the regular attack) are usable in the given fixed room. bool8 AreMovesEnabled(enum fixed_room_id fixed_room_id); #endif //PMDSKY_FIXED_ROOM_DATA_H