#ifndef PMDSKY_SPAWN_1_H #define PMDSKY_SPAWN_1_H s16 GetItemIdToSpawn(enum spawn_weight_type spawn_type); s32 GetRandomBazaarItem(); s32 GetRandomSecretRoomItem(); s32 CopySpawnEntriesMaster(struct monster_spawn_entry out[], s32 idx_out); s32 MonsterSpawnListPartialCopy(struct monster_spawn_entry entry_out[], s32 idx_out); void CopySpawnEntriesOnce(); #endif //PMDSKY_SPAWN_1_H