#ifndef PMDSKY_DUNGEON_RANGE_2_H #define PMDSKY_DUNGEON_RANGE_2_H #include "dungeon_mode.h" // Checks if a given target position is within two tiles of a given origin position. bool8 IsPositionWithinTwoTiles(struct position *origin, struct position *target); #endif //PMDSKY_DUNGEON_RANGE_2_H