#ifndef PMDSKY_MOVES_3_H #define PMDSKY_MOVES_3_H #include "move.h" #include "util.h" bool8 IsThawingMove(struct move *move); // Returns true if the given move can be used while the user is affected by Taunt, or false if the move cannot be used while taunted. bool8 IsUsableWhileTaunted(struct move *move); u16 GetMoveRangeId(struct move *move); s32 GetMoveActualAccuracy(s32 move_id); s16 GetMoveBasePowerFromId(s32 move_id); bool32 IsMoveRangeStringUser(struct move *move); #endif //PMDSKY_MOVES_3_H