#ifndef PMDSKY_DUNGEON_UTIL_2_H #define PMDSKY_DUNGEON_UTIL_2_H #include "dungeon_mode.h" // Checks if a monster can target a position. This function just calls IsPositionInSight using the position of the user as the origin. bool8 CanTargetPosition(struct entity *monster, struct position *position); #endif //PMDSKY_DUNGEON_UTIL_2_H