#ifndef PMDSKY_OVERLAY_29_02308FBC_H #define PMDSKY_OVERLAY_29_02308FBC_H #include "dungeon_mode.h" // Checks if an entity pointer points to a valid entity (not entity type 0, which represents no entity). // entity: entity pointer // return: bool u8 EntityIsValid__02308FBC(struct entity *entity); #endif //PMDSKY_OVERLAY_29_02308FBC_H