#ifndef PMDSKY_UTIL_H #define PMDSKY_UTIL_H // RGBA8 structure. Sometimes alpha is ignored and only used for padding struct rgba { u8 r; u8 b; u8 g; u8 a; // Sometimes used only for padding }; // a 2d short (16bit) vector struct vec2_16 { s16 x; s16 y; }; // a 2d ushort (16bit) vector struct uvec2_16 { u16 x; u16 y; }; #endif //PMDSKY_UTIL_H