#ifndef PMDSKY_SPAWN_H #define PMDSKY_SPAWN_H // Weight type index is 0 for normal spawns and 1 for monster house spawns. // Returns a monster ID. s32 GetMonsterIdToSpawn(s32 weight_type_idx); s32 GetMonsterLevelToSpawn(s32 monster_id); s32 IsOnMonsterSpawnList(s32 monster_id); #endif //PMDSKY_SPAWN_H