#ifndef PMDSKY_TARGETING_H #define PMDSKY_TARGETING_H enum decoy_ai { DECOY_AI_NONE = 0, DECOY_AI_TEAM = 1, DECOY_AI_WILD = 2, }; enum monster_treatment { TREATMENT_TREAT_AS_ALLY = 0, TREATMENT_TREAT_AS_ENEMY = 1, TREATMENT_IGNORE = 2, }; #endif //PMDSKY_TARGETING_H